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    [Plugin] UV Toolkit

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    • GaieusG Offline
      Gaieus
      last edited by

      Thom, great stuff so far! In my basilica, there was an arch in which there was literally hundreds of bricks. Even with the UV toolkit, it needed a lot of manual "quading" of the faces. 😲
      (and there were like 7 different sizes so you can imagine that day I was making them). πŸ˜†

      Gai...

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      • majidM Offline
        majid
        last edited by

        maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!


        Untitled-1.jpg

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • thomthomT Offline
          thomthom
          last edited by

          @majid said:

          maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!

          mm? I got no spherical mapping option.

          As for the mapping types I do have, I don't have any API to draw texture previews.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • PixeroP Offline
            Pixero
            last edited by

            Just wanted to say thanks. I've had this plugin for a while but recently it saved me when doing some remapping of leaves on a highres tree. πŸ‘
            Looking forward to the next version.

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            • J Offline
              Jim
              last edited by

              Is this correct, or am I using it wrong? I applied the material, selected the face, and selected "Rotate QF Clockwise 90" from the menu.


              093.png

              Hi

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              • thomthomT Offline
                thomthom
                last edited by

                I think it's doing it correct. As it rotates the orientation of the texture it stretch the texture to fit the quad-face.

                For normal texture rotation you use the rotate methods from the native Position Texture tool.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jim
                  last edited by

                  Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)

                  Hi

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    To add a hotkey to?

                    Since SU already has a rotate method I haven't made one myself.
                    uvrotate.PNG

                    But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • J Offline
                      Jim
                      last edited by

                      Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

                      Hi

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
                        Think you need some different handling for a general rotate method...

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          Jim
                          last edited by

                          It works for square textures (where the image is square) but distorts rectangular ones.

                          Hi

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @pixero said:

                              First, an option to keep the scale of a texture when rotating.

                              That's a mighty small image there... can't see much what's going on.

                              The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Here's my two requests for a great tool:

                                First, an option to keep the scale of a texture when rotating.

                                http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

                                Second, add it to the right click menu for easier access.

                                Edit: Fixed the image size. πŸ˜’

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Still its great to be able to select a bunch of faces and rotate at the same time.
                                  You cant do that with SU's build in tools can you?

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @pixero said:

                                    Still its great to be able to select a bunch of faces and rotate at the same time.
                                    You cant do that with SU's build in tools can you?

                                    No you can't. Good point. I could add that feature. πŸ‘

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. πŸ˜‰

                                      And don't forget the right click menu...

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Only thing though, about which points should it rotate...?

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          Can't you just swap the UV "scale"?
                                          I mean like it is now but with an option to keep the scale on the X and Y axis.
                                          (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                                            With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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