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    [Request] 'Clever Clay' mode

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      @sepo said:

      Kerky Bashers to quote Free Agent. 😉

      OK, I understand. 😉

      @mrwip said:

      I know about Kerkythea, I'm also working with it... but what I'm looking for is something that works inside sketchup, without regards for the render apps use afterward.

      OK, understand this, too.

      Gai...

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      • M 離線
        MrWip
        最後由 編輯

        Is there a way to know if someone (but I don't want to force anyone of course...) will have time (or is interested, at least...) to make modifications to 'Global_Material_Change.rb' (it seems the easiest way to do it finally), in order to have a script able to do what we're looking for ?

        http://www.wip-archi.com

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        • Chris FullmerC 離線
          Chris Fullmer
          最後由 編輯

          Generally speaking, only the author of a script can change it, unless they have put in their copyright info that it is free to copy and change and distribute. I haven't looked at global material changer to see what is permissible.

          Otherwise a new script would not be impossible to write.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • M 離線
            MrWip
            最後由 編輯

            Thanks Chris... and by the way,I think (but it's not original in fact) that you're doing a really amazing job on loft, bending, and others. In addition, you're almost on every post, responding to everyone, and that's great!

            So,I don't want to change this ruby particularly, it's just that a ruby like this one seems to be just what we need for... In fact, after checking in the .rb, the one I'm working with have been created by TIG, so I should maybe contact him directly...

            http://www.wip-archi.com

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            • K 離線
              kwistenbiebel
              最後由 編輯

              I am in need for such a 'clever clay' method as well.
              In early design phases, this is the way to go. Monomaterial renders but with transparency for glass.
              Great for 'scale model' look as well.

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              • X 離線
                xrok1
                最後由 編輯

                And then along came Twilight! 😉

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • F 離線
                  Fletch
                  最後由 編輯

                  @kwistenbiebel said:

                  I am in need for such a 'clever clay' method as well... Monomaterial renders but with transparency for glass...Great for 'scale model' look as well.

                  Of course kb, as xrok1 has pointed out, surely you know this, but this is now two simple clicks in Twilight. Unlike the 'others' who make you physically change ALL your materials back and forth... it AUTOMATICALLY CONVERTS ALL MATERIALS to 'flat white' EXCEPT for light emitter surfaces, and glass materials, and it does it by simply picking 'Clay' render preset and hit the render button... all within SketchUp. This way of course you can quickly check lighting for interiors or exteriors.

                  This is an innovation that came first to Kerkythea by request of it's users and is now is in Twilight.

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • K 離線
                    kwistenbiebel
                    最後由 編輯

                    Thanks, but I need the clay method to use with other render engines.
                    Also, the ability to use a textured material as the override material is something on my wishlist.

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                    • Dave RD 離線
                      Dave R
                      最後由 編輯

                      Would this help?

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        Fletch, don't include (embed) forum stuff because if one's not logged in the Twilight Forums, cannot see them. Attach them directly instead for instance.

                        Gai...

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                        • F 離線
                          Fletch
                          最後由 編輯

                          Thanks, DaveR - hadn't seen it yet! 😳

                          here's what Dan has done with the Twilight Plugin Clay render mode...
                          (I did a tiny bit of tonemapping, hope he doesn't mind)


                          Clay Medium+minppro.jpg


                          Clay Medium+_2_minppro.jpg

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • F 離線
                            Fletch
                            最後由 編輯

                            Thanks, G... sorry! fixed the post above now. 😄

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                            • majidM 離線
                              majid
                              最後由 編輯

                              maybe it is easy to do such renders using otherplugins, but my in my opinion, having such ruby will make new ideas....and will expand plugin boundries... dear mate, keep in going plz 😄

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                              • M 離線
                                MrWip
                                最後由 編輯

                                Fletch, when I first read the feature list of twilight, I've been really happy, because it was including my request. The fact that the renderer itself take care of the operation make it even more efficient than a plug-in (which is always a bit struggling with group / object materials...).

                                But after trying, I've realize that your clever clay was acting strangly :

                                1- The bumps maps are kept in the final result, and in fact added to the new 'clay' material.. and it seems that there is no way to get rid of that function (in order to get a really clean and simple clay version )

                                2- The rendering engine used for the clay mode is surprisingly slower than the classic one. For example, in here, the same simple scene took 48s to render in 'High +' mode, and 5 minutes in 'clay high'... the result is just the same, and the timing does not take in consideration the processing time, which is obviously longer for a clay rendering.
                                I've try other scene, and the result is just the same... it's really strange, a clay render should be a really quick one...or at least not longer...

                                48 seconds
                                5 minutes

                                Actually, it's also missing a real clay, simple (not clever),quicker to process.

                                In fact, to me, clay render should not be a kind of rendering method, but rather an option available for all the rendering engines (sometimes you want to create a really clean path tracing clay model...).

                                It could be link to the sketchup 'face style', just has it was done in Su2Pov, or Su2Indigo, or in the Su2kerkythea plugin.
                                Being in monochrome automatically enable the clay mode in the renderer, and being in Hidden line (which take into account translucency) enable a clever clay... then it's up to the user to choose the rendering method.

                                Hope it will help that really interesting program evolve in a good way...!

                                http://www.wip-archi.com

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                                • GaieusG 離線
                                  Gaieus
                                  最後由 編輯

                                  I actually like the possibility to render in clay mode with the bumps but of course you are right that sometimes you wish they weren't there.

                                  You probably know that you can unlock the bump image in the Twilight material editor

                                  NoBump.jpg
                                  but of course if there are lots of materials, this is a tedious job to do one by one (and then lock them again for other rendering)

                                  So maybe there could be an option at the clay render mode tu use bumps or not use bumps ❓

                                  Gai...

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                                  • F 離線
                                    Fletch
                                    最後由 編輯

                                    @mrwip said:

                                    ...clay was acting strangly...

                                    Well, the brick clay render looks pretty cool, actually. 😄 😆

                                    hmmm... we will look into this and be in touch.
                                    Linking it to the diff. SU modes is not the best idea, in my humble opinion, because those on laptops with bad graphics cards may run in a monochrom-ish mode or something, but when they hit render, expect the whole enchillada. 😄 well, perhaps there's something that can be done about that.

                                    The clay render modes are increased quality because people were asking for perfect soft shadows. If you want quick, try the 'low' setting, and set sun to radius 5-10. It defaults at 50 to match perfectly with Kerkythea's sun.

                                    Fletch
                                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                    • F 離線
                                      Fletch
                                      最後由 編輯

                                      OK, after some research...

                                      The clay render does maintain bumps... it is a 'feature' not a bug.
                                      Typically clay renders are done for studies on light, and this is usually before many materials or any have been applied.
                                      The fact that Twilight makes is so easy to apply a bump map makes leaving of the bump maps more 'obvious'... but as Gaieus has pointed out, not the end of the world.

                                      For now, it will remain as it is. In a future release we may enhance the clay render settings.

                                      We can see about optimizing the clay render settings further, (any user can do this themselves) but as it is, I would suggest trying the Low+ render setting, you will find it does a pretty nice job.

                                      **important tip with clay renders -**Disable the sun, and set the sky to "Sky Color" and choose a light gray color. This gives very nice results very quickly.

                                      Fletch
                                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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