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    [Question] Is it possible to set the face.normal?

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    • thomthomT Offline
      thomthom
      last edited by

      Isn't that what Adam B does with LightUp? Hook into the SU's OpenGL? All though, from C and not from Ruby.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Q Offline
        qpik
        last edited by

        These are the libraries included in Ruby Windows installer:
        http://ruby-opengl.rubyforge.org/.

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          But I'd still like to understand if you are getting this to interact with SketchUP somehow? Can you change what and how SU renders with this?

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            Is this Windows and OSX compatible?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Q Offline
              qpik
              last edited by

              Yes you can! πŸ˜„
              I've just found the first thing that changed the view of the model.
              I typed in the Ruby console glDisable(GL_DEPTH_TEST).
              To see result try turning the model around.
              Bear in mind that I'm just starting to learn OpenGL πŸ˜’ .

              ps. You need to run SU with the files from the zip above in Plugins, except the example.

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              • PixeroP Offline
                Pixero
                last edited by

                SU keep asking for glut32.dll. It's not in the zip you provided?

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                • Q Offline
                  qpik
                  last edited by

                  @pixero said:

                  SU keep asking for glut32.dll. It's not in the zip you provided?

                  It didn't ask me. Maybe because I have it in my Ruby installation.

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                  • Q Offline
                    qpik
                    last edited by

                    I suppose so, try it on Mac.

                    Below is not however, only Windows. This seems to freeze SketchUp OpenGL.

                    FindWindow = Win32API.new("user32.dll", "FindWindow", ['P','P'], 'N')
                    GetDC = Win32API.new("user32.dll", "GetDC", ['N'], 'N')
                    GetCurrentContext = Win32API.new("opengl32.dll", "wglGetCurrentContext", ['V'], 'N')
                    CreateContext = Win32API.new("opengl32.dll", "wglCreateContext", ['N'], 'N')
                    MakeCurrent = Win32API.new("opengl32.dll", "wglMakeCurrent", ['N','N'], 'V')
                    DeleteContext = Win32API.new("opengl32.dll", "wglDeleteContext", ['N'], 'V')
                    
                    
                    hwnd = FindWindow.call(0, "Untitled - SketchUp")
                    hdc = GetDC.call(hwnd)
                    hglrc = GetCurrentContext.call()
                    DeleteContext.call(hglrc)
                    

                    I wonder if this is good direction?

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      So where can I get a Ruby install that has it?

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                      • Q Offline
                        qpik
                        last edited by

                        One-click windows installer has it. Here: http://rubyinstaller.org/

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Anyone getting more than one line to work?

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                          • Q Offline
                            qpik
                            last edited by

                            I only got to change some OpenGL Server variables like GL_COLOR_MATERIAL or GL_DEPTH_TEST.
                            I don't know the way to hack into drawing context. I wonder how it is done in LightUp (supposing it is done similar way), maybe a window is layered on top of native SketchUp viewport.

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              I don't think Lightup does this. I think it renders materials and bakes them into faces in SU. At least that is my (severely limited and naive) understanding.

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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