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    Particle FX preview

    Scheduled Pinned Locked Moved SketchyPhysics
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    • P Offline
      phy
      last edited by

      You want to know whats best, it hardly slows the simulation at all since it's not using the physics engine.

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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      • P Offline
        Physicsguy1
        last edited by

        I cant wait! Are those bubbles in the water actual moving bubbles, or are they just random, and appear for a jiffy and depart without movement?

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        • W Offline
          Wacov
          last edited by

          Glad to see it's popular 😄 ... all the particles move, scale, and fade out. They can be given starting velocity, which will deminish after a few frames, and have some random values attached to keep it all interesting. @Physicsguy, the bubbles are created randomly, but they still move towards the surface.

          This should all be added into SP in the near future, with a different method system. Until then, here's the demo for you all to try out (Feedback on performance would be great)


          particle FX demo.skp

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • W Offline
            Wacov
            last edited by

            Okay, just heard about a very slow simulation. Before you run the sim, please open the ruby console (Window/Ruby Console). Play the sim for a bit, reset, and post the last number in the array (after "Fps"). If you can run a normal sim ok, it should be at least 20. Thanks!

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • P Offline
              phy
              last edited by

              Great 👍

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • P Offline
                phy
                last edited by

                I got this

                Inspecting model for errors
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d59e30>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d547f0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x58268a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5769a28>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5fb2730>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5fad078>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5fa79a8>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5da3d08>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d90b38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d847c0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d78370>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d6c3d0>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5d60418>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5f8c870>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5f72c38>
                #<MSketchyPhysics3;;SP3xBodyContext;0x5f64070>
                initializing joint controllers
                ["Time", 2.875, "Frames", 82, "Fps", 28.5217391304348]
                
                

                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                • W Offline
                  Wacov
                  last edited by

                  28 FPS is fine... keep 'em coming guys!

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • J Offline
                    JaViXP
                    last edited by

                    Here is mine.

                    ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
                    
                    

                    But... Why only 9.5!? 😢

                    "Giving up is way harder than trying"
                    JaViXP's Rendering

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                    • P Offline
                      phy
                      last edited by

                      Maybe it's vista, what's the specs on your computer Javi?

                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        JaViXP
                        last edited by

                        I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                        Pentium Dual-Core CPU E5300 @ 2.6 GHz
                        2GB RAM
                        ATI Radeon HD 4850

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

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                        • P Offline
                          phy
                          last edited by

                          @javixp said:

                          I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
                          Pentium Dual-Core CPU E5300 @ 2.6 GHz
                          2GB RAM
                          ATI Radeon HD 4850

                          Yeah but Wacov has a gaming computer. But then with the specs you have it shouldn't be slowing down that much cause I only have 512 MB ram.

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • J Offline
                            JaViXP
                            last edited by

                            Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • P Offline
                              phy
                              last edited by

                              I see, I guess I was just going by how much ram you had.

                              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                              1 Reply Last reply Reply Quote 0
                              • Roguer1R Offline
                                Roguer1
                                last edited by

                                Great showcase Wacov!

                                I am running:
                                1.86GHz Intel
                                2GB Ram
                                358MB Mobile Intel 965 Express Chipset

                                I get anywhere from 20 - 30FPS with no problem 😄

                                Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                • P Offline
                                  phy
                                  last edited by

                                  I'm running
                                  1.8 ghz. AMD
                                  512 MB. ram
                                  212(something like that)MB NVIDIA

                                  But I have XP so it runs fast.
                                  it might be sketchup or another plugin.

                                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Sgt.A.Johnson
                                    last edited by

                                    Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

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                                    • W Offline
                                      Wacov
                                      last edited by

                                      Uhh, I need the FPS 😄

                                      Anyway, from the looks of it, only Jav is having a problem (sorry mate). The particle system should work fine for most users!

                                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                      • J Offline
                                        JaViXP
                                        last edited by

                                        It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower 😲

                                        "Giving up is way harder than trying"
                                        JaViXP's Rendering

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          Open up the ruby console and see if it is printing any errors.

                                          1 Reply Last reply Reply Quote 0
                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            Can't post my fps! All I get is a constantly-generating "Webdialog is still dirty!"...

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