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    New method for roads on a Terrain

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    • GaieusG Offline
      Gaieus
      last edited by

      Now come on, KH, this is just a teaser. 😄 We all would love to see what you came up with!

      Gai...

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      • MALAISEM Offline
        MALAISE
        last edited by

        Gaius is right ,KarlHeinz , please give us the trick 😆

        MALAISE 👍

        La Connaissance n'a de valeur que partagée

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        • EdsonE Offline
          Edson
          last edited by

          could you post some images of each step?

          edson mahfuz, architect| porto alegre • brasil
          http://www.mahfuz.arq.br

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          • charly2008C Offline
            charly2008
            last edited by

            OK, OK , Csaba and Malais exceptionally I will share my secret with you. 😄

            Basically, the method is quite simple. But a bit of manual work is still needed. No pain, no gain. I would be glad if the workflow could improved by other users.

            For the creation of the road survey line on the surface of the terrain I used the Bezier splines plugin from Fredo6 especially the Catmull Spline. The next tests i will try the F- and B-spline to see what is the best. Thanks to Fredo for this great plugin. The work with this tool requires a little practice to get an optimal result because the line goes sometimes into the surface.

            Problems i had with the Followmeandkeep plugin when the road has strong winding curves. See an example in the skp below.

            When i was satified with the road survey line , i used the Followmeandkeep plugin to create the road along this line. Thanks also to Wikii.

            And now the handmade part had to be started. I removed all the terrain surfaces below the road. Afterwards i selected all edges from the road and from the trerrain surface and generated a new surface between the road the rest of the terrain with the sandbox tool "From Contours". This tool produces some overlapping surfaces but after exploding it is easy to erase that surfaces.

            I hope you will understand my workflow description. It would be nice to hear from other users about their experiences with this method and possible improvements.

            Karlheinz


            Test Terrainxxx.skp


            Test Terrainxxx.jpg

            He who makes no mistakes, makes nothing

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            • charly2008C Offline
              charly2008
              last edited by

              Hi,

              i forgot to mention that the spline should be welded by the weld plugin and the road as a group has to be exploded. If you have further questions don't hesitate to ask me.

              Karlheinz


              Catmull Spline.jpg


              Catmull with cross section.jpg


              Edges selected.jpg


              Followme and keep.jpg


              Road Group exploded.jpg


              Terrain erased.jpg


              Edges selected.jpg


              Sandbox from contours.jpg


              After cleaning.jpg

              He who makes no mistakes, makes nothing

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              • M Offline
                mirjman
                last edited by

                the final product looks very clean, thank you for sharing

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                • charly2008C Offline
                  charly2008
                  last edited by

                  What also will help to calculate the approximate slope of the road line are height contour lines. Generated with the contour lines plugin.

                  Karlheinz


                  Test Terrain.jpg

                  He who makes no mistakes, makes nothing

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                  • EdsonE Offline
                    Edson
                    last edited by

                    which contour lines plugin are you talking about?

                    edson mahfuz, architect| porto alegre • brasil
                    http://www.mahfuz.arq.br

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi Edson,

                      Name : contour_lines
                      Author : Didier Bur
                      Date : 9/22/2004

                      Karlheinz

                      He who makes no mistakes, makes nothing

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        A long winding road to the top of the hill.


                        Long winding road.jpg


                        Long winding road.1jpg.jpg

                        He who makes no mistakes, makes nothing

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi,

                          in between i tested several Bezier splines. The best for winding roads is the Courbette spline because you can better control the radius of the road curves. See examples below.

                          Karlheinz


                          Long winding road.jpg


                          Long winding road.1jpg.jpg

                          He who makes no mistakes, makes nothing

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi to All,

                            Castle updated with a road.

                            Karlheinz


                            Burg.jpg

                            He who makes no mistakes, makes nothing

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Definitely getting better. Looking forward to some really cool (say Vue?) renders!

                              Gai...

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                HI Gaieus

                                Unfortunately I am not familiar with Vue. Currently, I am reasonably happy that I understand Kerkythea a little bit. I also have problems to create a good texture for the terrain. The whole scene should look more natural. Till now i'm not yet really satisfied with the results.

                                Perhaps someone would render the model in Vue. I would be interested how the model looks perfectly rendered. I would like to make it available for it. The model can be downloaded from the following link:

                                http://www.speedshare.org/download.php?id=92BB996813

                                Karlheinz

                                He who makes no mistakes, makes nothing

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