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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      I often selecting a texture from right click entity info, to adjust the color by selecting the face, then edit. After changing the color this way, I occasionally attempt to right click > texture > edit texture image, but find that the texture now has its default value. On the surface, it seems to make more sense to modified the previously edited texture. Anyone know if this should be a bug?

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I see why you would want it to open an image in your editor that looks like the altered SU image. But SU is only taking the image and adding color info to it, but not actually changing the original file. You can witness that by tweaking the material like you explained in step 1. Then go back into the material editor and click "reset color" to restore the image back to its original coloring.

        So I think it is their desire to keep the actual original image untouched that makes it act this way.

        But it might be a candidate for a feature request or workflow request. I can see why it would make sense to do it the way you described for sure.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Dave RD Offline
          Dave R
          last edited by

          It's not a bug. Just the way SketchUp works. It's actually only editing the copy of the material in the In Model library. If you want to keep the edited version or replace the original, drag the edited one from the In Model library to the original library. If you don't change the name of the material, you'll be asked if you want to replace the existing material with the new one.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            OK, got it, not a bug. Guess my final preference would be to have both alternatives. Keep the original texture color, and create a new texture color that can be edited in both ways. The new texture color will be identified with the model unless it is saved into a library.

            For now, if I want to change the image, I guess I should do it before I adjust the color. Hmmm... will it work that way, or will the Su edit begin with the default image. Well, no time now to check it out, will have to remember to do it the next time I model something.

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            • Dave RD Offline
              Dave R
              last edited by

              Give the edited material a new name and save it as I mentioned by dragging it to the desired library. Then you'll have the original and the edited versions for later use.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Dave, I over looked the obvious. Thanks, >_<

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