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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • K Offline
      kwistenbiebel
      last edited by

      Thank you TIG for this plugin. 👍

      Do we still need to add those extra lines in the ruby console to get the plugin in a menu?
      I couldn't find it in the Plugins/Tools menu, thus my question...

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      • TIGT Offline
        TIG Moderator
        last edited by

        @kwistenbiebel said:

        Thank you TIG for this plugin. 👍

        Do we still need to add those extra lines in the ruby console to get a menu?
        I couldn't find it in the Plugins/Tools menu, thus my question...

        'Triangulate Faces in Selection' should be in the Plugins menu...

        TIG

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        • K Offline
          kwistenbiebel
          last edited by

          Strange, I can't find it anywhere in my long long plugin list 😳 .
          Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
          By the way, I am on SU6 Pro.

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          • TIGT Offline
            TIG Moderator
            last edited by

            @kwistenbiebel said:

            Strange, I can't find it anywhere in my long long plugin list 😳 .
            Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
            By the way, I am on SU6 Pro.

            If you have 2.1 open it in a text editor and read the last bit it should define the menu...

            TIG

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            • C Offline
              CPhillips
              last edited by

              I finally figured out how to triangulate any face without the side effect of filling holes.

              def triangulateFace(face)
                  mesh=face.mesh(1)
                  faces=mesh.polygons
                  verts=mesh.points
                  uvs=mesh.uvs(true)
                  outmesh = Geom;;PolygonMesh.new
                  faces.each{|f|
                      outmesh.add_polygon(verts[f[0].abs-1],verts[f[1].abs-1],verts[f[2].abs-1])
                  }
                  ents=Sketchup.active_model.active_entities
                  mat=face.material
                  face.erase!
                  grp = ents.add_group
                  grp.entities.add_faces_from_mesh(outmesh)
                  grp.entities.each{|e|
                      if(e.class==Sketchup;;Edge)
                          e.smooth=false
                          e.soft=false            
                      elsif(e.class==Sketchup;;Face && mat!=nil)
                             #handle materials and uvs.
                          uva=verts.index(e.vertices[0].position)
                          uvb=verts.index(e.vertices[1].position)
                          uvc=verts.index(e.vertices[2].position)
                          e.material=mat
                          e.position_material(mat,[verts[uva],uvs[uva],verts[uvb],uvs[uvb],verts[uvc],uvs[uvc]],true)
                      end
                  }
                  grp.explode
              end
              
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              • C Offline
                Coronel
                last edited by

                Could you please clarify for a 3D newie the purpose of triangulation in this case?
                Does it means the model will be correct or will work better or is merely a way of get more detail?

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @coronel said:

                  Could you please clarify for a 3D newie the purpose of triangulation in this case?
                  Does it means the model will be correct or will work better or is merely a way of get more detail?

                  If you have a mesh that's rectangular it won't deform consistently. If you triangulate the faces they will... etc.

                  TIG

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                  • C Offline
                    CPhillips
                    last edited by

                    I needed the triangulation to prepare a model for export.

                    Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

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                    • C Offline
                      CPhillips
                      last edited by

                      @tig said:

                      @cphillips said:

                      I needed the triangulation to prepare a model for export.

                      Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                      There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                      Do you mean position_material? It takes a bool for front or back material

                      http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

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                      • I Offline
                        ideas_arte
                        last edited by

                        Thanx really useful!

                        where download? 😳

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                        • J Offline
                          Jim
                          last edited by

                          @ideas_arte said:

                          where download?

                          That's a valid question; it is not clear which version is the latest, and it is harder than necessary to locate the download.

                          The download is about 5 posts before this one.

                          Hi

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            @cphillips said:

                            I needed the triangulation to prepare a model for export.

                            Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                            There is only a method to 'position material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method ? ...

                            TIG

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @cphillips said:

                              @tig said:

                              @cphillips said:

                              I needed the triangulation to prepare a model for export.

                              Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                              There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                              Do you mean position_material? It takes a bool for front or back material

                              http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

                              Duh! 😳 I'll adjust the code and re-post...

                              TIG

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                There's something afoot... What I posted before worked - on keeping the front face texture mapping but not on the back_face... Now when I try it it fails to map both faces ? Any ideas - CPhillips's idea worked fine in tests but now seems to fail...

                                TIG

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  Post the code and I'll have a look. It might be the face.mesh(1). I think you need to use a different number when you want back uv's as well.

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                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    Hi TIG, Any way to convert this kind of mesh into its component triangles?


                                    Drapery05.skp

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @honoluludesktop said:

                                      Hi TIG, Any way to convert this kind of mesh into its component triangles?

                                      I wrote an example script a few weeks ago to do something like this... http://forums.sketchucation.com/viewtopic.php?p=186068#p186068 ❓

                                      TIG

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                                      • honoluludesktopH Offline
                                        honoluludesktop
                                        last edited by

                                        TIG, Thanks for the link, it works. Now I can make small edits to the (mesh?).

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @tig said:

                                          Result: it triangulates a face... front Texture UVs are kept.

                                          hey TIG,

                                          if i run the script on this sphere, the UVs go haywire.
                                          am i misunderstanding or misusing the script?
                                          thanks

                                          [edit] ok, wait.. i just read the rest of the thread and i guess this hasn't been sorted out ?


                                          sorry about the size.. i guess i could of used a smaller texture 🙂

                                          dotdotdot

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @unknownuser said:

                                            @tig said:

                                            Result: it triangulates a face... front Texture UVs are kept.

                                            hey TIG,

                                            if i run the script on this sphere, the UVs go haywire.
                                            am i misunderstanding or misusing the script?
                                            thanks

                                            [edit] ok, wait.. i just read the rest of the thread and i guess this hasn't been sorted out ?

                                            It's broken... the UV mapping was CJP's but it still needs fixing...

                                            TIG

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