Control Projected Textures via the API?
-
Is there anything in the API to control projected textures? Not even detect them?
-
Google seems to be deaf to our requests. There is no built-in method for recognising if a face has a projected texture or not.
It can be done through writing a texture to a Texturewriter of especially created temporary face with no distortion and then writing a texture of a face being examined. If the number of textures in TW increases it means the face has a photomatched texture.
I have seen a texturewritter2 in the SU SDK, but it is not reflected in Ruby.
I haven't tried to control a position of a projected texture, but I am afraid it can be pretty hard. Mostly because we have no sample code that would show how to do basic modification.
Tomasz
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement