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    Some SU guns

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    • V Offline
      VolcolUK
      last edited by

      Some weapons I have modelled, mostly from 1939-1945 avaliable on the warehouse. ( the lee enfield will be put into a HL2 mod I am working on)


      Lee Enfield rifle (cqtextures)


      PPsH41 SMG (Cgtextures - iClone image)


      Kar98k (iClone imagery)


      Gewehr 41 (iClone imagery)


      M1 Garrand (again... cg textures + iClone imagery)

      If in doubt... DO it!

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      • V Offline
        VolcolUK
        last edited by

        More images at my gallery http://www.deviantart.com/

        If in doubt... DO it!

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        • R Offline
          rdluther
          last edited by

          cool models... what do you use them for?

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          • V Offline
            VolcolUK
            last edited by

            Well, mostly just to share on the 3D warehouse. my second priority is making the models, and then making them avaliable as props for iClone (recently made 2 WW2 weapons packs for them - am working on modern weapons as we speak) , thridly - very spontaneously, Game Mods. Just perfected the art of placing Sketchup models in the source engine (well my co-modder did), we will created the game mod with 95% sketchup models (all by myself). I think it might be the first time a Sketchup model has been used in a first person shooter, im pretty sure its all done with 3DS and Maya, but we managed it (now gotta texture it) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494

            If in doubt... DO it!

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            • V Offline
              VolcolUK
              last edited by

              Ouch - this took a while, its avaliable on the warehouse. A good few days works - maybe 8 hours on and off and those a CGtextures.

              I present the M1 Thompson! this is the earlier version with a 20rnd mag, i am still working on the drum magazine. All componentised so if its suppossed to move or detach- odds are it does.

              21k polys

              Hope you like =D i am working on some renders at the moment


              thompson


              wireframe

              If in doubt... DO it!

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              • L Offline
                liam887
                last edited by

                @volcoluk said:

                . I think it might be the first time a Sketchup model has been used in a first person shooter, im pretty sure its all done with 3DS and Maya, but we managed it (

                Nah ive seen a few people do it before and ive done it for a Mod of the space shooter game freelancer for the PC (well only the modeling) http://www.moddb.com/mods/freelancerblack-dawn/images/wip-reach-gamma-station#imagebox. Im curious tho how you got your models into the source engine, what file extension did you use etc?
                anyway looking good so far, any pics of the in-game shots so far?

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

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                • V Offline
                  VolcolUK
                  last edited by

                  sketchup has been used in game before, but i am certain that 99% of all games dev with sketchup is for a building or something really easy to model or something that doesnt involve a great deal of accuracy. Unfortunately FPS games do. The weapons I make are pretty difficult, the only tool i use are line/pull/circle/scale None of this follow me tool etc - I am self taguht and im using which method is easiest for me. As for the exportation into source, its easy, my friend has a plug in which exports directly into .3ds, remembering geometry and most importantly removing the back faces. Then its just a question of texturing and then exporting into steam as you would any other source model. only thing i need to remember is keeping the poly count below 8k - hehe its difficult! my average poly count is 40k - my highest was 197k.

                  Here is a very very earlier screenie of it in the engine ( ignore the texure, we dont have any map on the model as yet) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494

                  I have been searching frantically and i am pretty sure its the first use of a Sketchup first person shooter

                  If in doubt... DO it!

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                  • L Offline
                    liam887
                    last edited by

                    oh its just 3ds format, sketchup pro already exports as that anyway. I thought you where using SU formats, yeah 3ds is industry standard pretty much for games mods.

                    VISIT MY ONLINE GALLERY
                    http://www.robotsvdinosaurs.com/

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