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    [Plugin] UV Toolkit

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    • thomthomT Offline
      thomthom
      last edited by

      @pixero said:

      See image in my updated post above.

      Can you show that with hidden geometry on so I can see the mesh?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • PixeroP Offline
        Pixero
        last edited by

        Here's another one with hard edges and lighter texture.
        It would be useful for things like trees, railings, plumbing...
        Here the texture is applied vertical but should of cause follow the direction of the branches.


        dir2.jpg

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        • thomthomT Offline
          thomthom
          last edited by

          The thing is, is's hard to determine the direction here. As far as I can see, there's no quad faces in that three, instead lots of triangles. The longest side of each triangle isn't necessarily the direction you want.

          I now understand what you want. But ... it ain't easy. Trying to create predictability in organic shapes...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • PixeroP Offline
            Pixero
            last edited by

            To me it look like it's the direction of the second longest side in the triangles.
            (Not the hypothenuse)

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            • thomthomT Offline
              thomthom
              last edited by

              @pixero said:

              To me it look like it's the direction of the second longest side in the triangles.
              (Not the hypothenuse)

              If that is the rule throughout everything you use it one, then that could work.
              But note, you would not get seamless texture between each triangle, in any case.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • genma saotomeG Offline
                genma saotome
                last edited by

                I know I'm coming in quite late on this thread but if I may comment anyway... just having some rather basic adjustments to the texture position on multiple selections would be a real time saver for me. There are many situations where I find I must first snap the red pin to a corner before I do a rotate and when I'm in that situation it almost always involves repeating the task. For example, take a model of a street intersection and the task at hand is to texture the gutter. The texture shows some moisture that should be closest to the curb. For every face, from the straight street thru all four curves of the intersection, each face in the gutter has to have the edge of the texture that's "moist" moved up against the curb. Same for the curb, the texture has to have the "moist" pixels down next to the gutter. That's a red-pin snap-to-corner for every face and a rotate for many.

                So for me, doing a select some faces and do a snap-red-pin-to-lower left vertex, and a select some faces and do a rotate-texture-90d to would turn an ordeal into a 10 second event.

                I find I often have the same sorts of problems texturing and set of radial oriented faces -- you need to get the red pin moved to a corner vertex before rotating to align the texture on the axis of the edges originating at the center point.

                From such a basic beginning perhaps there might spring a more sophisticated tool but wanting the perfect shouldn't prevent the creation of the good-enough-for-now.

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                • K Offline
                  KXI System
                  last edited by

                  THOM YOU DID IT! 😍 😍 😍 😍 😍

                  You solved my problem!(for now)

                  Expect a crate full of "cookies*" by your door soon(if I could find a way, don't be disappointed though)

                  *Cookies can be substituted for beer, remember?

                  Getting the perfect sig is hard...

                  Google it!

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                  • bac9-flclB Offline
                    bac9-flcl
                    last edited by

                    Is it still in development? Those screenshots of Texture Along Path feature looked very promising.

                    And these poor things really need the help of updated UV plugin )

                    http://xstream.site50.net/img_uploader/previews/817/5ad0797647a61ed6a363a0b0fa5ded5b.jpg

                    http://xstream.site50.net/img_uploader/previews/800/707c278ef6a561c69d1f90d59586c318.jpg

                    Anyway, thank you for awesome work, it's already the most advanced UV plugin I saw for SU )

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      It is being developed yes. For the last six months I focused on Vertex Tools, but I am now back on my other projects. Can't give any estimate on when, but the new version should be of significant improvement.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • bac9-flclB Offline
                        bac9-flcl
                        last edited by

                        @thomthom said:

                        It is being developed yes. For the last six months I focused on Vertex Tools, but I am now back on my other projects. Can't give any estimate on when, but the new version should be of significant improvement.

                        That's great to hear! 😄

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          You know, Thom, that I am obsessed with this tool so do not get distracted with every silly component comparison plugin!
                          😉

                          Gai...

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I need to make my plugins TimeWare - as I really need more Time™. 😲

                            UV Tools are high up on the list. Hope to get something to show soon. But it does compete with the component comparison plugin as I need that for my work.

                            I have so many plugin ideas - that I think I need to release them in stages. (I get all too easily carried away and start on big packages.) Focus on one feature, then release, then add the next and so on.

                            I should probably change my sig from "SketchUp Monkey" to "Plugin Monkey" 😄 oook!

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • C Offline
                              coolcool
                              last edited by

                              Thank you

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                              • T Offline
                                tfdesign
                                last edited by

                                Great work Thom! I just clocked this plug. Thx! 😄

                                Tom

                                (who was actually christened "Thom" too- but that would get far too complicated here! 😲 😆 )

                                You deserve some beer for this...

                                My book "Let's SketchUp!" Download from here

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @tfdesign said:

                                  You deserve some beer for this...

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • B Offline
                                    bentleykfrog
                                    last edited by

                                    Finally wrapped my head around this plugin and its genius. Its saving me an amazing amount of time, thanks thomthom

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      New Version - 2.0.0
                                      See first post!
                                      http://forums.sketchucation.com/viewtopic.php?f=323&t=18992#p155759

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        Hey, ThomThom:
                                        Excellent video! Excellent Plugin! Excellent update!

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          @mitcorb said:

                                          Excellent video! Excellent Plugin! Excellent update!

                                          You now, Thom, this is one of my favourite plugins! Thanks fo the updtae!

                                          One question before downloading. I saw that you had it as UV Toolkit 2 in the menu - along with the original one (???).
                                          Do I need to remove the previous version or will I (also) end up with two toolsets?

                                          Gai...

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @gaieus said:

                                            One question before downloading. I saw that you had it as UV Toolkit 2 in the menu - along with the original one (???).
                                            Do I need to remove the previous version or will I (also) end up with two toolsets?

                                            You'll have to remove v1 as v2 doesn't overwrite v1. Both can co-exist - but there'd be no point.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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