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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • Roguer1R Offline
      Roguer1
      last edited by

      Great showcase Wacov!

      I am running:
      1.86GHz Intel
      2GB Ram
      358MB Mobile Intel 965 Express Chipset

      I get anywhere from 20 - 30FPS with no problem 😄

      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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      • P Offline
        phy
        last edited by

        I'm running
        1.8 ghz. AMD
        512 MB. ram
        212(something like that)MB NVIDIA

        But I have XP so it runs fast.
        it might be sketchup or another plugin.

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

        1 Reply Last reply Reply Quote 0
        • S Offline
          Sgt.A.Johnson
          last edited by

          Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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          • W Offline
            Wacov
            last edited by

            Uhh, I need the FPS 😄

            Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

            1 Reply Last reply Reply Quote 0
            • J Offline
              JaViXP
              last edited by

              It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

              "Giving up is way harder than trying"
              JaViXP's Rendering

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              • C Offline
                CPhillips
                last edited by

                Open up the ruby console and see if it is printing any errors.

                1 Reply Last reply Reply Quote 0
                • P Offline
                  Physicsguy1
                  last edited by

                  Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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                  • P Offline
                    phy
                    last edited by

                    @unknownuser said:

                    Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                    This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                    Download and try again.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      JaViXP
                      last edited by

                      @cphillips said:

                      Open up the ruby console and see if it is printing any errors.

                      It says something of 'warning'. I have just made a video of it.
                      Also, I get this (first time):

                      Inspecting model for errors
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                      #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                      initializing joint controllers
                      ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                      

                      Note: Not exploding barrels


                      Video

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • P Offline
                        phy
                        last edited by

                        Nothing unusual there, I'm getting the same stuff.

                        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                        • J Offline
                          JaViXP
                          last edited by

                          What about this? 😕

                          (eval);6; warning; already initialized constant ParticleStruct
                          

                          "Giving up is way harder than trying"
                          JaViXP's Rendering

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            phy
                            last edited by

                            @javixp said:

                            What about this? 😕

                            (eval);6; warning; already initialized constant ParticleStruct
                            

                            I get that too. I don't know what could be wrong. 😕

                            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Wacov
                              last edited by

                              ParticleStruct is the way I could attach variables to the particles. I guess it's not being removed between simulations, so when it's re-initialized in onstart, the sim throws up an error; it shouldn't affect the model.

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • A Offline
                                Aerilius
                                last edited by

                                I could imagine that it will have great realism, when you apply a radial png texture to the round faces.
                                Just like this one:
                                radial_transition.png

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                                • W Offline
                                  Wacov
                                  last edited by

                                  SU has problems display textured transparency, and it'd be hard to position the texture. Plus, they're actually simple spheres 😄

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                  • A Offline
                                    Aerilius
                                    last edited by

                                    Ok, I thought it would be "face camera" circle components. But maybe it would be worth a try to replace the spheres by other geometry. The plugin has really great possibilities!

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                                    • P Offline
                                      Physicsguy1
                                      last edited by

                                      Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

                                        createParticle([0,100,100])

                                        Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • P Offline
                                          Physicsguy1
                                          last edited by

                                          could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

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                                          • W Offline
                                            Wacov
                                            last edited by

                                            If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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