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    [Plugin] triangulateFaces.rb v1.2 20101120

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    • S Offline
      sepo
      last edited by

      Cheers Tig...nice one.

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      • C Offline
        CPhillips
        last edited by

        Here is the method I use:

        
        def triangulateFace(face)
            ents=Sketchup.active_model.active_entities
            faces=face.mesh.polygons
            verts=face.mesh.points
            faces.each{|f|
                ents.add_line(verts[f[0].abs-1],verts[f[1].abs-1])
                ents.add_line(verts[f[1].abs-1],verts[f[2].abs-1])
                ents.add_line(verts[f[2].abs-1],verts[f[0].abs-1])
            }       
        end
        
        

        The nice thing is it cant fail to triangulate regardless of the shape or number of holes. But it unfortunately adds faces to the "holes". Or rather Sketchup does. Does anyone a way to add an edge without Sketchup attempting the "heal" the face?

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        • TIGT Offline
          TIG Moderator
          last edited by

          I thought of that approach but abandoned it because of that facing hole problem...

          TIG

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          • K Offline
            kwistenbiebel
            last edited by

            Thank you TIG for this plugin. 👍

            Do we still need to add those extra lines in the ruby console to get the plugin in a menu?
            I couldn't find it in the Plugins/Tools menu, thus my question...

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            • TIGT Offline
              TIG Moderator
              last edited by

              @kwistenbiebel said:

              Thank you TIG for this plugin. 👍

              Do we still need to add those extra lines in the ruby console to get a menu?
              I couldn't find it in the Plugins/Tools menu, thus my question...

              'Triangulate Faces in Selection' should be in the Plugins menu...

              TIG

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              • K Offline
                kwistenbiebel
                last edited by

                Strange, I can't find it anywhere in my long long plugin list 😳 .
                Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
                By the way, I am on SU6 Pro.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @kwistenbiebel said:

                  Strange, I can't find it anywhere in my long long plugin list 😳 .
                  Maybe it clashes with some other plugin? (I do have WxSU installed which caused me trouble with other plugins in the past).
                  By the way, I am on SU6 Pro.

                  If you have 2.1 open it in a text editor and read the last bit it should define the menu...

                  TIG

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                  • C Offline
                    CPhillips
                    last edited by

                    I finally figured out how to triangulate any face without the side effect of filling holes.

                    def triangulateFace(face)
                        mesh=face.mesh(1)
                        faces=mesh.polygons
                        verts=mesh.points
                        uvs=mesh.uvs(true)
                        outmesh = Geom;;PolygonMesh.new
                        faces.each{|f|
                            outmesh.add_polygon(verts[f[0].abs-1],verts[f[1].abs-1],verts[f[2].abs-1])
                        }
                        ents=Sketchup.active_model.active_entities
                        mat=face.material
                        face.erase!
                        grp = ents.add_group
                        grp.entities.add_faces_from_mesh(outmesh)
                        grp.entities.each{|e|
                            if(e.class==Sketchup;;Edge)
                                e.smooth=false
                                e.soft=false            
                            elsif(e.class==Sketchup;;Face && mat!=nil)
                                   #handle materials and uvs.
                                uva=verts.index(e.vertices[0].position)
                                uvb=verts.index(e.vertices[1].position)
                                uvc=verts.index(e.vertices[2].position)
                                e.material=mat
                                e.position_material(mat,[verts[uva],uvs[uva],verts[uvb],uvs[uvb],verts[uvc],uvs[uvc]],true)
                            end
                        }
                        grp.explode
                    end
                    
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                    • C Offline
                      Coronel
                      last edited by

                      Could you please clarify for a 3D newie the purpose of triangulation in this case?
                      Does it means the model will be correct or will work better or is merely a way of get more detail?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @coronel said:

                        Could you please clarify for a 3D newie the purpose of triangulation in this case?
                        Does it means the model will be correct or will work better or is merely a way of get more detail?

                        If you have a mesh that's rectangular it won't deform consistently. If you triangulate the faces they will... etc.

                        TIG

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                        • C Offline
                          CPhillips
                          last edited by

                          I needed the triangulation to prepare a model for export.

                          Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

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                          • C Offline
                            CPhillips
                            last edited by

                            @tig said:

                            @cphillips said:

                            I needed the triangulation to prepare a model for export.

                            Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                            There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                            Do you mean position_material? It takes a bool for front or back material

                            http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

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                            • I Offline
                              ideas_arte
                              last edited by

                              Thanx really useful!

                              where download? 😳

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                              • J Offline
                                Jim
                                last edited by

                                @ideas_arte said:

                                where download?

                                That's a valid question; it is not clear which version is the latest, and it is harder than necessary to locate the download.

                                The download is about 5 posts before this one.

                                Hi

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @cphillips said:

                                  I needed the triangulation to prepare a model for export.

                                  Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                                  There is only a method to 'position material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method ? ...

                                  TIG

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    @cphillips said:

                                    @tig said:

                                    @cphillips said:

                                    I needed the triangulation to prepare a model for export.

                                    Thanks for incorporating it into your script TIG! Why is it that back facing UV's didn't work?

                                    There is only a method to 'place material textures on a face' - and that assumes a 'front_face' - there's no 'back_face' method...

                                    Do you mean position_material? It takes a bool for front or back material

                                    http://code.google.com/apis/sketchup/docs/ourdoc/face.html#position_material

                                    Duh! 😳 I'll adjust the code and re-post...

                                    TIG

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      There's something afoot... What I posted before worked - on keeping the front face texture mapping but not on the back_face... Now when I try it it fails to map both faces ? Any ideas - CPhillips's idea worked fine in tests but now seems to fail...

                                      TIG

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        Post the code and I'll have a look. It might be the face.mesh(1). I think you need to use a different number when you want back uv's as well.

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                                        • honoluludesktopH Offline
                                          honoluludesktop
                                          last edited by

                                          Hi TIG, Any way to convert this kind of mesh into its component triangles?


                                          Drapery05.skp

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @honoluludesktop said:

                                            Hi TIG, Any way to convert this kind of mesh into its component triangles?

                                            I wrote an example script a few weeks ago to do something like this... http://forums.sketchucation.com/viewtopic.php?p=186068#p186068 ❓

                                            TIG

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