[Plugin][$] RoundCorner - v3.4a - 31 Mar 24
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@flycase said:
I installed Round edges by Bezier and it works.. I don't know if the calculation engine it's the same..
I would be careful to use this plugin which is quite old and which I don't really maintain (nice to see that it works).
- RoundCorner includes all features of RoundEdges and is more stable.
- The algorithms are also different: RoundCorner uses real arcs of circle (as well as Bezier curves), whereas RoundEdges is based on Bezier curve only.
- RoundCorner does real rounding and treat concave corners. RoundEdge has only the 'sharp corner' method.
Fredo
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The rounding have 6 segments, I tried with 3, with 1, with 10...
no differences..I' still thinking to the only time it worked... it' really amazing...
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Tried to follw your suggestions,
placed a cube of 3m and an offser of 40mm.
Again a crash occurs..I can send the log file generated from the splash manager.. if you think this can be useful...
thank you TIG. -
![I'm trying to link the edges to the bolt hole bosses with a smooth .250" fillet.](/uploads/imported_attachments/XUtc_RoundedCorners.png "I'm trying to link the edges to the bolt hole bosses with a smooth .250" fillet.") This is an amazing tool! I like the parameters, navigation and selection/deselection through the whole process. Well Done!
Is there any way to use it to fillet cylindrical features to flats? I'm trying to fillet the inside pocket of a block (aluminum) with bolt holes that have bosses that jet out into the pocket, because the axis of the bolt hole is at the intersection of the insides of the pocket. I've looked at a couple of other plugins, but they all seem to gap the fillet along the square boundary containing the arc of the cylindrical feature (like you can see at the top of this part). I suppose I could draw the features square size and round them all with the same size fillet, but this particular part needs to have the boss perimeter at .375", and the adjacent fillets at .250".
Is this the right tool for the job? I am new to this amazing world of modeling. I would also welcome any links or references you have for me to keep the whole process as simple as possible.
Thanks!
Spencer
Manufacturing Engineering Technology Student
Salt Lake Community College -
Using very small dimensions can cause issues as Sketchup/OpenGL cannot form facets of <~1mm/0.01sq".
However, such tiny facets can exist!
I suspect this might be the case here...
If you are making forms with small facets [like the 'apexes' of the 'dished' shapes] then the fix is to Scale up the original object x10, do the processing [remembering to adjust its values x10 too!], when done you Scale the object and the new geometry x0.1 and the facets will shrink to be tiny, BUT they'll be OK - because it's the 'making' of them that's the issue not their actual 'existence'. -
in some cases try follow me tool.
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The 'small facet issue' also appears with FollowMe, so whichever tool you are using remember the scaling-up/down 'trick'
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@mechblack,
Maybe you could post the model so I see what is the problem. It might be that the dimension of the rounding are too big for the geometry to close nicely.Fredo
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This is the reason I'm trying to find a 3d fillet tool.Trouble connecting the flats and the circles.
It is great to find so much help!
Fredo6, here is the model.
gilles, your solution is elegant. My trouble with the 2d fillets has been getting them to join the circle with the line, as shown on the block model. I'm also coming up against issues like filleting the webs on the hub. Fredo6's tool almost works like Solid Works's (Dassault Systèmes). I plan on practicing more with SketchUp this semester. I want to know if there is a cost effective alternative to the giant programs with the giant price tags. It may come down to practice, practice, practice, and just learning to effectively use the simple tools that Google provides. Of course, it helps to have amazing programmers, plugins and contributors (like are found on this site).
Thank you all!
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@mechblack said:
Fredo6, here is the model.
As evoked, the issue is purely geometrical. The radius of your rounding is too large compared to the shape, so that you will necessarily have overlaps. I could make it work for a rounding of 0.2cm max.
@mechblack said:
Fredo6's tool almost works like Solid Works's (Dassault Systèmes). I plan on practicing more with SketchUp this semester. I want to know if there is a cost effective alternative to the giant programs with the giant price tags.
Solid Works is based on Nurbs. This gives much more flexibility to merge curved surfaces. RoundCorner is purely geometrical and cannot manage the overlap cases.
Have a good practice
Fredo
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Fredo, this was probably asked before, but I didnt find it in this very long thread. Neither I found the answer in the quick manual.
Check the image attached... the offset somehow overlaps itself. It happens quite often when I try to use your tool. And when the offset overlaps, it usually results in problems in the end.
How do I solve this issue?
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How do I get round corner to do this? I thought it would be easy but there are problems.
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@lapx said:
How do I get round corner to do this? I thought it would be easy but there are problems.
Not sure where you want to have the roundings. But it globally works for me (with 1/2"), except in the sharp angle where you may need to reshape locally a la mano.
Fredo
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@lapx said:
Thanks Fredo! I was tring to do a 1" radius initially them gave up. I selected the entire chair because I want all edges to be 1" radius. I see you back edge is not rounded. How did you get it to work? I get the red dot in the corner. How do you fix this?
Most probably, 1" is too large for the rounding in the sharp angle. Remember that this is pure geometry. If you wish to round the edges with any size, you should use another method, for instance Smooth & Divide in Artisan (by Whaat).
Fredo
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I keep getting this error message.
Error Loading File __loader.rb
undefined method `effective_load' for nil:NilClass -
Thanks Fredo! I was tring to do a 1" radius initially them gave up. I selected the entire chair because I want all edges to be 1" radius. I see your back edge is not rounded. How did you get it to work? I get the red dot in the corner. How do you fix this?
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This is what i was trying to attempt.
Youtube Video -
im on a mac. i put it into the plugins folder also downloaded the Libfredo but still didnt have the panels even in s7 or s8.
pls help, where is the problem?
thx -
@tituskraken said:
im on a mac. i put it into the plugins folder also downloaded the Libfredo but still didnt have the panels even in s7 or s8.
pls help, where is the problem?
thxsame issue for me on skp pro 6 & 7... any solutions ?
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finally worked for me. I unzipped files in the wrong folder
@unknownuser said:
Unzip the folder you downloaded.
Move both things inside that folder (another folder called ROUNDCORNER_Dir_xx and a file called ZLoader_Roundcorner.rb) into your Plugins folder.
Make sure you have the latest version of LibFredo6 installed, too (there should be a link to it on the same download page.) It contains things that all of Fredo6âs scripts need to work. Download and unzip it, then move its contents (a folder called LIBFREDO6_Dir_xx and a file called LibFredo6.rb) into your Plugins folder.
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