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    [Plugin] Sculpt Tools (help)

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    • mitcorbM Offline
      mitcorb
      last edited by

      -BTM:
      In one of your previous responses you said you used "add detail" to the sphere to subdivide it. Is this an available plugin?

      I take the slow, deliberate approach in my aimless wandering.

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      • EarthMoverE Offline
        EarthMover
        last edited by

        "Add Detail" is one of the sandbox tools.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • R Offline
          remus
          last edited by

          Is 'Wow' any good? πŸ˜„

          http://remusrendering.wordpress.com/

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          • B Offline
            BTM
            last edited by

            New Tool Added: Smooth πŸ˜„
            one half of face smoothed
            (unfortunately, it's slower than the other tools, because it has to find the mean of all the other ends of the lines the point being transformed is part of. That takes a little while)
            … Any opinions? β˜€

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            • soloS Offline
              solo
              last edited by

              Looks fantastic!

              so when do I get to play with it? πŸ’š

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • B Offline
                BTM
                last edited by

                @solo said:

                Looks fantastic!

                so when do I get to play with it? πŸ’š

                πŸ‘ I don't know yet πŸ˜„

                I'm thinking it has enough tools for a first release now, mostly to test and play with, but there's no visual help, and the settings dialog used by all the tools is still just an inputbox (maybe I could convince someone to make a webdialog…). there is a toolbar now, but the icons aren't that great. Also, some of the controls in the dialog don't make that much sense; strength is a divider, which should usually be at around 10-40 for most tools, but for smooth, it should be 2-10. Because it's a division, Lower numbers are stronger.I can change that really easily, but it might take a bit of time.

                … Anyways, out of those things there are only a few I have to fix/ do before I put out a first release, but when I do, I'll also need someone to make a proper ZIP file of the tools. My mac tends to make ZIPs that aren't very Windows friendly, and to find the files in them involve deleting files, and searching for the files I put in the ZIP. 😳

                … As for a specific day / time: I'd guess between today and thursday, possibly friday.
                Hopefully today.

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Sounds good to me πŸ˜„

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • S Offline
                    sepo
                    last edited by

                    This is fantastic. I have missed it somehow .....can't wait to try it myself. πŸ‘ πŸ‘

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                    • B Offline
                      BTM
                      last edited by

                      OK, I'm ready to release it, but due to the fact that the ZIP files my mac makes turn out funny on windows, I'll need someone else to agree to make it into a ZIP file, and hopefully look through the tools, if I messed up on anything. πŸ˜„ If someone agrees, I'll send them a ZIP file with the tools. (though they apparently require a bit of searching to find the files on a windows computer, that's why I need someone else to make a normal one, my mac makes funny ones). After I PM the weird ZIP to someone, they'd PM me back with the files in a proper ZIP file, and then I'd post it. Can anyone volunteer? πŸ˜‰

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                      • B Offline
                        BTM
                        last edited by

                        Okay, I got a volounteer πŸ˜„

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                        • C Offline
                          Click Draw
                          last edited by

                          Hurry!....Please!!!! πŸ˜„

                          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                          • S Offline
                            sepo
                            last edited by

                            I sent you a PM.. with question...

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                            • R Offline
                              remus
                              last edited by

                              chomps at bit

                              http://remusrendering.wordpress.com/

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                              • S Offline
                                sepo
                                last edited by

                                Hmmm.. the icons are not showing although have tool bar ...but can't make it work. I have a feeling I am not having everything.

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                                • B Offline
                                  BTM
                                  last edited by

                                  @sepo said:

                                  Hmmm.. the icons are not showing although have tool bar ...but can't make it work. I have a feeling I am not having everything.

                                  There could be 2 problems, I overlooked them when I sent you the ZIP. One, is that I don't know what flags returns when no keys are pressed on windows. If it's not the same as mac, it won't work. Other than that, I included a line of code twice for each tool by accident, but it should only cause it to have 2 of the tools in the plugins menu, and shouldn't change anything else. Can someone see what 'flags' returns when no key is pressed on windows? On my mac it's 256, so in the code I put if flags == 256 + MK_LBUTTON , etc. I think that's probably why the tools aren't working. Other than that, the Thumbs.bd file shouldn't be there, but that doesn't seem to make a difference.

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                                  • S Offline
                                    sepo
                                    last edited by

                                    Donno if this is what you wanted

                                    if flags == 256 + MK_LBUTTON
                                    Error: #<SyntaxError: (eval):131: compile error
                                    (eval):131: syntax error
                                    if flags == 256 + MK_LBUTTON
                                    ^>
                                    (eval):131

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                                    • B Offline
                                      BTM
                                      last edited by

                                      @sepo said:

                                      Donno if this is what you wanted

                                      if flags == 256 + MK_LBUTTON
                                      Error: #<SyntaxError: (eval):131: compile error
                                      (eval):131: syntax error
                                      if flags == 256 + MK_LBUTTON
                                      ^>
                                      (eval):131

                                      uh… not exactly. more like

                                      ` class Flagtest

                                      def onMouseMove(flags,x,y,view)
                                      UI.messagebox flags
                                      end
                                      end

                                      ftest = UI::Command.new("Flags Test") { Sketchup.active_model.select_tool Flagtest.new }
                                      UI.menu("Plugins").add_item ftest`
                                      … Put that into the Ruby Console, and then go to plugins, Flags Test. Move the mouse, and tell me what number pops up.

                                      … Now that I think about it, is there any chance you put the files in the wrong spots? The problems you're having seem to say so… the Loader should go in the plugins folder, and the rest of the pictures and scripts should go in their folder, inside the plugins folder.

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        It is zero on PCs

                                        How have you implemented the modifier keys?

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • B Offline
                                          BTM
                                          last edited by

                                          @chris fullmer said:

                                          It is zero on PCs

                                          How have you implemented the modifier keys?

                                          …Using flags. So, I guess that means I'll have to change the script again πŸ˜‰ Sorry guys. Also, if anyone can test this on a mac, does it work on yours too?

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                                          • BurkhardB Offline
                                            Burkhard
                                            last edited by

                                            I will do tomorrow. Now it is too late.

                                            [http://www.ia-plus.de(http://www.ia-plus.de)]

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