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    Some new Renders..

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    • free agentF Offline
      free agent
      last edited by

      @utiler said:

      By the way, georgous kid, Free Agent!!! reminds me of my little angel a few years ago... [yes, with the cow in the back ground as well!!!]

      thank you, my little monster πŸ˜„... they grow up so quick 😞

      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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      • S Offline
        steelers05
        last edited by

        silver, these are beautiful. U always blow me away with the scale of your projects and amount of details that go into them. Bravo, my friend. And my I apologize if this is a repeat question, by may I ask where you got those trees? Keep it up man, we all love seeing your work.

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        • utilerU Offline
          utiler
          last edited by

          @unknownuser said:

          @utiler said:

          By the way, georgous kid, Free Agent!!! reminds me of my little angel a few years ago... [yes, with the cow in the back ground as well!!!]

          thank you, my little monster πŸ˜„... they grow up so quick 😞

          sure do. πŸ˜„

          purpose/expression/purpose/....

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          • holmes1977H Offline
            holmes1977
            last edited by

            Such a FAN

            Exaggeration makes a dull story better.

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            • cucsat2003C Offline
              cucsat2003
              last edited by

              @unknownuser said:

              http://i185.photobucket.com/albums/x165/hondsekont/06_1.jpg

              OMG!!!such a realistic pics with Su,can't belive it!
              Mr.Sylver Shadow,can you tell us how you make a roof with fur in the last pics?I really like it!

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              • S Offline
                silver_shadow
                last edited by

                the roof was build as a single plane, then used joint push pull to give it depth.
                Then i just dumped a projected texture over it, used these ones from this site

                http://www.cgtextures.com/texview.php?id=7528&PHPSESSID=8c15e745d9e197588c9c3888de8869cb

                and then for the edge i photoshopped it really quickly using a stamp tool with a round pointy brush for a brush stamp.
                That was pretty much that.
                Luckily it did not deform the texture too much when i did the projected texture.

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                • cucsat2003C Offline
                  cucsat2003
                  last edited by

                  thanks you for quick tut,it's very helpful for me

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                  • majidM Offline
                    majid
                    last edited by

                    all rendder are verry nice, also trees are excelent silver!!!! from where did you got 3d ones ( not 2d palms...)

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • F Offline
                      fymoro
                      last edited by

                      I have no words to tell you, incredible, very nice job... πŸ‘

                      http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                      • broomstickB Offline
                        broomstick
                        last edited by

                        I think I already said it, but the way you blend people in the renders is absolutely in-cre-di-ble. Wish I had the time to do the research for the perfect image each time!!!

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                        • D Offline
                          darcemac
                          last edited by

                          Amazing and inspiring renders!!!
                          Yourself and Freeagent are setting the benchmark higher every time!
                          I always use yours and freeagent's images as a reference when tying
                          to do my exterior shots

                          Silly question but how does sketchup handle such a large model with textures?

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                          • S Offline
                            silver_shadow
                            last edited by

                            Hi there, thanx, not too many textures were used creating these renders. To be honest sketchup can take a nice punch on poly, but do suffer on the texture side and makes it really slow as your model gets bigger. The first model, with the weird columns were giving problems on the rendering side so i got more ram for my 32 bit machine, and it held up ok for the renderings. I do not have that powerful machine at the office neither at home, (office = quad core with 4 gig ram 32 bit windows. Home 3.4 core due pro with 2 gig ram) But there is always a fear...is this model too big, will it render, what if it does not render, what do i change. I usually go back to my textures and export them to a file, and then check for abnormal size and dimension, and change that first and try again till it do render.

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                            • D Offline
                              darcemac
                              last edited by

                              Hi Silvershadow,

                              Thanks for the quick reply, one more silly question;
                              what would you consider too large for a texture or
                              what is your average size?

                              also did you happen to do the rendering for a winery project
                              in Sommerset West called False Bay Vineyards?

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                              • S Offline
                                silver_shadow
                                last edited by

                                No sorry didn't do that project
                                I usually use 1250x1250 as a max size texture, if my textures give problems to render
                                Vray can manage bigger textures...but sometimes do run into trouble when the model gets bigger. So id say 1250x1250 is probably quite safe

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                                • T Offline
                                  trillium
                                  last edited by

                                  hi silver shadow, thank you so so much for all your great inspiring works! i just stumbled upon your eye candy posts(WOW!!!!) and then this one!! not sure if you are still check this post but i have a question for you- how did you do the cascade water feature in the first project? thank you so much again for all your previous tutorials. i just started SU and i'm already so inspired by people like you!!!!!!!! β˜€

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                                  • B Offline
                                    bahri
                                    last edited by

                                    wow very good job
                                    its pleasure to ur work...
                                    should i call U Mr.Perfecto

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                                    • R Offline
                                      remon_v
                                      last edited by

                                      I'm trying to get a nice reed texture like yours in the model, so I downloaded it from cgtextures. here's a quick try

                                      http://i22.photobucket.com/albums/b336/remon_v/1-1.jpg

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                                      • T Offline
                                        trillium
                                        last edited by

                                        hi silvershadow, thank you sooo much for all your amazing works and great tutorials on so many of your threads!!! i wonder if you could share with us some tips on how you did the forground sandy beach and background images in photoshop. they look so seamless!!! i felt the same when i saw freeagent's bush lodge with the dry grassland foreground. you guys inspire me to learn more about post processing! thanks again! β˜€

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                                        • S Offline
                                          silver_shadow
                                          last edited by

                                          thanx, sorry for the missing images. (Stupid photo bucket errors)
                                          The thing i sometimes do and usually work well is say for the sand or grass, render your model with a flat color, like sandish for sand or greenish for grass. Then in photoshop drop a image over that grass or sand, and say it should be overlay or any of those that suit your needs. and use an eraser to control areas.

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                                          • T Offline
                                            trillium
                                            last edited by

                                            thank u !! β˜€

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