[Plugin] UV Toolkit
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The files are all there in the RBZ file. SketchUp does the extraction and installation of the files - so I have no control over that.
Could this be a permission problem?
Do you have a user account or admin account? Do you have UAC enabled or disabled?
Have you tried running SU as admin when installing the plugins? -
hello thom,
first i'd like to thank you for your plugin! somehow i don't get the uv restore to work...i draw a quadface plane, than go into the group, hit "remember uv", model it with the sandbox forming tool, than hit "restore uv" , and nothing happens? is it because i' working in the group or what could be the problem?thanks in advance!
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Can you post a sample model? Bonus points if you post a small video clip of what you do.
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Hello Thom,
Please I have been trying to install UV Toolkit but it is not showing in my google sketchup pro 8. I downloaded the softaware...google sketchup 8>plugins but it still not showing in sketchup when I start.
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Have you also downloaded/installed the TT_Lib2 as instructed on this tool's download page...
Have you definitely installed everything with the exact 'footprint' for files and subfolders, as also explained on that page? -
Ditto what the tiger said.
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i will post the model shortly when i have a little freetime during writing my bachelor thesis
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i gave it another try at my desktop pc with windows 7 and it worked! somehow it has to be something with OS X then....
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hm... should be working fine on both system though...
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@gaieus said:
I am not the man of words,
Would it make sense to create an arched texture and map it just flat on to your arch instead?
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Hello,
I am having an issue using his plug in
I open sketch up and it reads:"Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_UV_Toolkit/loader.rb
no such file to load -- TT_Lib2/core.rbError Loading File tt_uv_toolkit_2.rb
no such file to load -- TT_Lib2/core.rb"I think I put everything in the right place but its not working. I am using windows 7 can you help?
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You have not installed the supporting 'Lib' as directed on the plugins main page...
If you think you have installed it and there are still errors, then check your Plugins folder's security permissions are set to FULL and retry the installation...
There are many other threads covering security permissions etc in very great detail... -
I have a 3d model which has colours but no textures... at least, I can't see any texture upon exporting it in Collada (.dae) format.
But I need a texture file to convert to VRML and to be able to upload file to Shapeways.
Can I use this plugin to obtain a texture map from my colors?
If not, how can I accomplish this task? -
I'm getting the following error
Error Loading File tt_uv_toolkit_2.rb
Error: C:/Users/john2/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_uv_toolkit_2.rb:48: invalid multibyte char (UTF-8)
C:/Users/john2/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_uv_toolkit_2.rb:54: syntax error, unexpected tCONSTANT, expecting keyword_end
loader = File.join( path, 'TT_UV_Toolkit', 'loader.rb' ) -
I posted a similar response to you in another thread.
Do not copy plugins files/libs from an earlier SketchUp version.
Install the newest available ones - available from the PluginStore - they have been updated to suit v2014 ! -
Hi, I'm using UV toolkit with FredoScale for game modelling.
I've noticed that when I export the model(to dae), I get one texture for each quad face. I'm making a city model and this results in thousands of textures... Is this just how the plugin works or is it something I can do about it?
Edit: Never mind, Just found out that the faces has to be triangels... -
If I open a model made with skp 2013 and an earlier version of UV toolkit(and TT_lib) and try to edit the UV-mapping in Skp 2015 with the most recent UV-toolkit and TT lib , will the UV-mapping get messed up?
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No - should act the same. Are you seeing otherwise?
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Hi Thom,
I was playing with UV Toolkit on a model from warehouse:
https://3dwarehouse.sketchup.com/model.html?id=1c056259336d676cf69f18f886bbb404I tried to copy come textures from one face to another and get next error:
@unknownuser said:
Could not compute valid matrix from points
C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:230:inposition_material' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:230:in
block (2 levels) in paste_uv'
C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:197:ineach' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:197:in
block in paste_uv'
C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:59:inblock in run' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:58:in
each'
C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/simpletask.rb:58:inrun' C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:188:in
paste_uv'
C:/Users/Marija/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/tt_uv_toolkit2/clipboard.rb:34:inblock in <module:UV_Toolkit>' SketchUp:1:in
call'Surfaces I'm talking about are rectangles, below arches
I've inspected them a bit, it is definitely rectangle, and seems problem is that for UVQ coordinates we get 2 pairs of identical coordinates.
` face=Sketchup.active_model.selection[0]
face.vertices.each{|v| puts v.position}
(-81.244783m, 48.236298m, 29.144603m)
(-81.244783m, 48.236298m, 25.126711m)
(-78.64126m, 46.296916m, 25.126711m)
(-78.64126m, 46.296916m, 29.144603m)tw=Sketchup.create_texture_writer
uvh = face.get_UVHelper( true, false, tw )
uvq = face.vertices.collect { |v|
uvh.get_front_UVQ( v.position )}
[Point3d(-0.77926, 0.615652, 1.07232), Point3d(-0.77926, 0.615652, 1.07232), Point3d(-0.770337, 0.611328, 1.07188), Point3d(-0.770337, 0.611328, 1.07188)]`Is there some solution for surfaces with such coordinates?
I've tried slight change in plugin code: removing of duplicates (and their corresponding vertices coordinates) and then position_material -> no error, but final texture not positioned as original one.
Thanks in advance,
Marija -
Hm... I think this relate to projected textures. The API doesn't have good support for that type of mapping.
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