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    Indigo Renders...

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    • W Offline
      Whaat
      last edited by

      @unknownuser said:

      Duh! 😳 Loaded it up and it stalls while collecting mesh. I guess I shuld have uninstalled the last version??

      You need the latest versions of Indigo and SkIndigo (2.0.12). Install Indigo first, then SkIndigo. Did you try to run Indigo 2.0.12 with an old version of SkIndigo? It may not be compatible.

      SketchUp Plugins for Professionals

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      • GaieusG Offline
        Gaieus
        last edited by

        I try to keep up with the Indohgo news as much as possible
        http://news.sketchucation.com/?s=indigo
        but indeed, these renders are really great, thanks Dale 👍

        Gai...

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        • StinkieS Offline
          Stinkie
          last edited by

          @whaat said:

          Still, it is not fair to compare these times to other unbiased render engines because scene setup time is blazing fast.

          The man's right. 😎 SkIndigo is da bomb! (Do young people still talk this way?)

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          • R Offline
            remus
            last edited by

            @unknownuser said:

            Do young people still talk this way?

            All the time. You should try it on the local youths, im sure it'll go down well.

            Back on topic, very nice whaat 👍 Particularly liking the sea shot, i'll have to steal your shader for that and give it a go at some point.

            http://remusrendering.wordpress.com/

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            • R Offline
              redot
              last edited by

              The last two are fantastic Dal
              Nice work.

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              • K Offline
                kwistenbiebel
                last edited by

                Nice work Whaat!

                I wish we had an endless budget in our office to spend on Render engines. unfortunately we haven't.

                Will be trying the demo for sure though.

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi,

                  Last night, I have downloaded and tried the INDIGO renderer. I used the standard settings for the scene below.The Time required for this scene was amazing, about 1.5 hours.

                  Then I rendered the same scene with Kerkythea with the preset no.3 (PhotonMap-Quick). The Time required for this scene was about 5 Minutes. Below you can compare the results.

                  Karlheinz


                  Burg mit terrain.jpg


                  Burg mit terrain1.jpg

                  He who makes no mistakes, makes nothing

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    @charly2008 said:

                    Last night, I have downloaded and tried the INDIGO renderer. I used the standard settings for the scene below.The Time required for this scene was amazing, about 1.5 hours.

                    Then I rendered the same scene with Kerkythea with the preset no.3 (PhotonMap-Quick). The Time required for this scene was about 5 Minutes. Below you can compare the results.

                    I'm sure if you chose one of KT's unbiased presets, you'd find that the render time would go up significantly. There's little point in comparing a biased render method with an unbiased one.

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi stinkie,
                      i'm just a beginner in rendering Techniques. Maybe you can give me some advice what settings I should choose in indigo to get a similar result in a few minutes with Indigo?

                      Karlheinz

                      He who makes no mistakes, makes nothing

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                      • R Offline
                        remus
                        last edited by

                        You cant. The render method used in indigo will always take a long time, as it applies a brute force approach which although accurate takes a long time.

                        This is in comparison to some of the presets in kerkythea which 'fake it' to give you a much faster render, but one that cant reproduce real life effects as accurately as indigo.

                        Thats what stinkie meant when he said its pointless comparing unbiased (indigo) renderers and biased (kerkythea, sort of) renderers.

                        http://remusrendering.wordpress.com/

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi Remus,

                          thanks for your explanation

                          Karlheinz

                          He who makes no mistakes, makes nothing

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                          • N Offline
                            notareal
                            last edited by

                            If you are interested about bias in rendering, I suggest reading this http://www.cgafaq.info/wiki/Monte_Carlo_Bias

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • B Offline
                              benindigo
                              last edited by

                              Basically unbiased means no approximations, so slower but more accurate. The hardest part of writing an unbiased renderer is making it happen fast. 😄

                              [floatl:1uor9jcm]Indigo Renderer for SketchUp - Photorealistic rendering for SketchUp[/floatl:1uor9jcm]

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                              • B Offline
                                benindigo
                                last edited by

                                @charly2008 said:

                                Hi,

                                Last night, I have downloaded and tried the INDIGO renderer. I used the standard settings for the scene below.The Time required for this scene was amazing, about 1.5 hours.

                                Then I rendered the same scene with Kerkythea with the preset no.3 (PhotonMap-Quick). The Time required for this scene was about 5 Minutes. Below you can compare the results.

                                Karlheinz

                                These kind of scenes don't really show the speed of Indigo. You want to compare two interior scenes that are purely lit by sunlight. And include the set-up time of each renderer. Indigo might win that race. ;D

                                [floatl:1uor9jcm]Indigo Renderer for SketchUp - Photorealistic rendering for SketchUp[/floatl:1uor9jcm]

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                                • D Offline
                                  Dennis_n
                                  last edited by

                                  I was a bit out of the loop on the renderers, what is a difference between biased and not biased render?

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                                  • R Offline
                                    remus
                                    last edited by

                                    Unbiased means the renderer models light in a realistic fashion, so you render is made by shooting rays around your scene and modelling precisely how they interact with the materials in your scene.

                                    Biased renderers dont necessarily stick religiously to an accurate model of light, so they can make good guesses at how light behaves to speed up the rendering process as much as possible. The downside to this is that you dont always get an accurate render out the end, and some effects (such as caustics) can be more difficult to reproduce.

                                    http://remusrendering.wordpress.com/

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                                    • E Offline
                                      Ecuadorian
                                      last edited by

                                      Within my limited knowledge, this is what I understand:

                                      All currently available render methods take shortcuts, as they don't simulate light's interaction with every single subatomic particle and physical force present in your scene. They are all physical/mathematical models, or approximations to reality. The difference between "biased" and "unbiased" methods is that the "unbiased" ones use a more-or-less brute-force approach, meaning that they interpolate nothing, while the "biased" ones do interpolate some values to arrive to a quicker, but less accurate, solution.

                                      Biased methods could be compared to a map of voting trends by cities based on an "Exit-poll", while Unbiased ones could be compared to another map based on actually counting vote by vote in successive random passes over the whole country.

                                      And of course, I want both methods for different situations 👍

                                      -Miguel Lescano
                                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                                      • N Offline
                                        notareal
                                        last edited by

                                        @notareal said:

                                        If you are interested about bias in rendering, I suggest reading this http://www.cgafaq.info/wiki/Monte_Carlo_Bias

                                        ^ explains biased and unbiased. Did you know, even unbiased renderer can fail - make a tiny hole in a wall and see if light comes trough.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • R Offline
                                          remus
                                          last edited by

                                          Technically it wouldnt fail, it would just take a very long time to complete.

                                          http://remusrendering.wordpress.com/

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                                          • N Offline
                                            notareal
                                            last edited by

                                            Not that it really matters, but it will fail if hole is small enough. Stopping criterion will come to play. Just try it out with your favorite renderer. Two rooms and a microscopic hole in a wall between them. Lightsource in the other room and camera at the other.

                                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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