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    • pilouP Offline
      pilou
      last edited by

      that can maybe help you πŸ˜‰
      Merge button must be enable
      Cursor weld activated
      Tri to Quad also

      For have this menu "Import"
      create any volume 3D then Menu Tool / Make Polymesh 3D
      You have now Menu tool/ Import πŸ˜‰


      import.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • R Offline
        raduteo
        last edited by

        (missed some posts while posting the above message)

        Yes, I know the 2 are very different programs but isn't there a program that I can use as a "middle-man"? SU can export in so many different formats there must be a program out there that can import the model, adjust it to suit Zbrush's needs, but the question is which is that program?

        Thanks.

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        • K Offline
          Khai
          last edited by

          @frederik said:

          Like Gaieus, I also thought SU didn't triangulate the mesh...

          it doesn't. I export from Sketchup in Quads...

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            That's great to say, but how about an explanation of what you mean and how to do it.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • K Offline
              Khai
              last edited by

              simply model with quads and export. when I was trying out Pro, I just exported. now I'm using the free version and the export ruby, thats all I'm doing...

              the main thing I think is I don't leave any N-gons... I split them down into Quads before I export...habit from modeling in trueSpace for Poser..

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              • R Offline
                raduteo
                last edited by

                ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                Thanks.

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  now I'm using the free version

                  SU kmz -->Blender-->obj-->Zbrush
                  SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                  πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • K Offline
                    Khai
                    last edited by

                    @raduteo said:

                    ..I would try what you said if it were more explicit (I mean, retard proof), I'm not really technical savvy, I'm just trying to model...

                    Thanks.

                    it's simple. I make sure there's no faces with more than 4 sides (3 if I have no choice). that's all.
                    if there is a face with more than 4 sides I draw in lines to split it down to 4.

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                    • K Offline
                      Khai
                      last edited by

                      @unknownuser said:

                      @unknownuser said:

                      now I'm using the free version

                      SU kmz -->Blender-->obj-->Zbrush
                      SU skp-->DoublecadXt dxf 2000 2003-->Blender-->obj-->Zbrush
                      πŸ˜‰

                      well I'm using this http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.html without any issues...

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                      • pilouP Offline
                        pilou
                        last edited by

                        Can you post an of your file Skp example?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • R Offline
                          raduteo
                          last edited by

                          I tried to export it to blender and then to Zbrush and still, nothing.
                          I attached a model as an example.

                          Thanks.


                          SR.skp

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                          • R Offline
                            raduteo
                            last edited by

                            Hate to be a pest but is there a clear solution on how to export/edit/re-export from another program a SU model so that it can be usable in Zbrush?

                            Thanks for your time.

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                            • K Offline
                              Khai
                              last edited by

                              ok I can see why thats not working for you.

                              you need to split the faces into four sided polygons.

                              here's what I mean.

                              http://farm4.static.flickr.com/3550/3539876836_cb8ff1a70f_o.jpg

                              see how on the right I've split the face into four sided polygons? thats what you need to to. Quads (four sided) are preferable, but if you need to use a Tri (triangle) do so.

                              you can then use the linked Ruby Script I posted earlier to export the mesh as an OBJ straight into Zbrush with no other programs needed.

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                              • pilouP Offline
                                pilou
                                last edited by

                                With any manipulation I obtain that πŸ˜‰
                                As I have SU free version I must use DoublecadXT-Blender-Zbrush
                                (trying the obj plug export in the past but had some problems with complex models)
                                Seems works fine! β˜€
                                You must enable "Double" in the Menu Tool / Initialize) for have double-side faces πŸ€“
                                (click image for zoom 1/1 )


                                test.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • K Offline
                                  Khai
                                  last edited by

                                  @unknownuser said:

                                  With any manipulation I obtain that πŸ˜‰
                                  As I have SU free version I must use DoublecadXT-Blender-Zbrush
                                  (trying the obj plug export in the past but had some problems with complex models)
                                  Seems works fine! β˜€
                                  You must enable "Double" in the Menu Tool / Initialize) for have double-side faces πŸ€“
                                  (click image for zoom 1/1 )

                                  doublesided faces?

                                  ye gods man. those don't play well with a lot of 3D apps. the method I've shown, using Quads will work with any 3D app that imports OBJ files.

                                  but I'll leave you to your convoluted workflow...

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @unknownuser said:

                                    double-side faces?

                                    Internal, external so your are sure to have an opaque face!
                                    But that take double time to calculate πŸ˜’

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • K Offline
                                      Khai
                                      last edited by

                                      @unknownuser said:

                                      @unknownuser said:

                                      double-side faces?

                                      Internal, external so your are sure to have an opaque face!
                                      But that take double time to calculate πŸ˜’

                                      double siding the face makes it opaque from both sides. if you are only viewing from 1 side, you don't need to double side the faces at all.

                                      with a solid that has no requirement for a view from inside that would require a solid view, all you are doing is doubling the polygon count and also with a few applications introducing a zero thickness doublesided polygon.. not good, since they clash and when displayed rendered you end up with 'hatching' as each face try to display at once.

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        yes but in this case it's very more easy to manipulate object like this with "double" enable πŸ˜‰


                                        more_easy.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • K Offline
                                          Khai
                                          last edited by

                                          @unknownuser said:

                                          yes but in this case it's very more easy to manipulate object like this with "double" enable πŸ˜‰

                                          your missing my point. the object he posted was not hollow. it was a solid so doublesided is not needed since he'll have faces you'll never see.

                                          your showing us a hollow object. that's something different.

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            @unknownuser said:

                                            the object he posted was not hollow

                                            Yes but it's possible that some faces have not good "normal" oriented so double enable in Zbrush can help to see all the solid object even false normals πŸ˜‰

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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