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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
    95 Posts 12 Posters 32.1k Views 12 Watching
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    • C
      CPhillips
      last edited by

      @phy said:

      I love the new Script field and script but I was wondering is there any way you can control a scripted joint with a slider or key.

      Not yet. 😞 But I will do that next.

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      • C
        CPhillips
        last edited by

        JaViXP it will work better if you change the onend to this:

        onend{
           group.erase!
        }
        
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        • P
          Physicsguy1
          last edited by

          Will we be able to embed sound files anytime soon?

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          • P
            Physicsguy1
            last edited by

            I tried something similar to javixp's line generator, but the groups I generated are not registered.


            scriptedrandomcube.skp

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            • C
              CPhillips
              last edited by

              I dont know about the sound. I havent touched that code in a while, but I will see if it still works and let you know.

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              • P
                Physicsguy1
                last edited by

                Tracks'n'Treads are much easier. I realy like the new version!


                tank.skp

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                • C
                  CPhillips
                  last edited by

                  Me too! Self connecting joints are a feature I have been trying to achieve since version 1. I HATE the JCT. Its hard to explain, tedious to use and is the reason you cant copy jointed objects. Its THE major reason I started SPIV. So, I am really glad it turns out to be possible in SP3.

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                  • C
                    CPhillips
                    last edited by

                    Here is an example of a very simple camera system.

                    The first example puts the camera eye at the position of the sphere and looking at [0,0,0].

                    The second example finds the cone in the scene and looks at that. Note you can drag the cone and the camera will follow.

                    The @simulation.camera.set commands parameters are location of the eye, the target and the "up" direction.

                    The camera is the same as the camera in the Sketchup API:
                    http://code.google.com/apis/sketchup/docs/ourdoc/camera.html


                    camerasimple.skp


                    cameraFollow.skp

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                    • P
                      Physicsguy1
                      last edited by

                      Now we can create multi-roll games!

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                      • J
                        JaViXP
                        last edited by

                        @cphillips said:

                        JaViXP it will work better if you change the onend to this:

                        onend{
                        >    group.erase!
                        > }
                        

                        Thanks, now it's much better (After a few times playing the animation it becomes kinda slow).

                        PhysicsGuy, well done I like your boxes creator, but there are too much boxes and it'll make the simulation laggy.

                        "Giving up is way harder than trying"
                        JaViXP's Rendering

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                        • P
                          phy
                          last edited by

                          MAN! That camera is unbelievablly good. 😍 😍

                          Tableau de comparaison de Staxyn s'agit d'un mΠ“Β©dicament uniquement sur ordonnance.

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                          • J
                            JaViXP
                            last edited by

                            It does not work for me 😞


                            SPd.jpg

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • W
                              Wacov
                              last edited by

                              It's only half-SP related, but how do you move the ends of a script-created line using script? I've given up trying to replace existing lines on-the-fly, I figure it'd be easier to make them at the beginning of the simulation (or, if possible, before it), then move them every frame. They'd just be there to hold the faces for cloth, and something else I've got planned πŸ˜„

                              EDIT: Figured it out! Took alot of searching around, the API documentation isn't all that helpful πŸ˜†
                              I'm SURE this one's overcomplicated, but it's the only way I could find.

                              EDIT: Hopefully, I've fixed the problem πŸ˜„


                              Should work now

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • W
                                Wacov
                                last edited by

                                That's wierd, but it should be fixed now.

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • P
                                  phy
                                  last edited by

                                  Awesome 😍

                                  Tableau de comparaison de Staxyn s'agit d'un mΠ“Β©dicament uniquement sur ordonnance.

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                                  • J
                                    JaViXP
                                    last edited by

                                    Thanks it worked now. I have to agree with Phy, AWESOME!!

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

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                                    • C
                                      CPhillips
                                      last edited by

                                      Here is a script that makes a simple to use auto connecting joint. In the first frame. The "pin" object automatically connects to any "door"'s it is touching with a hinge and anything else with a fixed joint. What makes it really useful is it copyable. πŸ˜„

                                      Note I made the "pin" object very dense and no collide. It didn't work very well otherwise.


                                      doorandpin5.skp

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                                      • W
                                        Wacov
                                        last edited by

                                        Thanks for the tips Chris. Here's some movable, breakable objects (Kinda laggy, but fun πŸ˜„ )


                                        Breakables.skp


                                        Breakable wall.skp

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • J
                                          JaViXP
                                          last edited by

                                          Well done I like it! πŸ‘

                                          So, Chris, any new features we missed? πŸ˜„

                                          "Giving up is way harder than trying"
                                          JaViXP's Rendering

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                                          • W
                                            Wacov
                                            last edited by

                                            Took quite a while to code this right, and I can't get the faces to smooth, but here it is! Seamless cloth!!


                                            (Although it's not copyable)

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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