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    [Plugin] UV Toolkit

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    • GaieusG Offline
      Gaieus
      last edited by

      Well, I answered your PM (that it is not that bloody urgent yet) but if it is not that much of a work...
      πŸ˜‰

      Gai...

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      • thomthomT Offline
        thomthom
        last edited by

        Ah - you need to transfer UVs between whole surfaces, not use individual faces... ?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes. I guess(ed) the plugin would work that way, too.

          Currently I (sort of) "copy" (or "memorize") the UV's on a mesh and then restore them. In my thoughts, it would work the same way with the improved UV Tools just it could (also) transfer these co-ordinates from one mesh to the other.

          Sometimes you can quite easily apply a material to a certain shape but if you modify it further, it is not easy. Then here is a quick (and rather dirty) example. I will have all different shapes (tapered and distorted) vaults that are derived from the same, quite regular shape. If I texture each separately, it will take forever.

          UV-example.png
          But even a better example: this way you could easily apply a texture to a flat (yet subdivided) (sur-)face then copy the UV's and apply it to a completely modified mesh.

          Gai...

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          • thomthomT Offline
            thomthom
            last edited by

            Copy from one mesh to another is more challenging.
            UV copy/paste only works on per quad-face.

            If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

            Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

            hmmm...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • GaieusG Offline
              Gaieus
              last edited by

              @thomthom said:

              Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

              Well yes, as the plugin currently works (also), it is obvious. But as I explained, I'll have to finish the untextured model first and then texture it.

              @thomthom said:

              If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

              This method would require to re-model each vault. In my above example, the two vaults are identical in face count and all. So with "my version" I could (re-)texture the whole thing any time by texturing the "regular" one and then transfer the co-ordinates to the other one.

              But of course, if it is a no-go, I won't insist (somehow I thoughtyour unpublished beta worked that way)

              Gai...

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              • thomthomT Offline
                thomthom
                last edited by

                It's not a complete go. But it may not be part of the next release. ...will see... Would be a very useful tool.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @thomthom said:

                  Would be a very useful tool.

                  Definitely. And thanks for listening!
                  πŸ˜„

                  (We could add a topic next to "Google is listening" like "ThomThom is listening")
                  πŸ˜„

                  Gai...

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Or even "Gaieus is pestering" maybe?

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
                      πŸ˜„

                      Gai...

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.

                        Now i need to return to baking the world biggest cookie.....for Thom.....my pal...... πŸ‘

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • R Offline
                          Ro33y
                          last edited by

                          thanks a lot thom!! πŸ‘

                          very usefull... β˜€

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                          • R Offline
                            robert111
                            last edited by

                            why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin

                            is the same problem with sketchup 7 and 8
                            plz i need solution for this problem
                            thanks

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Windows or OSX? Can you post a screenshot of where you placed the files?
                              Any error messages?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • R Offline
                                robert111
                                last edited by

                                thanks thomthom
                                i have uv toolkit and not toolkit2


                                01.JPG


                                02.JPG


                                03.JPG

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                                • R Offline
                                  robert111
                                  last edited by

                                  i have windows xp pack 3

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    I'm guessing you put all the content of the TT_Lib2 folder directly into the plugins folder?
                                    Have a look at the footprint description of TT_Lib2 - towards the bottom of the first post.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • R Offline
                                      robert111
                                      last edited by

                                      yes i put all the content of the TT_Lib2 folder directly into the plugins folder

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        It should be there.
                                        It should be ...\Plugins\TT_Lib2\<*.rb> - like the footprint description for TT_Lib illustrates.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • R Offline
                                          robert111
                                          last edited by

                                          I did not understand, can you explain more clearly

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                                          • J Offline
                                            JoZ
                                            last edited by

                                            Ehy ThomThom, great plugin πŸ˜„
                                            Any chance you would look into increasing it with numerical input transformations like: translation, rotation, scale as possible in 3dpaintbrush for example (see this part of video: http://www.youtube.com/watch?feature=player_detailpage&v=h_7ZOgjxREM#t=125s) ?
                                            That would be very usefull, avoiding me the need to often switch to other 3d app just for this (I often need precise numerical transform) πŸ˜„

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