UV coords
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Hi all, say you export a model with texture + uv and want to import it in SU, I'm told the UV coords don't get translated when importing into SU, is there a way to make this work?
Thanks!
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I'm told the UV coords don't get translated when importing into SU
Have you tried it yet?
From what program is the model?, what extension is it? and are you using SUpro?
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I'm trying to form a workflow between Zbrush and SU, and I'm told SU doesn't recognize the UV coords, test model with UV coords generated in Zbrush (AUVtiles), texture and displacement map: http://rapidshare.com/files/246740925/x.zip.html
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No problems...
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The main reason I'm asking about the UV coords is because of the displacement map, have you tried to apply and render it?
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No, but I'd suggest a higher quality mesh first, as the one you have is not subdivided enough.
Rendering it will not be a problem as if you have a mapped diffuse image then the bump/displace map will too be mapped, just need to navigate to it in the material editor (depending which render app you are using obviously)
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Well, in V-Ray the dispalcement has a very weird result, you think subdividing the mesh will make the dispalcement work? Also, what is the max polycount per model that SU can handle, is it better to break up a large model into segments or import it as a hole?
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