Silvershadow's Eye Candy 3 - H.M.C.S SNOWBERRY
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H.M.C.S SNOWBERRY
The Flower Class corvettes will always be associated with the Battle of the North Atlantic, even though they were also used in all theatres of World War II. Alongside other escort ships she bore the main burden of the battle against the German submarines. The escort ships of this class were divided from the collaboration between the British Admiralty and the Smiths Dock Company, which in 1938 had a successful design for a commercial whaler called the Southern Pride. The main feature of this original design was that in accordance with merchant shipping practice it could easily be built in many small British dockyards and its basic engines could be handled by civilian dockyards. Sixty Flower Class corvettes had been ordered before war broke out and by the end of 1940 at total of 141 of the original design had been ordered. The first vessel (launched on 24.01.1940) was completed in 5 months, the subsequent ones at a rate of one every twenty three days. Once it had been decided that corvettes were no longer to be used as coastal escort ship, but on the high seas, some modifications had to be made. Later the vessels were given a different hull with extended forecastle that improved their thrust and overhang to protect them against the Atlantic seas. In the course of the war the corvettes were equipped, among other things, with radar, more and more powerful anti-aircraft weapons (AA MG or 20mm Oerlikon guns), More depth charges and at the end of 1941 with the “Hedgehog” anti submarine weapon. From 1943 they were equipped with better electronics. During this period many modifications were made to the bridge to incorporate new equipment and protections. These ships proved to be the most seaworthy and were used by navies throughout the world. (Total build 265) Displacement: 940 tons, power plant: 4-cylinder triple-expansion/Scotch boiler; capacity: 2750 hsp; speed: 16 knots; range: 4000 miles at 12kts. When in the spring of 1942 the German submarines moved their zone of operations to the American coastal region, the US Navy found itself obliged to make up for this full deficit of suitable vessels from British corvettes. 10 Corvettes were immediately delivered in America, and further 8 from Canadian shipyards. H.M.C.S Snowberry. This ship built by Davie Shipbuilding Lauzon, Quebec, was completed on 30th November 1940. She was ordered by the British Navy and on completion was transferred to the Royal Canadian Navy and used as a convoy ship in the North Atlantic. In November 1943, assisted by other escort vessels, she sank U-boat U536, 500 miles west of Cape Finisterre. She spend most of her life in the North Atlantic and a brief period in the English Channel, before she was returned to the Royal Navy in 1945 and scrapped in 1947.
ARMAMENT
Primary 1 x 4-inch gun
Secondary 1 x 2-pounder gun , 2 x 20mm machine guns , Hedgehog in manySTATISTICS
Speed (Knots)
Design / Trials 16.0
Crew 6 / 79Hi guys. I bought this plastic model ship about 4 years ago and build it with my dad, doing a lot of research in it, actually trying to build every single detail on this ship as possible as a hobby. He passed away that year and building completely stopped. Last year when I finished the Black Hawk in September 2008, I looked at a lot of images what I can model next that can top the Black Hawk. I got this insane idea, maybe I should model my plastic boat which I never completed. I looked at the manual over and over and over and though, this is insane. It will take forever to get this done. Every time I pick up the book, I really got doubts, what if my drawing program won’t handle it? So I closed my eyes and started about 8 days after I posted Candy 2. It took me about 7 to 8 months to build in my free time and a lot of trial and error went into it to get it started. The compilation took about a week of rendering and finalizing. I was always fascinated how the movie industry can model something, and use it in their film to make it believable. I am still wondering to how much detail they do model to make it work for a film. I am also a great gamer and love seeing how people show off their skills in building sets for games. Maybe one day, I want to do this for real. All these renders are modeled only in Sketchup, the ocean and boat. The sky was modeled in Vue. The final renders was only rendered in Vray for Sketchup and a bit of photoshop.
I want to thank my wife for putting up with me all these nights, not coming to bed and trying to finish this model. I proudly present, my most anticipated model I have done to date, THE H.M.C.S SNOWBERRY, this one is for you dad.
A friend once told me, ”If you want to be happy ,find something you love doing so much that
you would do it for free ,then do it so well that people will pay you to do it for them!”The full post can be downloaded at box.net, sorry for the scaled down post, have to look at my cap size. Here is just a few
download link to Candy 1, 2 and 3
http://www.box.net/shared/4ao75395un
not to be sold -
Tomorrow there will be more content to download
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i quit -
Aw, Stop it will you!!!!!!
You make us all want to go play with SU for love, not money.....!BTW, how do you get that 'clay look? is it a podium render?
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its only vray and sketchup
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not bad the water's incredible btw, very nicely modeled +textured.
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HOLY COW!!!!!!!!!!!!
I don't know what anything else to say...... -
That is a great model, thanks for taking the process images!
Chris
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I could introduce you some great "specialists" who might help you... if it's not too late...
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Thanks guys for all the comments. This time im really stepping down for a while and this is my final candy model for a very long time. I want to spend more time learning new programs and wont have time to make something like this very soon again. The endless hours that went into this has come to an end and i am actually happy its done and over with. Candy 2 's compilation was a bit all over the place and i tried to correct this by showing all the steps how this was done.
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I'm in awe.
I'm gonna get in there with a few questions before everyone else does!..
How do you model things such as fabrics, escpecially ropes & cables?
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O_O
It's mind-blowing, I don't know how you've got the patience to make sonmething like this...
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Man...this is insane amount of detail. I remember when you showed me one image I was wow...but with this I am speachless.
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It's an amazing model and story.
I loved reading it and seeing the awesome model. The attention to detail is beautiful.Top Quality
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I'm sorry!. I must dismiss of you for ever and ever. The convent waits to me!
Lo siento. Yo me tengo que despedir de vosotros por siempre. El convento me aguarda
Your work is amazing, a lot of details
You are my god!
Great sea texture, is beautiful! -
silver_shadow
The model, the scene, the light, the renders they're all great, but what really kills me it's the water!!! Simply perfect! and all sketchup?!? I wouldn't ever think in doing the water in sketchup but you did it and came out simply Great!
I just have one question. What the hell is your computer?!?! How could your sketchup "chew" that model? that's and incredible level of detailing and a very high poly scene you have there. I imagine you modeling the parts separately and working by layers but how did you handle setting the final scene?
You are officially "DA MAN" in sketchup
Congratulations
David
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Astonished as always!
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bravo!
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The model does not handle too hard (quite amazed myself) but yes i had to work around some obstacles to make stuff work. There will be a tutorial prob by tomorrow covering parts of the ocean and other stuff. I have noticed something on the model side and really want to share it with you guys. I believe sketchup can handle more polygons than we actually think. I am guessing, that the model poly count at the moment is about 5 mil lopy + . Last time i checked it ran around 3 mil and it was only the half of the model. There is some programs to calculate this, but some does not work that well, because i have got triangles smaller than 1mm. My discovery is, it looks like sketchup can handle a lot, but as soon as you apply textures to such a model, it is starting to fall apart and makes it slower and slower. My guess is, anything made in sketchup, with no textures, will handle till your computer cant take it anymore. I actually tried to crash sketchup by putting too much poly count on it and see if it can crash...but it never did. If google can look at the way sketchup reads textures, i believe sketchup will speed up dramatically. I have the model to proove it, and it is still running. It does take about a 3 minutes to open, but works perfect once its open, and i dont even have a super computer. This was my biggest discovery.
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HOLY CRAP, silver, just amazing stuff there mate. I love the detail and the clay renders, all superb.
Stan
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