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    SketchyPhysics 3x June 27 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      Here is an example of a very simple camera system.

      The first example puts the camera eye at the position of the sphere and looking at [0,0,0].

      The second example finds the cone in the scene and looks at that. Note you can drag the cone and the camera will follow.

      The @simulation.camera.set commands parameters are location of the eye, the target and the "up" direction.

      The camera is the same as the camera in the Sketchup API:
      http://code.google.com/apis/sketchup/docs/ourdoc/camera.html


      camerasimple.skp


      cameraFollow.skp

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      • P Offline
        Physicsguy1
        last edited by

        Now we can create multi-roll games!

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        • J Offline
          JaViXP
          last edited by

          @cphillips said:

          JaViXP it will work better if you change the onend to this:

          onend{
          >    group.erase!
          > }
          

          Thanks, now it's much better (After a few times playing the animation it becomes kinda slow).

          PhysicsGuy, well done I like your boxes creator, but there are too much boxes and it'll make the simulation laggy.

          "Giving up is way harder than trying"
          JaViXP's Rendering

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          • P Offline
            phy
            last edited by

            MAN! That camera is unbelievablly good. 😍 😍

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • J Offline
              JaViXP
              last edited by

              It does not work for me 😞


              SPd.jpg

              "Giving up is way harder than trying"
              JaViXP's Rendering

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              • W Offline
                Wacov
                last edited by

                It's only half-SP related, but how do you move the ends of a script-created line using script? I've given up trying to replace existing lines on-the-fly, I figure it'd be easier to make them at the beginning of the simulation (or, if possible, before it), then move them every frame. They'd just be there to hold the faces for cloth, and something else I've got planned 😄

                EDIT: Figured it out! Took alot of searching around, the API documentation isn't all that helpful 😆
                I'm SURE this one's overcomplicated, but it's the only way I could find.

                EDIT: Hopefully, I've fixed the problem 😄


                Should work now

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • W Offline
                  Wacov
                  last edited by

                  That's wierd, but it should be fixed now.

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • P Offline
                    phy
                    last edited by

                    Awesome 😍

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • J Offline
                      JaViXP
                      last edited by

                      Thanks it worked now. I have to agree with Phy, AWESOME!!

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • C Offline
                        CPhillips
                        last edited by

                        Here is a script that makes a simple to use auto connecting joint. In the first frame. The "pin" object automatically connects to any "door"'s it is touching with a hinge and anything else with a fixed joint. What makes it really useful is it copyable. 😄

                        Note I made the "pin" object very dense and no collide. It didn't work very well otherwise.


                        doorandpin5.skp

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                        • W Offline
                          Wacov
                          last edited by

                          Thanks for the tips Chris. Here's some movable, breakable objects (Kinda laggy, but fun 😄 )


                          Breakables.skp


                          Breakable wall.skp

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • J Offline
                            JaViXP
                            last edited by

                            Well done I like it! 👍

                            So, Chris, any new features we missed? 😄

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • W Offline
                              Wacov
                              last edited by

                              Took quite a while to code this right, and I can't get the faces to smooth, but here it is! Seamless cloth!!


                              (Although it's not copyable)

                              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                              • P Offline
                                phy
                                last edited by

                                Um, CPillips how do you use the breakit command or is it a command. I don't mean the split command by the way. Wacov that's fantastic. 👍

                                Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                • W Offline
                                  Wacov
                                  last edited by

                                  I'm on a roll...

                                  Turns out you CAN reset the simulation from within the script. Use this little chunk of code:

                                  @@bPause=true
                                  SketchyPhysicsClient;;physicsReset()
                                  MSketchyPhysics3;;closeControlPanel()
                                  freeDirectInput()
                                  

                                  In the scripted field.

                                  I found this near the bottom of SketchyPhysicsTool.rb, it seems to work totally normally for me, but if there's a problem, there's not much I can do about it 😄

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                  • J Offline
                                    JaViXP
                                    last edited by

                                    That sounds cool! I can't try this though, it displays an error 😞

                                    By the way, is there a way to stop the simulation and save it as the model? I mean, you are running the simulation with a breakable box, the box is broken, can you copy the model and paste into other model? (Sorry, my English is hard to understand 😳 )

                                    "Giving up is way harder than trying"
                                    JaViXP's Rendering

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                                    • P Offline
                                      phy
                                      last edited by

                                      It doesn't work for me ether wacov I get this error, taken from the ruby console:

                                      String doesn't compile; Error in Script:
                                      @@bPause=true
                                      
                                      SketchyPhysicsClient;;physicsReset()
                                      
                                      MSketchyPhysics3;;closeControlPanel()
                                      
                                      freeDirectInput()
                                      (eval);4;in `initEvents'; undefined method `freeDirectInput' for #<MSketchyPhysics3;;SP3xBodyContext;0x5dd6378>#<RuntimeError; Error in Script&#058;
                                      @@bPause=true
                                      
                                      SketchyPhysicsClient;;physicsReset()
                                      
                                      MSketchyPhysics3;;closeControlPanel()
                                      
                                      freeDirectInput()
                                      (eval);4;in `initEvents'; undefined method `freeDirectInput' for #<MSketchyPhysics3;;SP3xBodyContext;0x5dd6378>>
                                      C;/Program Files/Google/Google SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb;966;in `initEvents'
                                      

                                      and Javi just pause the simulation and save the model.

                                      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @javixp said:

                                        Well done I like it! 👍

                                        So, Chris, any new features we missed? 😄

                                        Well, there is a lot that is still possible. I haven't seen anyone using teleport yet. Nor getVelocity/setVelocity, getTorque/setTourque or setLinearDamping/setAngularDamping. Any script connected joint can also be disconnected but I dont know a good example for that. Also the scripted code area will take tabs now. That makes it easier to write readable script.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @wacov said:

                                          I'm on a roll...

                                          Turns out you CAN reset the simulation from within the script. Use this little chunk of code:

                                          @@bPause=true
                                          > SketchyPhysicsClient;;physicsReset()
                                          > MSketchyPhysics3;;closeControlPanel()
                                          > freeDirectInput()
                                          

                                          In the scripted field.

                                          I found this near the bottom of SketchyPhysicsTool.rb, it seems to work totally normally for me, but if there's a problem, there's not much I can do about it 😄

                                          I am not sure that will work correctly in all cases. Ill try to add something official.

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @wacov said:

                                            Took quite a while to code this right, and I can't get the faces to smooth, but here it is! Seamless cloth!!

                                            Very impressive Wacov!

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