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    New method for roads on a Terrain

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    • charly2008C Offline
      charly2008
      last edited by

      Hi to All,

      The first method (http://forums.sketchucation.com/viewtopic.php?f=18&t=19578#p161992)i used was very cumbersome and much time consuming because of use of many plugins. But this was closer to the technics which are used in civil engneering. In between i tried some special civil engineering software. But the problem is that these software requires height informations, measuring data for every point (x,y,Z) on the terrain.

      The second idea was to find a solution to get height points data from a GE terrain within Sketchup. But this was not successfull. I couldn't find any way to do that.

      Sometimes i play a little bit with different plugins to find out if there are other purposes they can be used for and i found two. I make it a little more exciting. For this method only two plugins and the sandbox tool is necessary. May be this method could be be optimized.

      To be continued

      Karlheinz


      New Road1.jpg


      Test Terrainxxx.skp

      He who makes no mistakes, makes nothing

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      • GaieusG Offline
        Gaieus
        last edited by

        Now come on, KH, this is just a teaser. 😄 We all would love to see what you came up with!

        Gai...

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        • MALAISEM Offline
          MALAISE
          last edited by

          Gaius is right ,KarlHeinz , please give us the trick 😆

          MALAISE 👍

          La Connaissance n'a de valeur que partagée

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          • EdsonE Offline
            Edson
            last edited by

            could you post some images of each step?

            edson mahfuz, architect| porto alegre • brasil
            http://www.mahfuz.arq.br

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            • charly2008C Offline
              charly2008
              last edited by

              OK, OK , Csaba and Malais exceptionally I will share my secret with you. 😄

              Basically, the method is quite simple. But a bit of manual work is still needed. No pain, no gain. I would be glad if the workflow could improved by other users.

              For the creation of the road survey line on the surface of the terrain I used the Bezier splines plugin from Fredo6 especially the Catmull Spline. The next tests i will try the F- and B-spline to see what is the best. Thanks to Fredo for this great plugin. The work with this tool requires a little practice to get an optimal result because the line goes sometimes into the surface.

              Problems i had with the Followmeandkeep plugin when the road has strong winding curves. See an example in the skp below.

              When i was satified with the road survey line , i used the Followmeandkeep plugin to create the road along this line. Thanks also to Wikii.

              And now the handmade part had to be started. I removed all the terrain surfaces below the road. Afterwards i selected all edges from the road and from the trerrain surface and generated a new surface between the road the rest of the terrain with the sandbox tool "From Contours". This tool produces some overlapping surfaces but after exploding it is easy to erase that surfaces.

              I hope you will understand my workflow description. It would be nice to hear from other users about their experiences with this method and possible improvements.

              Karlheinz


              Test Terrainxxx.skp


              Test Terrainxxx.jpg

              He who makes no mistakes, makes nothing

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              • charly2008C Offline
                charly2008
                last edited by

                Hi,

                i forgot to mention that the spline should be welded by the weld plugin and the road as a group has to be exploded. If you have further questions don't hesitate to ask me.

                Karlheinz


                Catmull Spline.jpg


                Catmull with cross section.jpg


                Edges selected.jpg


                Followme and keep.jpg


                Road Group exploded.jpg


                Terrain erased.jpg


                Edges selected.jpg


                Sandbox from contours.jpg


                After cleaning.jpg

                He who makes no mistakes, makes nothing

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                • M Offline
                  mirjman
                  last edited by

                  the final product looks very clean, thank you for sharing

                  1 Reply Last reply Reply Quote 0
                  • charly2008C Offline
                    charly2008
                    last edited by

                    What also will help to calculate the approximate slope of the road line are height contour lines. Generated with the contour lines plugin.

                    Karlheinz


                    Test Terrain.jpg

                    He who makes no mistakes, makes nothing

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                    • EdsonE Offline
                      Edson
                      last edited by

                      which contour lines plugin are you talking about?

                      edson mahfuz, architect| porto alegre • brasil
                      http://www.mahfuz.arq.br

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi Edson,

                        Name : contour_lines
                        Author : Didier Bur
                        Date : 9/22/2004

                        Karlheinz

                        He who makes no mistakes, makes nothing

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          A long winding road to the top of the hill.


                          Long winding road.jpg


                          Long winding road.1jpg.jpg

                          He who makes no mistakes, makes nothing

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi,

                            in between i tested several Bezier splines. The best for winding roads is the Courbette spline because you can better control the radius of the road curves. See examples below.

                            Karlheinz


                            Long winding road.jpg


                            Long winding road.1jpg.jpg

                            He who makes no mistakes, makes nothing

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi to All,

                              Castle updated with a road.

                              Karlheinz


                              Burg.jpg

                              He who makes no mistakes, makes nothing

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Definitely getting better. Looking forward to some really cool (say Vue?) renders!

                                Gai...

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  HI Gaieus

                                  Unfortunately I am not familiar with Vue. Currently, I am reasonably happy that I understand Kerkythea a little bit. I also have problems to create a good texture for the terrain. The whole scene should look more natural. Till now i'm not yet really satisfied with the results.

                                  Perhaps someone would render the model in Vue. I would be interested how the model looks perfectly rendered. I would like to make it available for it. The model can be downloaded from the following link:

                                  http://www.speedshare.org/download.php?id=92BB996813

                                  Karlheinz

                                  He who makes no mistakes, makes nothing

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