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    You Decide Competition!

    Scheduled Pinned Locked Moved SketchyPhysics
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    • M Offline
      MrPlanet
      last edited by

      Wacov made one for me, its not exactly what you want but....

      if getVar("two")==0;
      
      setVar("repeat",1);
      setVar("time",0);
      	
      elsif getVar("repeat")==1;
      
      setVar("time",frame+350);
      setVar("repeat",0);
      
      end;
      
      
      if frame>getVar("time") && getVar("time")>300;
      
      #What you want goes here
      ;
      
      end
      

      I reject your reality and substitute my own.

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      • B Offline
        BTM
        last edited by

        D'oh! ( In a Hommer Simpson voice)

        I forgot you could use 'frame' πŸ˜† I was trying to do it all using onTick, which wasn't working out too well πŸ˜‰

        ...Now I have a slightly newer problem. Since 'frame' is a dynamic variable, and changes constantly, the script I've been trying to get working won't work.

        if key("space")==1 then setVar("timer",frame+10);else setVar("timer",0);end;
        
        if frame>=getVar("timer") and key("space")==1 then setVar("go",1);else setVar("go",0);end;
        

        ... Basically, I need to find a way to get the frame from when key("space") is first pressed. πŸ˜•

        UPDATE: I found a work-around, it doesn't work exactly as expected, but I think it's better πŸ˜†
        ... Just wait 'till I'm done πŸ˜‰

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        • W Offline
          Wacov
          last edited by

          You guys are finally catching up with the scripting! πŸ˜† BTM, I look forward to seeing your game.

          Oh, and, off topic, I just thought of a way to make a controllable oscillator. Should be ready soon!

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • W Offline
            Wacov
            last edited by

            Chris, how are you managing to hide and unhide components using script? There are parts of the script you made that I understand, and parts I don't, but it seems the crucial thing is the 'ent.hidden'. The 'ent' is a variable, but I can't find the point where it was created, nor where it was assigned to any specific item. So, how can I assign variables to components? (With the purpose of hiding/unhiding them on command)

            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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            • B Offline
              BTM
              last edited by

              That must be some of the sketchup ruby API scripting he used. You can find at the sketchup website. Here's another example of using the sketchup API:

              if slider("foo")>=0.7 then UI.messagebox ('why do that!?');else slider("foo");end;
              -NOTE: be prepared to have to force quit/ quit sketchup if you use that code. πŸ˜†

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              • C Offline
                CPhillips
                last edited by

                @wacov said:

                Chris, how are you managing to hide and unhide components using script? There are parts of the script you made that I understand, and parts I don't, but it seems the crucial thing is the 'ent.hidden'. The 'ent' is a variable, but I can't find the point where it was created, nor where it was assigned to any specific item. So, how can I assign variables to components? (With the purpose of hiding/unhiding them on command)

                The code looks like this:

                
                        for ent in $curEvalGroup.definition.entities
                            if ent.definition.name == name+("%02d"%frame)
                                ent.hidden = false
                            else
                                ent.hidden = true
                            end
                        end
                
                

                First is this:

                $curEvalGroup.definition.entities
                

                Without going into details, this amounts to a list of every group inside the hero characters group.

                for ent in $curEvalGroup.definition.entities
                
                

                This means set to be for every entity (groups in this case) inside the character set variable "ent" to be
                that group and then...

                if ent.definition.name == name+("%02d"%frame)
                

                If the "ent" has a certain name then hide or unhide.

                ent.hidden=true 
                
                

                Remember "ent" is a Sketchup group and this is how you hide a group using Ruby.

                A simpler example:

                
                if(frame==100)
                   $curEvalGroup.hidden=true
                elsif(frame==200)
                   $curEvalGroup.hidden=false
                end
                
                

                This will hide the object at frame 100 and show it again at frame 200

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                • W Offline
                  Wacov
                  last edited by

                  Okay... that will be useful, but now I'm wondering how you changed the evaluation group to something outside the group it was written in πŸ˜„

                  Is that what the first part of the script is for?

                  Also, is it possible to change the default SU material of an object using script? Like when you paint a group, any surfaces within with the default paint will change.

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • B Offline
                    BTM
                    last edited by

                    You can do that through styles, or when using the paint bucket on a default coloured face, hold shift.

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                    • W Offline
                      Wacov
                      last edited by

                      No, it has to be through script. There must be a way, because plugins are able to change the material...

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • C Offline
                        CPhillips
                        last edited by

                        @wacov said:

                        Okay... that will be useful, but now I'm wondering how you changed the evaluation group to something outside the group it was written in πŸ˜„

                        Is that what the first part of the script is for?

                        Also, is it possible to change the default SU material of an object using script? Like when you paint a group, any surfaces within with the default paint will change.

                        I dont know what you mean. I didnt exactly change the evaluation group. "$curEvalGroup" is the group that the code is running on.

                        You know how you can make one object in SU and make it a component then copy it. Now when you edit one all of them change. That is because there is one object "definition" and 0 or more "instances" of that object. Every group is actually a instance.

                        $curEvalGroup.definition.entities
                        

                        Given an instance ($curEvalGroup) get its definition and then get the entities in that definition.

                        The first part of the script just gets the x,y,z location of the body.

                        BTW "$" means global varible in Ruby. You can use the $curEvalGroup but do not and I mean do not try to make new ones. You could mess things up pretty easy.

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                        • H Offline
                          hobbnob
                          last edited by

                          physicsguy you didnt' tell me your challenge decision. i'm using the default option that i decided on a few weeks ago in case of such an event. in future all group decisions for the sp challenges are banned.

                          My WIP Thread:Here

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                          • B Offline
                            BTM
                            last edited by

                            ...Just pick whatever one was voted for the most on the other thread. I'd say that would be the best solution.

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                            • H Offline
                              hobbnob
                              last edited by

                              he'd created loads of polls and voting places dotted around, theres no way i'm goign through all of that, i might as well tell you now, the next challenge will be for a motorcycle.

                              My WIP Thread:Here

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                              • B Offline
                                BTM
                                last edited by

                                😐 That's pretty basic and simple...
                                ... I'd still go for animated character. I'd already started, thinking it was the probable topic, as it seems to be on the top of the forum poll, and the only other poll I could find is one on the warehouse; but that wouldn't change it still.

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                                • P Offline
                                  Physicsguy1
                                  last edited by

                                  What The?!!!!!!!!!???????? its an animated character, now give them what they voted for. motorcycle is too relevant to the desert vehicle. we don't need another vehicle

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                                  • P Offline
                                    pr0
                                    last edited by

                                    hey guys, what about something like transformable architecture. i don't know if this will be too difficult to pull off, but its worth a try.

                                    here are some links πŸ˜„

                                    http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_1.gif

                                    http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_2.jpg

                                    http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_3.gif

                                    http://i.treehugger.com/images/2007/10/24/chuck28.jpg

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