Bonzai 1.0 is released
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The "funny" thing about Google's silence mandate is that they seem to break it all the time with other projects.... But they don't like the SU team to do it. Which is not nice.
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I've been wondering about the silence regarding SU's development myself. Apart from the fact that I dislike this approach, it really eats me that I just cannot work out why they've chosen to go about things this way. What's in it for Google? Not a rhetorical question: I am genuinely curious.
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The only benefit i can see in the silent approach is that it keeps your competitors in the dark as to your direction.
Other than that it just serves to piss off users, as far as i can tell.
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It eliminates the possibility of vaporware - if you never promise anything, than no one can be mad when you don't release something. Except that people do get mad because they might create unwarranted high expectations. Which I think is the case here.
But I would totally prefer to have leaks about possible new features, than to sit in the dark. Perhaps if they released more info, they could get feedback on whether people like the idea, before they put all the resources into something that people are not interested it?
Chris
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Must say I'm very impressed by some of the functions I've seen there, like thickness tool, boundery curves...
Makes tears in my eyes that my beloved Sketchup is way behind in developement. -
yes, some of the features are really interesting.
however, bonzai seems to be another one of those closed apps that do not allow for any user input: the app is like it is and you take it or leave it. SUp, on the other hand, by virtue of the programming language it uses, allows the user to increase its capabilities enormously, even beyond what has been imagined by its creators.
and who knows the kind of support bonzai users will get in the future? with SUp there is a huge support base which is independent from google.
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I hope Bonzai3D's development will be lightning fast....preferably as a carbon copy of Sketchup but with all the things we need added.
Let's hope the major render engines jump on the Bonzai train and start producing render plugins for it.As Google is mute and deaf on development, I applaud all other SU-like development to become better as its example.
Moving forward! -
How good is Bonsai on highpoly?
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@sepo said:
How good is Bonsai on highpoly?
Good question. I'd like to know that as well.
(But since Bonzai hasn't got render plugins yet, what is the chance you want to import an Xfrog tree or similar into your project....) -
It seems a strange way to release a program. There doesn't seem to be anywhere you can actually buy a version...or even any indication of how much it's going to cost. Of course you can always download the 30 demo and place an order...but who's going to invest much time in trialing it, much less order a copy when you've no idea of the price point. So how does this qualify as a 'release'?
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@alan fraser said:
It seems a strange way to release a program. There doesn't seem to be anywhere you can actually buy a version...or even any indication of how much it's going to cost. Of course you can always download the 30 demo and place an order...but who's going to invest much time in trialing it, much less order a copy when you've no idea of the price point. So how does this qualify as a 'release'?
http://www.bonzai3d.com/bonzai3d_homeN.html > Purchase > Click here to purchase direct from AutoDesSys. $499.00 + Shipping
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u can buy it online for $499.00
http://secure.ultracart.com/cgi-bin/UCEditor?merchantId=ADSFZ&ADD=B3D
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I hear you and agree with you that Bonzai isn't as intuitive as sketchup.
But competition is a good thing.
As in a marriage, if you can't find it at home.... -
@unknownuser said:
I agree it's not really productive for any of us 'community' people.
No, it isn't. And neither does it do wonders for Google's image. Then again, we Pro users possibly aren't Google's priority. Oh well.
@kwistenbiebel said:
I hear you and agree with you that Bonzai isn't as intuitive as sketchup.
But competition is a good thing.
As in a marriage, if you can't find it at home....Hmm ... I wouldn't go looking for 'it' over at Bonzai HQ. Not yet, that is.
Me, I'm not going to keep looking for an alternative to SU. Using SU alongside another 3D app (Modo, in my case) seems like a more productive route to me. I mean, yes, I want more polys and some additional tools, but do I really want to quit using SketchUp altogether? Mmm ... when push comes to shove? No.
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@unknownuser said:
...There is no reason for SU to release anything at all.
The rubies are great, but the waters you need to swim to browse them, find them, collect them,install them, even remember where to find them etc... makes SU a bit of a puzzle.
What is more, Current Su is not optimised to handle a lot of the rubies. There is your reason.
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Just like Coen, i'm another that couldn't get the hang of bonzai too, i really loved all the modeling features, but still can even get close to the interface and workflow in sketchup...yet. But i have to addmit for version 1.0 it wouldn't be fair to ask for more.
The big turn point to bonzai will be when and if third party developers start adopting the software for their own plugins and scripts, because that will give much more options and atract much more users, and when this happens and in by then sk keeps the same thing i truly belive that market for professional users will be lost to bonzai (in all honesty, in spite the interface and all, bonzai at version 1.0 it's much more suitable for professional work than sk7)
The silent by google about sk leaves me completly mad just because i was left with the question about should i learn other software or wait for other version of sk? well version7 answer my question for this, it's impossible to keep sk as a big part of my workflow (with bigger works it's not reliable and the comunicaton with other apps get's even worst than usual) so i'm , litle by litle leaving it just for the most basic parts of modeling.
Right know i'm giving a try to blender, but I'm gonna be honest, blender UI is one of the most atrocious things i've seen and use (for the love of god the shortcut for openning a new document is ctrl+X!!!How do i do cut/paste?!) but after seeing the particles, softbodies and cloth, and especially the fluid engine i really had to try it (and it's free!!).
modelhead: Rubies isn't and will never be a answer, they work slower than native tools, they start loading the sk (old) sk engine, and some rubies aren't free even for basic stuff (that i completly agree, paying for other people's work), adding the cost to sk pro (my opinion right now is using sk free and spend the money on plugins instead of sk pro), Paying 500$ for exporters that don't even work well it's crazy (i have no use for layout and never use style builder)
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Modelhead: To bonzai i meant plugins that give more options to work with other softwares for renders like v-ray, animation packages, and communication back and forth with some of the industry standards, like bim software that would recognize the walls in the bonzai models and so on, I'm not talking scripting language to automate or do specific functions (but of course that's important too). That would attract a wider range of users of others software to include bonzai in their pipeline (but I'm curious to see a big mesh model with textured imported into bonzai).
The problem with the rubies in sk is in we needing rubies for basic functions that should be part of the software like, selection options, organic modeling tools, and even just draw some different lines or just pushpull more than one face at once and/or along a vector, and these is just some basic function that sk should have.
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Why should SU have them though, if they are readily available in plugin form?
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@unknownuser said:
modelhead: Rubies isn't and will never be a answer, they work slower than native tools, they start loading the sk (old) sk engine, and some rubies aren't free even for basic stuff (that i completly agree, paying for other people's work), adding the cost to sk pro (my opinion right now is using sk free and spend the money on plugins instead of sk pro), Paying 500$ for exporters that don't even work well it's crazy (i have no use for layout and never use style builder)
Just remember that, for example, freedo said to use the normal scale tool in big complex models because it works faster and there's a much lower risk of bugsplating than scaling with the freedoscale plugin instead. And now imagine paying for each plugin you have 5-25$ and add the price of sk pro (for the pro users). Doesn't look so cheap in the end for the pro users. the irony is that the biggest rival to sk pro is sk free...
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Yep, and this is another example. Why can a plugin have more functionality like the original ( which has no new features ). But it cost a lot of money to get it.
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