sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    New method for roads on a Terrain

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    18 Posts 6 Posters 2.2k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • coulteriC Offline
      coulteri
      last edited by

      I think everybody is interested. 😄

      1 Reply Last reply Reply Quote 0
      • EdsonE Offline
        Edson
        last edited by

        i am definitely interested. ☀

        edson mahfuz, architect| porto alegre • brasil
        http://www.mahfuz.arq.br

        1 Reply Last reply Reply Quote 0
        • charly2008C Offline
          charly2008
          last edited by

          Hi to All,

          The first method (http://forums.sketchucation.com/viewtopic.php?f=18&t=19578#p161992)i used was very cumbersome and much time consuming because of use of many plugins. But this was closer to the technics which are used in civil engneering. In between i tried some special civil engineering software. But the problem is that these software requires height informations, measuring data for every point (x,y,Z) on the terrain.

          The second idea was to find a solution to get height points data from a GE terrain within Sketchup. But this was not successfull. I couldn't find any way to do that.

          Sometimes i play a little bit with different plugins to find out if there are other purposes they can be used for and i found two. I make it a little more exciting. For this method only two plugins and the sandbox tool is necessary. May be this method could be be optimized.

          To be continued

          Karlheinz


          New Road1.jpg


          Test Terrainxxx.skp

          He who makes no mistakes, makes nothing

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Now come on, KH, this is just a teaser. 😄 We all would love to see what you came up with!

            Gai...

            1 Reply Last reply Reply Quote 0
            • MALAISEM Offline
              MALAISE
              last edited by

              Gaius is right ,KarlHeinz , please give us the trick 😆

              MALAISE 👍

              La Connaissance n'a de valeur que partagée

              1 Reply Last reply Reply Quote 0
              • EdsonE Offline
                Edson
                last edited by

                could you post some images of each step?

                edson mahfuz, architect| porto alegre • brasil
                http://www.mahfuz.arq.br

                1 Reply Last reply Reply Quote 0
                • charly2008C Offline
                  charly2008
                  last edited by

                  OK, OK , Csaba and Malais exceptionally I will share my secret with you. 😄

                  Basically, the method is quite simple. But a bit of manual work is still needed. No pain, no gain. I would be glad if the workflow could improved by other users.

                  For the creation of the road survey line on the surface of the terrain I used the Bezier splines plugin from Fredo6 especially the Catmull Spline. The next tests i will try the F- and B-spline to see what is the best. Thanks to Fredo for this great plugin. The work with this tool requires a little practice to get an optimal result because the line goes sometimes into the surface.

                  Problems i had with the Followmeandkeep plugin when the road has strong winding curves. See an example in the skp below.

                  When i was satified with the road survey line , i used the Followmeandkeep plugin to create the road along this line. Thanks also to Wikii.

                  And now the handmade part had to be started. I removed all the terrain surfaces below the road. Afterwards i selected all edges from the road and from the trerrain surface and generated a new surface between the road the rest of the terrain with the sandbox tool "From Contours". This tool produces some overlapping surfaces but after exploding it is easy to erase that surfaces.

                  I hope you will understand my workflow description. It would be nice to hear from other users about their experiences with this method and possible improvements.

                  Karlheinz


                  Test Terrainxxx.skp


                  Test Terrainxxx.jpg

                  He who makes no mistakes, makes nothing

                  1 Reply Last reply Reply Quote 0
                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi,

                    i forgot to mention that the spline should be welded by the weld plugin and the road as a group has to be exploded. If you have further questions don't hesitate to ask me.

                    Karlheinz


                    Catmull Spline.jpg


                    Catmull with cross section.jpg


                    Edges selected.jpg


                    Followme and keep.jpg


                    Road Group exploded.jpg


                    Terrain erased.jpg


                    Edges selected.jpg


                    Sandbox from contours.jpg


                    After cleaning.jpg

                    He who makes no mistakes, makes nothing

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      mirjman
                      last edited by

                      the final product looks very clean, thank you for sharing

                      1 Reply Last reply Reply Quote 0
                      • charly2008C Offline
                        charly2008
                        last edited by

                        What also will help to calculate the approximate slope of the road line are height contour lines. Generated with the contour lines plugin.

                        Karlheinz


                        Test Terrain.jpg

                        He who makes no mistakes, makes nothing

                        1 Reply Last reply Reply Quote 0
                        • EdsonE Offline
                          Edson
                          last edited by

                          which contour lines plugin are you talking about?

                          edson mahfuz, architect| porto alegre • brasil
                          http://www.mahfuz.arq.br

                          1 Reply Last reply Reply Quote 0
                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi Edson,

                            Name : contour_lines
                            Author : Didier Bur
                            Date : 9/22/2004

                            Karlheinz

                            He who makes no mistakes, makes nothing

                            1 Reply Last reply Reply Quote 0
                            • charly2008C Offline
                              charly2008
                              last edited by

                              A long winding road to the top of the hill.


                              Long winding road.jpg


                              Long winding road.1jpg.jpg

                              He who makes no mistakes, makes nothing

                              1 Reply Last reply Reply Quote 0
                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hi,

                                in between i tested several Bezier splines. The best for winding roads is the Courbette spline because you can better control the radius of the road curves. See examples below.

                                Karlheinz


                                Long winding road.jpg


                                Long winding road.1jpg.jpg

                                He who makes no mistakes, makes nothing

                                1 Reply Last reply Reply Quote 0
                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi to All,

                                  Castle updated with a road.

                                  Karlheinz


                                  Burg.jpg

                                  He who makes no mistakes, makes nothing

                                  1 Reply Last reply Reply Quote 0
                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Definitely getting better. Looking forward to some really cool (say Vue?) renders!

                                    Gai...

                                    1 Reply Last reply Reply Quote 0
                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      HI Gaieus

                                      Unfortunately I am not familiar with Vue. Currently, I am reasonably happy that I understand Kerkythea a little bit. I also have problems to create a good texture for the terrain. The whole scene should look more natural. Till now i'm not yet really satisfied with the results.

                                      Perhaps someone would render the model in Vue. I would be interested how the model looks perfectly rendered. I would like to make it available for it. The model can be downloaded from the following link:

                                      http://www.speedshare.org/download.php?id=92BB996813

                                      Karlheinz

                                      He who makes no mistakes, makes nothing

                                      1 Reply Last reply Reply Quote 0
                                      • 1 / 1
                                      • First post
                                        Last post
                                      Buy SketchPlus
                                      Buy SUbD
                                      Buy WrapR
                                      Buy eBook
                                      Buy Modelur
                                      Buy Vertex Tools
                                      Buy SketchCuisine
                                      Buy FormFonts

                                      Advertisement