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    3D on TV?

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    • GaieusG Offline
      Gaieus
      last edited by

      Hm. I once made an animation for a national TV channel here with a straight SU output. They actually liked it. They even came to my place to make interviews and such (true it wasn't an "illustration" for something more important but it was the topic about)

      Gai...

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      • L Offline
        linea
        last edited by

        I have a friend who does ads for UEFA, I know they use Lightwave, I'll ask him what else they use.

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        • J Offline
          johnsenior1973
          last edited by

          @linea said:

          I have a friend who does ads for UEFA,

          😡 Boooooooooooooooooooooooooo!

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          • M Offline
            Mr S
            last edited by

            Hi All,

            Thanks for those links, Pete.

            The software listed claims to enable you to "get on air fast"
            TV stations obviously can't wait hours, days or weeks to produce 3D images.
            This is what I was curious about. How can they produce high quality work so fast?

            That list refreshed my memory.
            Software listed for doing this type of work are:

            Flame
            Flare
            Flint
            Inferno
            Lustre
            Smoke

            If I remember rightly, this software runs on Linux only. Why?
            Why no Windows versions (or Mac)?

            If these programs are restricted to such a minority OS platform how do people ever get to learn it?
            Can this only be done by getting a job in the TV industry?
            Is it just a case of software vendors "restricting" this software to the media industries so they can put high price tags on them and charge for support etc?

            Has anyone any experience of using this software?

            I am aware of the Video Toaster: http://www.newtek.com/vt/index.php
            But I am pretty sure that this is aimed at smaller media companies who can't afford the big bucks like the BBC etc.

            Lots of questions!

            Regards
            Mr S

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            • L Offline
              linea
              last edited by

              john wrote
              @unknownuser said:

              Boooooooooooooooooooooooooo!

              something I said? I don't get what you mean john.

              mr s wrote
              @unknownuser said:

              Flame,...Smoke

              ......this software runs on Linux only. Why?
              Why no Windows versions (or Mac)?

              If these programs are restricted to such a minority OS platform how do people ever get to learn it?

              but
              Just an uninformed guess (probably not what your after) do these programs run on unix so almost by default run on linux? Either way, if you can afford the software, linux is free.

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              • J Offline
                johnsenior1973
                last edited by

                @linea said:

                john wrote
                @unknownuser said:

                Boooooooooooooooooooooooooo!

                something I said? I don't get what you mean john.

                The boo was for UEFA.

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                • J Offline
                  johnsenior1973
                  last edited by

                  @mr s said:

                  If I remember rightly, this software runs on Linux only. Why?
                  Why no Windows versions (or Mac)?

                  Inferno

                  Inferno is a high-end system for visual effects creation, originally designed by Discreet before they were bought by Autodesk.

                  It is used primarily for high-speed compositing and effects on feature films and television commercials. In the past, Inferno has run on SGI workstations. Its fast performance means minimal rendering times, so artistic decisions can be made during a session with directors or clients. Inferno systems are priced in the range of half a million to a million dollars (USD).

                  When SGI supercomputers began to lag behind in performance compared to other emerging technologies, Autodesk moved the Inferno package to 64-bit Linux workstations which take advantage of GPU acceleration.

                  Link Preview Image
                  Autodesk Media and Entertainment - Wikipedia

                  favicon

                  (en.wikipedia.org)

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                  • A Offline
                    Alex Jenyon
                    last edited by

                    Most of the post houses I've worked for in London who do TV work (idents, commercials, bumpers etc.) use Maya as their 3D solution, and then send the renders for compositing in Inferno or Flame.

                    Long-form TV tends to have the same pipeline as film - 3D in Maya, followed by compositing in Shake / Nuke.

                    Cinema4D seems reasonably common for motion graphics / logo work in TV, usually supported by After Effects for compositing.

                    Note that this is only based on my own experience - but as a (rough) rule of thumb:

                    3D applications:

                    Film / TV: Maya (occasionally Houdini or XSI)
                    Games / Arch-vis: mainly 3DS Max (occasionally Lightwave or Maya)
                    Motion graphics / Pre-vis: Cinema4D (occasionally Lightwave)

                    Compositing:

                    Commercials / Idents: Inferno or Flame
                    Film / TV long form: Shake / Nuke (occasionally Fusion)
                    Motion Graphics: After Effects
                    Games / Arch-vis: Don't really do compositing

                    Concept artist / Matte painter
                    www.aj-concepts.net

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                    • marked001M Offline
                      marked001
                      last edited by

                      speaking of Flame...watched this reel yesterday...pretty awesome..

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • pilouP Offline
                        pilou
                        last edited by

                        You have not that? 😉
                        http://www.iz3d.com/t-dcdriver.aspx

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • R Offline
                          remus
                          last edited by

                          Wrong sort of 3d i think pilou.

                          http://remusrendering.wordpress.com/

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