Robobobo in progress
-
Wow, very impressive design, I love the contrast between the sleek, polished plates, and the 'nasty mechanical bits'.
-
New pose and some photoshop
-
!!!! That's Incredible!!!!!
-
Cool robot but image is some dark!
Do you work on Mac? -
@unknownuser said:
Cool robot but image is some dark!
Do you work on Mac?Thanks. I didnt realize it was dark since i did it on my pc laptop. But im still experimenting with it, trying to learn about rendering etc. Will paste more pictures as it evolves.
-
... I didn't find it dark... then again, most renders i've done, i've had people tell me they were too dark aswell...
-
Looks pretty sweet there. Reflections look good aswell
-
Looks too shiny to me, it looks to much like a plastic toy, maybe if you try a different ,aterial for the armour it will look more real.
-
Ha, have not ben working with bagar in a while but i knew your experimenting with new mappings. I like the pose, it shows that the modle is flexible in the way I hoped we could make him. Im still working on reducing the mesh and when thats done I think me and bagar will sitt down and work out some renders in enviroments. Will be looking in to the reflections and lots more, but for now gj and keep on experimenting untill we meet bagar.
-
Hi there!
this is a quick "what happend" post. For those who cares.
Kristian Zagar aka "bagar" in his last year of studies at The game assembly (http://www.thegameassembly.com/) in Malmรถ/Sweden. His a top student and his team Fat unicorn games(http://www.facebook.com/pages/Fat-Unicorn-Games/154568334564658) got contacted by riot games to discuss hiring.
I did not get in to that class thow. But that made sence, Im not realy that kind of artist. But I started with a course for application dev, and will soon start on a company that makes games for facebook and more.
(I got the assignment to make Bagars Portfolio on the web, I will post a simple site soon)
Advertisement