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    • D Offline
      davidh
      last edited by

      hi dale,
      I was doing the exact same thing for a long time,trying to render out large expanses of foreground,particularly vegetation and usually found the time taken for rendering frustrating compared to the result.most of my renders now take about 15-20 mins on an Acer laptop 1.66GHz with 1GB of RAM.
      If I have an object intersecting with a large piece of foreground,I will normally just model the local area around the object to get context and post process the remainder ie. photoshopping grass trees etc.

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Looks good. Why not post these all in one thread? It seems you have 4 threads all of the same model.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • daleD Offline
          dale
          last edited by

          davidh

          Another thing you are doing that will make life easy in photoshop is giving those modeled definition colors that are stark monochrome, and easily identifiable in photoshop.

          Just monkeying around....like Monsanto

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          • D Offline
            davidh
            last edited by

            Im sorry for not posting all in one thread,this was my first post and was trying to find my feet.
            apologies

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            • D Offline
              davidh
              last edited by

              Again apologies for posting in different threads,
              What i am trying to do is show the difference between basic vray output and post processing.
              Certain models lend themselves to basic modeling but sometimes extra processing
              lends itself to a particular project.
              some of my images have disappeared,I hope I am not overstepping the mark by attaching them here?


              comparison 01


              comparison 02


              comparison 03

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              • D Offline
                davidh
                last edited by

                some additional external renders with a different building,modeled in sketchup and rendered in vray


                garden foreground.jpg


                tree foreground.jpg

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                • erikBE Offline
                  erikB
                  last edited by

                  davidh,
                  great PP. The sence of reality from the entourage gets picted up by the mind and carried over to the rendered model.
                  Nice work !
                  erikB

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                  • olisheaO Offline
                    olishea
                    last edited by

                    great work, some useful advice too. well done

                    oli

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                    • S Offline
                      steelers05
                      last edited by

                      When you look at the straight rendering output for some of these, Im not gonna lie, they just seem kind of ...ahhh. But when you see how you take the images and composite them into your scenes, they look really great and the renderings make more sense. I mean the buildings are fairly simple in design so I guess the straight outputed renderings really dont give you much room to impress, but you surely do impress with your final images. Keep up the good work.

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                      • broomstickB Offline
                        broomstick
                        last edited by

                        Yes, I still find PS is key in the reality of a render, especially if you want to keep rendering times low.

                        I really like your shots, you have a nice eye to depth of field... I will try to add out of focus grass in my next works πŸ˜„ πŸ˜„

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                        • D Offline
                          davidh
                          last edited by

                          attached are some similar images but with different post processing.


                          14 overcast.jpg


                          15 overcast 2.jpg


                          16 storm.jpg

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                          • D Offline
                            davidh
                            last edited by

                            attached is the foreground image for the first of the overcast images above.(normally i use the clone brush in photoshop to copy to the rendered vray image)


                            rocky field 01.jpg

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                            • olisheaO Offline
                              olishea
                              last edited by

                              wow...that first image of this page looks real.

                              I honestly couldn't tell it was a render at first! nicely done.

                              I agree, if you want low render times....you gotta do a lot of PP like this. But the end result is astonishing so how you get there doesn't really matter πŸ‘

                              oli

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                              • plot-parisP Offline
                                plot-paris
                                last edited by

                                great work, David. you are truely a master of photoshop! the first image of your last post is absolutely convincing (the second one isn't πŸ˜‰ ).

                                a slightly off topic question: how do you structure your reference image library? I am a very messy person and always had difficulties keeping things ordered... you could really help me there.

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                                • D Offline
                                  davidh
                                  last edited by

                                  I have a considerable reference library(4.5GB!)and I have spent the last few years adding to it and revising the structure,moving images and creating new folders/directories.Attached is a screensnap showing the current setup.some of these folders have subfolders and I am sure I'll be adding new ones soon.


                                  Reference libraries.jpg

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                                  • R Offline
                                    rcossoli
                                    last edited by

                                    excellent work, and collection of textures
                                    you've never worked with photomatch of skethchup your models to integrate the environment?

                                    THREEDIMENSIONSWEB dot COM

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                                    • D Offline
                                      davidh
                                      last edited by

                                      the original render is no great shakes but these are just some exercises in playing with depth of field and photoshop


                                      blur background.jpg


                                      blur foreground.jpg


                                      web.jpg

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                                      • P Offline
                                        Pg09
                                        last edited by

                                        Thanks for sharing!

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          Rob D
                                          last edited by

                                          David
                                          These are fabulous examples. How long did it take you to clip round the leaves?

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