sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    Render this: Stained glass

    Scheduled Pinned Locked Moved Gallery
    66 Posts 27 Posters 30.2k Views 27 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • daleD
      dale
      last edited by

      Off to a great start Mr Wip.

      Just monkeying around....like Monsanto

      1 Reply Last reply
      Reply Quote 0
      • M
        MrWip
        last edited by

        Thanks you all for all your positive comments, It's really good to share with a community!

        So, about the render, here is the trick:
        -The glass is made of one high resol pict of a Stained glass.
        -The structure have been redraw over it to have a solid element casting shadows.
        -Vray does not cast automatically good caustics, or colored shadows linked to the color of the texture...
        -On the other hand Artlantis does, so I've switch to it, and after a bit of photoshop adjustment it gives this. (actually Artlantis 2 present some graphic bugs with complexe interactions, like a smooth "caustic" shadows on a reflective surface with bump for instance... so photoshop is necessary in that case)

        And, Oli, yes, it's really easy to get a grip on it. If you want to take a look, I've made a first tutorial of the basis here : http://forums.sketchucation.com/viewtopic.php?f=18&t=19361

        My technic does not work for unbiased renderer (at least not with indigo ) and I will have to separate and texturize each peace of glass if I want to get something out of it...

        http://www.wip-archi.com

        1 Reply Last reply
        Reply Quote 0
        • soloS
          solo
          last edited by

          Quick first try, need to tweak a few settings still.

          SU and Vue (no post editing)

          http://img41.imageshack.us/img41/1636/stainglasstest.jpg

          Used a volumetric quadratic spot with dust enabled, low radiosity atmosphere.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

          1 Reply Last reply
          Reply Quote 0
          • arail1A
            arail1
            last edited by

            MrWip -
            I wonder if there is a way to combine the two. The walls and floor are beautiful in the V-Ray version but the light on the walls and the window sill is more convincing in the Artlantis version.
            Whatever, you've sure set the bar pretty high! Beautiful work.

            1 Reply Last reply
            Reply Quote 0
            • D
              dylan
              last edited by

              Mr Wip, apart from great looking stained glass, the roof and wall textures are fantastic!
              Where are they from?
              Being a rendering noob, tell me, is this texture added in SU then rendered in your software?

              http://dmdarchitecture.co.uk/

              1 Reply Last reply
              Reply Quote 0
              • olisheaO
                olishea
                last edited by

                WIP: nice tutorial, thanks a lot 👍 . think ill have a go with artlantis first then vray.

                oli

                1 Reply Last reply
                Reply Quote 0
                • M
                  MrWip
                  last edited by

                  Ok, now let's try to improve the effect...

                  I modified the glass panel, applying a single texture to each element, making it able to be taken into consideration by other render engine.

                  I'done two test in Indigo, and here are the raw images, whithout any post process. I took about 20 minutes on an octocore to get that result (resol 1822x1031 originally).

                  First : same configuration of element than before...the caustics look a bit the same than in Artlantis.

                  Skp + Indigo

                  Second : I've increase radically the thickness of the glass (around 10cm on this one). The resulting lighting is interesting to observe...The caustics are far more effective, and some glass element are no longer transparent due to the too important thickness.

                  Skp + Indigo

                  Now I've to figure out why indigo just show the color and not the texture of my glass panels...

                  -- Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump. Here is the pure skp image, so you can see how it looks without effects

                  Skp

                  http://www.wip-archi.com

                  1 Reply Last reply
                  Reply Quote 0
                  • AdamBA
                    AdamB
                    last edited by

                    Damn these displacement activities! 😄

                    Attempt using LightUp. (Lighting time: 11 seconds)

                    SU + LightUp, using sunlight, no post

                    Developer of LightUp Click for website

                    1 Reply Last reply
                    Reply Quote 0
                    • olisheaO
                      olishea
                      last edited by

                      whats the difference between artlantis studio and artlantis render?

                      also do you have to have sketchup pro or will free version work (mac)

                      oli

                      1 Reply Last reply
                      Reply Quote 0
                      • D
                        dylan
                        last edited by

                        @mrwip said:

                        Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump.

                        Thanks

                        http://dmdarchitecture.co.uk/

                        1 Reply Last reply
                        Reply Quote 0
                        • M
                          MrWip
                          last edited by

                          Oli, The Studio edition include animation tools that the render does not have, that's the only difference... so if you just want to make pictures you don't need the studio.

                          Adam, here is a try for you (the other one can also enjoy, of course!). It took about 1 minute with a 10x resolution, and the result is a simple screen grab without postprocess (appart from the watermark...) so, it's fully real time, as you like to precise 😄 (and you're right to do so!)... You can check the raw sketchup on the post above to see the lightup efficiency on that scene (the 'caustics' are a bit weak, but the overall sensation is really close to a real render)

                          Skp + LU

                          http://www.wip-archi.com

                          1 Reply Last reply
                          Reply Quote 0
                          • AdamBA
                            AdamB
                            last edited by

                            Whoa. Nice result!
                            And such an elegant model too.

                            BTW The next version of LU has a slightly different sunlight model which results in much bolder caustics.

                            Developer of LightUp Click for website

                            1 Reply Last reply
                            Reply Quote 0
                            • T
                              trillium
                              last edited by

                              solo, that's beautiful!! how did you get the shafts of colored light? have you tried to do this in Podium also

                              1 Reply Last reply
                              Reply Quote 0
                              • T
                                trillium
                                last edited by

                                MrWip,
                                i really like your new group of renders! especially the one where you increased the thickness of the glass! how can glass thickness be done in artlantis? or did you do that in SU? thanks!

                                1 Reply Last reply
                                Reply Quote 0
                                • M
                                  MrWip
                                  last edited by

                                  Trillium, if you take a closer look to the post, it was not done with Atl, but with indigo, an unbiased render.
                                  Artlantis does not take the glass thickness in consideration, but you can play with the index of refraction of the shader itself, and change is nature (airs, glass, plastic...). That should affect the resulting shadows...

                                  http://www.wip-archi.com

                                  1 Reply Last reply
                                  Reply Quote 0
                                  • B
                                    bubbalove
                                    last edited by

                                    Here is my half-ass attempt. I could've continued to get better results but I got lazy and quit trying. It was done in Kerky...


                                    practice stained glass 4 (small).jpg

                                    "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

                                    1 Reply Last reply
                                    Reply Quote 0
                                    • E
                                      Eulgrand
                                      last edited by

                                      Rendered in Kerkythea
                                      Preset 20 - MLT (BPT), 30 passes.
                                      Noise removed with NeatImage
                                      Lit by the sun and an HDR global.
                                      Just added some procedural Perlin noise as bump map, on an image grabbed on the net. The glass has 5mm thickness, IoR 1.52

                                      😉


                                      vitr01.jpg

                                      1 Reply Last reply
                                      Reply Quote 0
                                      • M
                                        MrWip
                                        last edited by

                                        Well done Eulgrand, the scene is missing some materials to me, but the glass is just what it should be. The bump effect create a perfect bad quality glass effect, and the caustics works well.
                                        I've also give it a try on my scene with Kerky, but with a biased solution and the result was not convincing, so good that you gave your settings, It helps !

                                        http://www.wip-archi.com

                                        1 Reply Last reply
                                        Reply Quote 0
                                        • honoluludesktopH
                                          honoluludesktop
                                          last edited by

                                          MrWip, (I like that) Any chance of posting your skp so that we can play with it? The design reminds me of a deconstructed(?) FLW design:-)

                                          1 Reply Last reply
                                          Reply Quote 0
                                          • M
                                            MrWip
                                            last edited by

                                            Guys, good idea to share it, I will post it... but I just realize that I forgot the file on my office computer so we have to wait till monday 😳 ....

                                            I will prepare it with different layers, presenting different variation (thickness, type of image, etc...), so we can all refer to the related scenes when we post a render and explain a technic.

                                            http://www.wip-archi.com

                                            1 Reply Last reply
                                            Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 1 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement