Particle FX preview
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Great
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I got this
Inspecting model for errors #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078> #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30> #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0> #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28> #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730> #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078> #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38> #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08> #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38> #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370> #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0> #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418> #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870> #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38> #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070> initializing joint controllers ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
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28 FPS is fine... keep 'em coming guys!
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Here is mine.
["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
But... Why only 9.5!?
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Maybe it's vista, what's the specs on your computer Javi?
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I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
Pentium Dual-Core CPU E5300 @ 2.6 GHz
2GB RAM
ATI Radeon HD 4850 -
@javixp said:
I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
Pentium Dual-Core CPU E5300 @ 2.6 GHz
2GB RAM
ATI Radeon HD 4850Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.
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Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.
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I see, I guess I was just going by how much ram you had.
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Great showcase Wacov!
I am running:
1.86GHz Intel
2GB Ram
358MB Mobile Intel 965 Express ChipsetI get anywhere from 20 - 30FPS with no problem
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I'm running
1.8 ghz. AMD
512 MB. ram
212(something like that)MB NVIDIABut I have XP so it runs fast.
it might be sketchup or another plugin. -
Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2
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Uhh, I need the FPS
Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!
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It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower
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Open up the ruby console and see if it is printing any errors.
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Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...
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@unknownuser said:
Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...
This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
Download and try again. -
@cphillips said:
Open up the ruby console and see if it is printing any errors.
It says something of 'warning'. I have just made a video of it.
Also, I get this (first time):Inspecting model for errors #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8> #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8> #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8> #<MSketchyPhysics3;;SP3xBodyContext;0xade5340> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8> #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8> #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60> #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0> initializing joint controllers ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
Note: Not exploding barrels
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Nothing unusual there, I'm getting the same stuff.
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What about this?
(eval);6; warning; already initialized constant ParticleStruct
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