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    [Plugin] UV Toolkit

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    • GaieusG Offline
      Gaieus
      last edited by

      Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). πŸ˜„

      Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


      Arch.jpg


      Arch.skp

      Gai...

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      • thomthomT Offline
        thomthom
        last edited by

        Glad to see it working. πŸ˜„

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • G Offline
          gamore
          last edited by

          Nice Tool ,Thanks

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          • A Offline
            accabrera
            last edited by

            Nice job!

            Big thank you

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            • R Offline
              remon_v
              last edited by

              hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

              http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

              thnx in advance

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              • thomthomT Offline
                thomthom
                last edited by

                If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • R Offline
                  remon_v
                  last edited by

                  oke thnx

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).

                    See it here (and thanks Thom for this useful plugin again)

                    Gai...

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                    • N Offline
                      notareal
                      last edited by

                      Great tutorial Gaieus.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Made some internal adjustments after learning how to get UV data from distorted textures. Bumped out of beta.

                        @unknownuser said:

                        1.0.0 - 15.10.2009

                        * Merge with Mirror UV.

                        * Correct sampling of UV data. Distorted textures now works.

                        * Mirror material speed increase.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Thanks - updated my plugin folder!
                          πŸ˜‰

                          Gai...

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Did some experimenting today.
                            Came up with a method that would texture selected quad-faces using a curve as a quide.

                            At the moment it requires strips of quad-faces, and the guide has to be a welded curve. But before I release it I want to make it so it doesn't require the edges to be welded.

                            Then, after the first release I'll see if I can extend it beyond being just strips of quad-faces. Maybe even make it texture triangulated quads.

                            Anyway - here's the WIP shots. Whatcha think Gaieus? Something for you? πŸ˜„


                            UVMapping01.png


                            UVMapping02.png

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • N Offline
                              notareal
                              last edited by

                              Looks good!

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                whoa, that's definitely something i'll be able to use.. (and this is heading into the direction of the type of UV functionality i'd actually need in SU)

                                in this example, it looks like it would work great along the top area as it's flat.. what about the curved areas near the bottom? (i drew this with a lot less segments for representational purposes.. an actually drawing would still be all quads though each one would be much smaller)


                                uvquestion.jpg

                                dotdotdot

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  As it is in it current state you'd have to select each row by it self. Your top row is no different from the lower ones except it got larger faces.
                                  But I hope to be able to make it cascade through connected rows, but it'd still have to be quad-faces. Quad-faces are just so much more predictable.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    @thomthom said:

                                    As it is in it current state you'd have to select each row by it self. Your top row is no different from the lower ones except it got larger faces.
                                    But I hope to be able to make it cascade through connected rows, but it'd still have to be quad-faces. Quad-faces are just so much more predictable.

                                    right, i realize that each row is the same.. i'm just wondering if everything will line up through those bends?

                                    right now in SU, i can get basically two results:
                                    UVing2.jpg

                                    on the left if i just import and paint it on.. the right if i turn on hidden geometry and sample/paint each quad.. i'm really hoping for something more like the middle but not necessarily on a sphere. (that's done with whaat's UVtools)

                                    are you thinking you may have come up with a way to do this?

                                    [EDIT] -- ouch.. and i just remembered if i want to render that sphere in indigo and have it turn out correctly, i have to triangulate the faces first. i'm wondering what would happen with these quads that aren't part of a sphere.

                                    dotdotdot

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      are you thinking you may have come up with a way to do this?

                                      Like this?
                                      UVMapping03.png

                                      @unknownuser said:

                                      [EDIT] -- ouch.. and i just remembered if i want to render that sphere in indigo and have it turn out correctly, i have to triangulate the faces first. i'm wondering what would happen with these quads that aren't part of a sphere.

                                      Could you triangulate after mapping?
                                      I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • EscapeArtistE Offline
                                        EscapeArtist
                                        last edited by

                                        Oh man, this made texturing some of the stuff I do so much easier.

                                        Thank you! πŸ‘ 😍

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by

                                          @thomthom said:

                                          Like this?

                                          ha, yes.. exactly like that

                                          @unknownuser said:

                                          Could you triangulate after mapping?
                                          I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

                                          actually, yes.. i just tried it but i have to triangulate manually after mapping.. previously, i tried using the triangulateFaces ruby by TIG but it screws up the mapping if i do it afterwards.. i just assumed doing it manually would create the same problem but no, it works.

                                          dotdotdot

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                                          • Y Offline
                                            ygcl
                                            last edited by

                                            @frederik said:

                                            Thanks,
                                            @unknownuser said:

                                            πŸ‘

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