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    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      phy
      last edited by

      Great 👍

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

      1 Reply Last reply Reply Quote 0
      • P Offline
        phy
        last edited by

        I got this

        Inspecting model for errors
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
        #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
        initializing joint controllers
        ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
        
        

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • W Offline
          Wacov
          last edited by

          28 FPS is fine... keep 'em coming guys!

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

          1 Reply Last reply Reply Quote 0
          • J Offline
            JaViXP
            last edited by

            Here is mine.

            ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
            
            

            But... Why only 9.5!? 😢

            "Giving up is way harder than trying"
            JaViXP's Rendering

            1 Reply Last reply Reply Quote 0
            • P Offline
              phy
              last edited by

              Maybe it's vista, what's the specs on your computer Javi?

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

              1 Reply Last reply Reply Quote 0
              • J Offline
                JaViXP
                last edited by

                I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                Pentium Dual-Core CPU E5300 @ 2.6 GHz
                2GB RAM
                ATI Radeon HD 4850

                "Giving up is way harder than trying"
                JaViXP's Rendering

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                • P Offline
                  phy
                  last edited by

                  @javixp said:

                  I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                  Pentium Dual-Core CPU E5300 @ 2.6 GHz
                  2GB RAM
                  ATI Radeon HD 4850

                  Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    JaViXP
                    last edited by

                    Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                    "Giving up is way harder than trying"
                    JaViXP's Rendering

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      phy
                      last edited by

                      I see, I guess I was just going by how much ram you had.

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                      1 Reply Last reply Reply Quote 0
                      • Roguer1R Offline
                        Roguer1
                        last edited by

                        Great showcase Wacov!

                        I am running:
                        1.86GHz Intel
                        2GB Ram
                        358MB Mobile Intel 965 Express Chipset

                        I get anywhere from 20 - 30FPS with no problem 😄

                        Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

                        1 Reply Last reply Reply Quote 0
                        • P Offline
                          phy
                          last edited by

                          I'm running
                          1.8 ghz. AMD
                          512 MB. ram
                          212(something like that)MB NVIDIA

                          But I have XP so it runs fast.
                          it might be sketchup or another plugin.

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            Sgt.A.Johnson
                            last edited by

                            Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Wacov
                              last edited by

                              Uhh, I need the FPS 😄

                              Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                JaViXP
                                last edited by

                                It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                                "Giving up is way harder than trying"
                                JaViXP's Rendering

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  CPhillips
                                  last edited by

                                  Open up the ruby console and see if it is printing any errors.

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    Physicsguy1
                                    last edited by

                                    Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      phy
                                      last edited by

                                      @unknownuser said:

                                      Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

                                      This error is caused by changing something in the UI and exiting before clicking (anywhere on the screen). Click somewhere and then X out.
                                      Download and try again.

                                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JaViXP
                                        last edited by

                                        @cphillips said:

                                        Open up the ruby console and see if it is printing any errors.

                                        It says something of 'warning'. I have just made a video of it.
                                        Also, I get this (first time):

                                        Inspecting model for errors
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
                                        #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
                                        initializing joint controllers
                                        ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
                                        

                                        Note: Not exploding barrels


                                        Video

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

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                                        • P Offline
                                          phy
                                          last edited by

                                          Nothing unusual there, I'm getting the same stuff.

                                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            JaViXP
                                            last edited by

                                            What about this? 😕

                                            (eval);6; warning; already initialized constant ParticleStruct
                                            

                                            "Giving up is way harder than trying"
                                            JaViXP's Rendering

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