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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      phy
      last edited by

      @javixp said:

      What about this? 😕

      (eval);6; warning; already initialized constant ParticleStruct
      

      I get that too. I don't know what could be wrong. 😕

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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      • W Offline
        Wacov
        last edited by

        ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • A Offline
          Aerilius
          last edited by

          I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
          Just like this one:
          radial_transition.png

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          • W Offline
            Wacov
            last edited by

            SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • A Offline
              Aerilius
              last edited by

              Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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              • P Offline
                Physicsguy1
                last edited by

                Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

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                • W Offline
                  Wacov
                  last edited by

                  The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

                  createParticle([0,100,100])

                  Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • P Offline
                    Physicsguy1
                    last edited by

                    could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

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                    • W Offline
                      Wacov
                      last edited by

                      If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • J Offline
                        JaViXP
                        last edited by

                        @wacov said:

                        If you mean give it a velocity, sure

                        Can you increase my FPS then? 😄

                        It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

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                        • C Offline
                          CPhillips
                          last edited by

                          @javixp said:

                          @wacov said:

                          If you mean give it a velocity, sure

                          Can you increase my FPS then? 😄

                          It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

                          You might want to check your video settings and make sure that you have Hardware acceleration turned on. Also maybe update your video drivers.

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                          • P Offline
                            Physicsguy1
                            last edited by

                            Now I have my FPS; 33.

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                            • H Offline
                              hobbnob
                              last edited by

                              forgive me for appearing stupid, but was it a mistake rollling back to rc1? i did this so tat i can upload to 3dwh, but there seems to be a lot going on here that i can't access because of my wish to remain on wh? i have tried running this demo in rc1 but i get an error message.

                              My WIP Thread:Here

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                              • P Offline
                                phy
                                last edited by

                                If you have a enough space on your computer, you can copy and paste the Google sketchup folder and install sp3X28 in the one sketchup plugins folder and the original sp3x in the other. be warned though thumbnails might not work correctly.

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                • J Offline
                                  JaViXP
                                  last edited by

                                  OH YEAH ! ! I got it running at 50 FPS

                                  "Giving up is way harder than trying"
                                  JaViXP's Rendering

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                                  • N Offline
                                    NorviewsVeteran
                                    last edited by

                                    I'm getting 30-35 fps. 👍

                                    ```
                                    //This_Is_All(I)+=Know()About.Code;
                                    ```

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