sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Control Projected Textures via the API?

    Scheduled Pinned Locked Moved Developers' Forum
    2 Posts 2 Posters 208 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      Is there anything in the API to control projected textures? Not even detect them?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • T Offline
        tomasz
        last edited by

        Google seems to be deaf to our requests. There is no built-in method for recognising if a face has a projected texture or not.

        It can be done through writing a texture to a Texturewriter of especially created temporary face with no distortion and then writing a texture of a face being examined. If the number of textures in TW increases it means the face has a photomatched texture.

        I have seen a texturewritter2 in the SU SDK, but it is not reflected in Ruby.

        I haven't tried to control a position of a projected texture, but I am afraid it can be pretty hard. Mostly because we have no sample code that would show how to do basic modification.

        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

        1 Reply Last reply Reply Quote 0
        • 1 / 1
        • First post
          Last post
        Buy SketchPlus
        Buy SUbD
        Buy WrapR
        Buy eBook
        Buy Modelur
        Buy Vertex Tools
        Buy SketchCuisine
        Buy FormFonts

        Advertisement