Some new Renders..
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wow
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@crazy eyes said:
Hi,
Just a kinda unrelated question.
Are you self taught in SU and v-ray?
I want to improve my skill level and want to know how to go about doing that.Cheers
I'm with crazy eyes.....
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@silver_shadow said:
I am doing now su for 4 years and vray for about 2 years. Self taught. Me and Free agent used to work together and we helped each other to get into sketchup and vray. Sketchup is easy to learn and a lot of plugins helps you to do better models in quicker time. Thats what makes su so great. Vray is kind of a steep learning curve, but once you kinda know how to use it, you can use it in other platforms too. The interface is the same in other applications. So its a good thing to learn it. You can contact me if you need help, and ill help and support where i can. In modeling or in vray.
Gee that is a generous offer, Jacques. I might even do that.....
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By the way, georgous kid, Free Agent!!! reminds me of my little angel a few years ago... [yes, with the cow in the back ground as well!!!]
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Amazing stuff.
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Hello, that's awesome
With what renderprogram did you rendered it?Fred
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@utiler said:
By the way, georgous kid, Free Agent!!! reminds me of my little angel a few years ago... [yes, with the cow in the back ground as well!!!]
thank you, my little monster ... they grow up so quick
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silver, these are beautiful. U always blow me away with the scale of your projects and amount of details that go into them. Bravo, my friend. And my I apologize if this is a repeat question, by may I ask where you got those trees? Keep it up man, we all love seeing your work.
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@unknownuser said:
@utiler said:
By the way, georgous kid, Free Agent!!! reminds me of my little angel a few years ago... [yes, with the cow in the back ground as well!!!]
thank you, my little monster ... they grow up so quick
sure do.
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Such a FAN
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@unknownuser said:
OMG!!!such a realistic pics with Su,can't belive it!
Mr.Sylver Shadow,can you tell us how you make a roof with fur in the last pics?I really like it! -
the roof was build as a single plane, then used joint push pull to give it depth.
Then i just dumped a projected texture over it, used these ones from this sitehttp://www.cgtextures.com/texview.php?id=7528&PHPSESSID=8c15e745d9e197588c9c3888de8869cb
and then for the edge i photoshopped it really quickly using a stamp tool with a round pointy brush for a brush stamp.
That was pretty much that.
Luckily it did not deform the texture too much when i did the projected texture. -
thanks you for quick tut,it's very helpful for me
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all rendder are verry nice, also trees are excelent silver!!!! from where did you got 3d ones ( not 2d palms...)
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I have no words to tell you, incredible, very nice job...
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I think I already said it, but the way you blend people in the renders is absolutely in-cre-di-ble. Wish I had the time to do the research for the perfect image each time!!!
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Amazing and inspiring renders!!!
Yourself and Freeagent are setting the benchmark higher every time!
I always use yours and freeagent's images as a reference when tying
to do my exterior shotsSilly question but how does sketchup handle such a large model with textures?
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Hi there, thanx, not too many textures were used creating these renders. To be honest sketchup can take a nice punch on poly, but do suffer on the texture side and makes it really slow as your model gets bigger. The first model, with the weird columns were giving problems on the rendering side so i got more ram for my 32 bit machine, and it held up ok for the renderings. I do not have that powerful machine at the office neither at home, (office = quad core with 4 gig ram 32 bit windows. Home 3.4 core due pro with 2 gig ram) But there is always a fear...is this model too big, will it render, what if it does not render, what do i change. I usually go back to my textures and export them to a file, and then check for abnormal size and dimension, and change that first and try again till it do render.
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Hi Silvershadow,
Thanks for the quick reply, one more silly question;
what would you consider too large for a texture or
what is your average size?also did you happen to do the rendering for a winery project
in Sommerset West called False Bay Vineyards? -
No sorry didn't do that project
I usually use 1250x1250 as a max size texture, if my textures give problems to render
Vray can manage bigger textures...but sometimes do run into trouble when the model gets bigger. So id say 1250x1250 is probably quite safe
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