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πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Some new Renders..

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  • F Offline
    fymoro
    last edited by 27 Jun 2009, 06:39

    I have no words to tell you, incredible, very nice job... πŸ‘

    http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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    • B Offline
      broomstick
      last edited by 28 Jun 2009, 10:01

      I think I already said it, but the way you blend people in the renders is absolutely in-cre-di-ble. Wish I had the time to do the research for the perfect image each time!!!

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      • D Offline
        darcemac
        last edited by 29 Jun 2009, 01:30

        Amazing and inspiring renders!!!
        Yourself and Freeagent are setting the benchmark higher every time!
        I always use yours and freeagent's images as a reference when tying
        to do my exterior shots

        Silly question but how does sketchup handle such a large model with textures?

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        • S Offline
          silver_shadow
          last edited by 29 Jun 2009, 05:09

          Hi there, thanx, not too many textures were used creating these renders. To be honest sketchup can take a nice punch on poly, but do suffer on the texture side and makes it really slow as your model gets bigger. The first model, with the weird columns were giving problems on the rendering side so i got more ram for my 32 bit machine, and it held up ok for the renderings. I do not have that powerful machine at the office neither at home, (office = quad core with 4 gig ram 32 bit windows. Home 3.4 core due pro with 2 gig ram) But there is always a fear...is this model too big, will it render, what if it does not render, what do i change. I usually go back to my textures and export them to a file, and then check for abnormal size and dimension, and change that first and try again till it do render.

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          • D Offline
            darcemac
            last edited by 29 Jun 2009, 06:32

            Hi Silvershadow,

            Thanks for the quick reply, one more silly question;
            what would you consider too large for a texture or
            what is your average size?

            also did you happen to do the rendering for a winery project
            in Sommerset West called False Bay Vineyards?

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            • S Offline
              silver_shadow
              last edited by 29 Jun 2009, 07:03

              No sorry didn't do that project
              I usually use 1250x1250 as a max size texture, if my textures give problems to render
              Vray can manage bigger textures...but sometimes do run into trouble when the model gets bigger. So id say 1250x1250 is probably quite safe

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              • T Offline
                trillium
                last edited by 30 Jun 2009, 04:44

                hi silver shadow, thank you so so much for all your great inspiring works! i just stumbled upon your eye candy posts(WOW!!!!) and then this one!! not sure if you are still check this post but i have a question for you- how did you do the cascade water feature in the first project? thank you so much again for all your previous tutorials. i just started SU and i'm already so inspired by people like you!!!!!!!! β˜€

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                • B Offline
                  bahri
                  last edited by 19 Jul 2009, 11:05

                  wow very good job
                  its pleasure to ur work...
                  should i call U Mr.Perfecto

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                  • R Offline
                    remon_v
                    last edited by 20 Jul 2009, 14:23

                    I'm trying to get a nice reed texture like yours in the model, so I downloaded it from cgtextures. here's a quick try

                    http://i22.photobucket.com/albums/b336/remon_v/1-1.jpg

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                    • T Offline
                      trillium
                      last edited by 29 Jul 2009, 06:13

                      hi silvershadow, thank you sooo much for all your amazing works and great tutorials on so many of your threads!!! i wonder if you could share with us some tips on how you did the forground sandy beach and background images in photoshop. they look so seamless!!! i felt the same when i saw freeagent's bush lodge with the dry grassland foreground. you guys inspire me to learn more about post processing! thanks again! β˜€

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                      • S Offline
                        silver_shadow
                        last edited by 29 Jul 2009, 07:08

                        thanx, sorry for the missing images. (Stupid photo bucket errors)
                        The thing i sometimes do and usually work well is say for the sand or grass, render your model with a flat color, like sandish for sand or greenish for grass. Then in photoshop drop a image over that grass or sand, and say it should be overlay or any of those that suit your needs. and use an eraser to control areas.

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                        • T Offline
                          trillium
                          last edited by 29 Jul 2009, 12:15

                          thank u !! β˜€

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                          • C Offline
                            chango70
                            last edited by 31 Jul 2009, 08:14

                            The original images have been deleted by photobucket.

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                            • P Offline
                              pibuz
                              last edited by 31 Jul 2009, 14:45

                              that's true.... 😞 😞 😞 😞

                              I WANNA SEE THEM!!!!!

                              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                              • EscapeArtistE Offline
                                EscapeArtist
                                last edited by 3 Aug 2009, 04:11

                                @chango70 said:

                                The original images have been deleted by photobucket.

                                Bandwidth Exceeded.

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                                • S Offline
                                  silver_shadow
                                  last edited by 3 Aug 2009, 06:38

                                  fixed πŸ˜„

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                                  • C Offline
                                    chocolate_fou
                                    last edited by 4 Aug 2009, 03:44

                                    these are really cool renders.great work silver shadow..by the way, i'm new here.just admiring your works.i hope someday i could also do stuffs the way you do. keep it up!!!

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                                    • S Offline
                                      silver_shadow
                                      last edited by 6 Aug 2009, 09:58

                                      sorry for the issues on photobucket

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                                      • A Offline
                                        arjun_samar
                                        last edited by 7 Aug 2009, 23:54

                                        hi sir, im just new to su just download it yesterday and v-ray,, your renders are superb!!!!

                                        did you model the 3d trees? and 3dcars? in my guess, i those are the most hardest thing to model...

                                        thanks in advance...

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                                        • T Offline
                                          torring
                                          last edited by 9 Aug 2009, 13:24

                                          Nice dude, very inspiring works..... thanks for sharing.

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