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    [Plugin] UV Toolkit

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Can you explain more about 'sprite technique'? Never heard of it but I'm thinking it's a texture FontSync a range of similar hues?

      Download the free D'oh Book for SketchUp πŸ“–

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        Can you explain more about 'sprite technique'? Never heard of it but I'm thinking it's a texture FontSync a range of similar hues?

        You just combine multiple textures into one. Then apply just part of the texture to different faces. That way you have one material that serves multiple purposes.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          FontSync? What was i typing?

          That meant to say 'containing'... πŸ˜’

          I'm still lost, your plugin can combine the numerous textures or this is done by the user externally?

          Download the free D'oh Book for SketchUp πŸ“–

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          • thomthomT Offline
            thomthom
            last edited by

            @unknownuser said:

            I'm still lost, your plugin can combine the numerous textures

            No - the user makes a texture.
            In the case of the tree, combine some textures of leaves into one texture. Apply these variations to a set of faces. Copy their UV to the UV clipboard. Select the remaining untextured leaves and paste the UVs.

            That makes it very easy to manage your materials. For instance, you could then you edit the one texture to a different set of variations and all the leaves will be updated on one operation.

            As for gaieus' example he could make a texture with a set of variations of bricks.

            I'll be making a video with a quick example when v2.2 is done.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • RichardR Offline
              Richard
              last edited by

              Thomas (plugin monkey!)

              What a great addition mate! I can think of a great way this will assist workflow in my case - as you mentioned 'sprite technique' I've never heard it termed that! But already use this for mapping all my furniture, fittings, carpet, tiles, wall and ceiling colours, light fittings etc for internals on exterior renders - all to the one map so that I clear about 20 materials out of my material browser and have just one material in maxwell.

              This plugin will help to spread these over randomly inserted objects! WOW!

              You are a god!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • massimoM Offline
                massimo Moderator
                last edited by

                Thanks Thom for this nice plugin! πŸ‘

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @thomthom said:

                  I'll be making a video with a quick example when v2.2 is done.

                  Just leave that for Rich (once he finally understands the plugin).
                  πŸ˜‰

                  Gai...

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                  • M Offline
                    MartinK
                    last edited by

                    I'm in constant awe of you and all the other generous Ruby contributors. Your work has taken SketchUp to another level. Many Thanks.

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @gaieus said:

                      @thomthom said:

                      I'll be making a video with a quick example when v2.2 is done.

                      Just leave that for Rich (once he finally understands the plugin).
                      πŸ˜‰

                      How about i post that video of you in BaseCamp surrounded by an enthralled audience!

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        whut video?

                        @unknownuser said:

                        enthralled

                        Witchcraft?

                        http://4.bp.blogspot.com/_Wvkd8i9RN4Q/S_06nQEbbQI/AAAAAAAAAMA/BIxzv23f8Ak/s320/3b9f4cf5-burn-the-witch-burn-witch-kill-monty-python-demotivational-poster-1223816026.jpg

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • RichardR Offline
                          Richard
                          last edited by

                          @unknownuser said:

                          @gaieus said:

                          @thomthom said:

                          I'll be making a video with a quick example when v2.2 is done.

                          Just leave that for Rich (once he finally understands the plugin).
                          πŸ˜‰

                          How about i post that video of you in BaseCamp surrounded by an enthralled audience!

                          I'd like to see that, I saw some of Mateo's facebook images and would love to see MORE!!!!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • RichardR Offline
                            Richard
                            last edited by

                            Mate I played around with the plugin for a tree trunk in combination with fredoscale and I ended up with a mass of assigned materials (all the same) when exported to maxwell. I noted this before with Whaat's UV tools (cant remember the name of the plugin).

                            Funny though it was only for several faces - I'll have to test some more and see what went on there!

                            Mate dragged over from Whaat's UV tools thread!

                            @unknownuser said:

                            ThomThom I'm not entirely sure, but I'm guessing the Maxwell exporter exported out a texture for each face with a distorted texture.

                            Mate I think it well could be that as only a few faces effected it would be likely these subdivided during editing.

                            BTW starting a new thread for you to check out regarding a workaround for locating HDRI worked out how to do it in SU and you might be able to automate it a little.

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Richard,

                              Indeed UV Toolkit 2 only works properly if the number/shape of the initial faces is the same as those of the end result.

                              If during a distortion operation faces get subdivided further, it fails. You can pre-triangulate your faces first if needed however.

                              I found that after I manipulated my mesh, it rendered properly in Twilight and Thea (neither of which "likes" distorted textures AFAIK) so I thought the plugin fixes texture distortion.

                              Gai...

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @gaieus said:

                                Richard,

                                Indeed UV Toolkit 2 only works properly if the number/shape of the initial faces is the same as those of the end result.

                                If during a distortion operation faces get subdivided further, it fails. You can pre-triangulate your faces first if needed however.

                                I found that after I manipulated my mesh, it rendered properly in Twilight and Thea (neither of which "likes" distorted textures AFAIK) so I thought the plugin fixes texture distortion.

                                You mean when using UV Memory?
                                That doesn't fix anything - in fact, it doesn't reapply distorted textures to triangles, they end up as skewed textures. Though, if you have a dense triangulated mesh you probably don't see the artefacts.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  @thomthom said:

                                  You mean when using UV Memory?
                                  That doesn't fix anything - in fact, it doesn't reapply distorted textures to triangles, they end up as skewed textures. Though, if you have a dense triangulated mesh you probably don't see the artefacts.

                                  Well, I used triangulated faces here and it re-applied the texture perfectly:
                                  http://forums.sketchucation.com/viewtopic.php?p=300361#p300361
                                  (skp also added in that post)

                                  Gai...

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    And it also renders the twisted/bent "column" correctly (all faces are triangulated)


                                    UV.jpg

                                    Gai...

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                                    • I Offline
                                      irvinekagiwa
                                      last edited by

                                      can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
                                      no such file to load -- TT_Lib2/core.rb

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          @irvinekagiwa said:

                                          can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
                                          no such file to load -- TT_Lib2/core.rb

                                          Irvine,

                                          Please, go back to the first post (where you downloaded the plugin) and follow the link to the TT_Lib library. You will need to install that, too.

                                          @thomthom said:

                                          Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

                                          Not a bad idea (although there are triangulating plugins available). However I had no issues with it without the triangulation (where it was not needed) otherwise (testing in Twilight and Thea only)

                                          I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

                                          Gai...

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @gaieus said:

                                            I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

                                            v2.2 - I'm wrapping it up. πŸ˜„

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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