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    You Decide Competition!

    Scheduled Pinned Locked Moved SketchyPhysics
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    • H Offline
      hobbnob
      last edited by

      it's saturday, and physicsguy hasn't reached a conclusion. you need to do so quickly or i will have to decide myself. next time, choose the subject on your own to avoid these things

      My WIP Thread:Here

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      • C Offline
        CPhillips
        last edited by

        Nice model Physicsguy! Clever use of 3d to make a 2d game.

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        • B Offline
          BTM
          last edited by

          I've been trying to make a code that sets a variable to 1 when a key is pressed, but after __ frames will set it back to 0, whether the key is pressed or not. It's just not working so far though πŸ˜’.

          ... Anyone got any ideas?

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          • M Offline
            MrPlanet
            last edited by

            Wacov made one for me, its not exactly what you want but....

            if getVar("two")==0;
            
            setVar("repeat",1);
            setVar("time",0);
            	
            elsif getVar("repeat")==1;
            
            setVar("time",frame+350);
            setVar("repeat",0);
            
            end;
            
            
            if frame>getVar("time") && getVar("time")>300;
            
            #What you want goes here
            ;
            
            end
            

            I reject your reality and substitute my own.

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            • B Offline
              BTM
              last edited by

              D'oh! ( In a Hommer Simpson voice)

              I forgot you could use 'frame' πŸ˜† I was trying to do it all using onTick, which wasn't working out too well πŸ˜‰

              ...Now I have a slightly newer problem. Since 'frame' is a dynamic variable, and changes constantly, the script I've been trying to get working won't work.

              if key("space")==1 then setVar("timer",frame+10);else setVar("timer",0);end;
              
              if frame>=getVar("timer") and key("space")==1 then setVar("go",1);else setVar("go",0);end;
              

              ... Basically, I need to find a way to get the frame from when key("space") is first pressed. πŸ˜•

              UPDATE: I found a work-around, it doesn't work exactly as expected, but I think it's better πŸ˜†
              ... Just wait 'till I'm done πŸ˜‰

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              • W Offline
                Wacov
                last edited by

                You guys are finally catching up with the scripting! πŸ˜† BTM, I look forward to seeing your game.

                Oh, and, off topic, I just thought of a way to make a controllable oscillator. Should be ready soon!

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • W Offline
                  Wacov
                  last edited by

                  Chris, how are you managing to hide and unhide components using script? There are parts of the script you made that I understand, and parts I don't, but it seems the crucial thing is the 'ent.hidden'. The 'ent' is a variable, but I can't find the point where it was created, nor where it was assigned to any specific item. So, how can I assign variables to components? (With the purpose of hiding/unhiding them on command)

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • B Offline
                    BTM
                    last edited by

                    That must be some of the sketchup ruby API scripting he used. You can find at the sketchup website. Here's another example of using the sketchup API:

                    if slider("foo")>=0.7 then UI.messagebox ('why do that!?');else slider("foo");end;
                    -NOTE: be prepared to have to force quit/ quit sketchup if you use that code. πŸ˜†

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                    • C Offline
                      CPhillips
                      last edited by

                      @wacov said:

                      Chris, how are you managing to hide and unhide components using script? There are parts of the script you made that I understand, and parts I don't, but it seems the crucial thing is the 'ent.hidden'. The 'ent' is a variable, but I can't find the point where it was created, nor where it was assigned to any specific item. So, how can I assign variables to components? (With the purpose of hiding/unhiding them on command)

                      The code looks like this:

                      
                              for ent in $curEvalGroup.definition.entities
                                  if ent.definition.name == name+("%02d"%frame)
                                      ent.hidden = false
                                  else
                                      ent.hidden = true
                                  end
                              end
                      
                      

                      First is this:

                      $curEvalGroup.definition.entities
                      

                      Without going into details, this amounts to a list of every group inside the hero characters group.

                      for ent in $curEvalGroup.definition.entities
                      
                      

                      This means set to be for every entity (groups in this case) inside the character set variable "ent" to be
                      that group and then...

                      if ent.definition.name == name+("%02d"%frame)
                      

                      If the "ent" has a certain name then hide or unhide.

                      ent.hidden=true 
                      
                      

                      Remember "ent" is a Sketchup group and this is how you hide a group using Ruby.

                      A simpler example:

                      
                      if(frame==100)
                         $curEvalGroup.hidden=true
                      elsif(frame==200)
                         $curEvalGroup.hidden=false
                      end
                      
                      

                      This will hide the object at frame 100 and show it again at frame 200

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                      • W Offline
                        Wacov
                        last edited by

                        Okay... that will be useful, but now I'm wondering how you changed the evaluation group to something outside the group it was written in πŸ˜„

                        Is that what the first part of the script is for?

                        Also, is it possible to change the default SU material of an object using script? Like when you paint a group, any surfaces within with the default paint will change.

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • B Offline
                          BTM
                          last edited by

                          You can do that through styles, or when using the paint bucket on a default coloured face, hold shift.

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                          • W Offline
                            Wacov
                            last edited by

                            No, it has to be through script. There must be a way, because plugins are able to change the material...

                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                            • C Offline
                              CPhillips
                              last edited by

                              @wacov said:

                              Okay... that will be useful, but now I'm wondering how you changed the evaluation group to something outside the group it was written in πŸ˜„

                              Is that what the first part of the script is for?

                              Also, is it possible to change the default SU material of an object using script? Like when you paint a group, any surfaces within with the default paint will change.

                              I dont know what you mean. I didnt exactly change the evaluation group. "$curEvalGroup" is the group that the code is running on.

                              You know how you can make one object in SU and make it a component then copy it. Now when you edit one all of them change. That is because there is one object "definition" and 0 or more "instances" of that object. Every group is actually a instance.

                              $curEvalGroup.definition.entities
                              

                              Given an instance ($curEvalGroup) get its definition and then get the entities in that definition.

                              The first part of the script just gets the x,y,z location of the body.

                              BTW "$" means global varible in Ruby. You can use the $curEvalGroup but do not and I mean do not try to make new ones. You could mess things up pretty easy.

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                              • H Offline
                                hobbnob
                                last edited by

                                physicsguy you didnt' tell me your challenge decision. i'm using the default option that i decided on a few weeks ago in case of such an event. in future all group decisions for the sp challenges are banned.

                                My WIP Thread:Here

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                                • B Offline
                                  BTM
                                  last edited by

                                  ...Just pick whatever one was voted for the most on the other thread. I'd say that would be the best solution.

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                                  • H Offline
                                    hobbnob
                                    last edited by

                                    he'd created loads of polls and voting places dotted around, theres no way i'm goign through all of that, i might as well tell you now, the next challenge will be for a motorcycle.

                                    My WIP Thread:Here

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                                    • B Offline
                                      BTM
                                      last edited by

                                      😐 That's pretty basic and simple...
                                      ... I'd still go for animated character. I'd already started, thinking it was the probable topic, as it seems to be on the top of the forum poll, and the only other poll I could find is one on the warehouse; but that wouldn't change it still.

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                                      • P Offline
                                        Physicsguy1
                                        last edited by

                                        What The?!!!!!!!!!???????? its an animated character, now give them what they voted for. motorcycle is too relevant to the desert vehicle. we don't need another vehicle

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                                        • P Offline
                                          pr0
                                          last edited by

                                          hey guys, what about something like transformable architecture. i don't know if this will be too difficult to pull off, but its worth a try.

                                          here are some links πŸ˜„

                                          http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_1.gif

                                          http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_2.jpg

                                          http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_3.gif

                                          http://i.treehugger.com/images/2007/10/24/chuck28.jpg

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