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    You Decide Competition!

    Scheduled Pinned Locked Moved SketchyPhysics
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    • M Offline
      MrPlanet
      last edited by

      @unknownuser said:

      Note: posted, not made.
      [attachment=0:29d1zqy3]<!-- ia0 -->Canyon4.jpg<!-- ia0 -->[/attachment:29d1zqy3]

      MAN, is that seriously your car? GREAT CAR! πŸ˜„

      I reject your reality and substitute my own.

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      • M Offline
        MrPlanet
        last edited by

        ~Anyway, i've made a mario type game with SP2, used physical gears and ran too slow.

        I reject your reality and substitute my own.

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        • P Offline
          Physicsguy1
          last edited by

          Sounds Nice. I have one on my computer that features a full level will all the secret piping and a mushroom that gives health. It's only 600KB, so i might build a whole 10-level game out of it. For Chris: testsetAnimation('anim',frame/30%10) won't work. tried using it alone without any movements, it was just intended to be just a plain animation.

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          • B Offline
            BTM
            last edited by

            I managed to make a walking robot that swings it's arms when walking, but the punch button will still work perfectly anyways, even if it's walking.
            You never realize how complex it is until it's near-completion...
            It will still walk fine without the ball & motor, but it enables it to walk backwards, and a bit faster: it also works as a shock absorber.

            These pictures are from a slightly earlier version, I've now added the ability to shoot a lazer out of it's eye 😎

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            • C Offline
              CPhillips
              last edited by

              Wow! Sounds cool. Look forward to seeing it.

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              • C Offline
                CPhillips
                last edited by

                @unknownuser said:

                Anyway, I have a sprite that does work, but doesn't do anything other than run, run in place, and run backwards. use a joystick. A is jump. Feel free to edit it and post it on the warehouse, because this model was intended to be a building set for my contest. If you wanted to know the contest ends on the first of june.

                Nice start.

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                • P Offline
                  Physicsguy1
                  last edited by

                  I tried setting it to stand in place and jump without running, but i had trails of emitted objects that i don't want. I don't exactly get it. could you help me with it? try moving the white box while running. Some extra trails will appear, but i can't get rid of them.


                  mariosprite.skp

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                  • P Offline
                    Physicsguy1
                    last edited by

                    I think it has something to do with other emitters. Look at this file. In the beginning, there is a [?] box. hit it, and grab the mushroom that appears. you will have a trail of objects following you. The mushroom was actually an emitter emitting the image. There also is another way to get the trails. Go down the pipe at the beginning of the level, and walk through the purple box and find your way up to the machine gun. press "B" when you are near the machine gun to fire. I'm not sure what is going on, but i can tell that it is linked to other emitters.


                    rpg.skp

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                    • H Offline
                      hobbnob
                      last edited by

                      it's saturday, and physicsguy hasn't reached a conclusion. you need to do so quickly or i will have to decide myself. next time, choose the subject on your own to avoid these things

                      My WIP Thread:Here

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                      • C Offline
                        CPhillips
                        last edited by

                        Nice model Physicsguy! Clever use of 3d to make a 2d game.

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                        • B Offline
                          BTM
                          last edited by

                          I've been trying to make a code that sets a variable to 1 when a key is pressed, but after __ frames will set it back to 0, whether the key is pressed or not. It's just not working so far though πŸ˜’.

                          ... Anyone got any ideas?

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                          • M Offline
                            MrPlanet
                            last edited by

                            Wacov made one for me, its not exactly what you want but....

                            if getVar("two")==0;
                            
                            setVar("repeat",1);
                            setVar("time",0);
                            	
                            elsif getVar("repeat")==1;
                            
                            setVar("time",frame+350);
                            setVar("repeat",0);
                            
                            end;
                            
                            
                            if frame>getVar("time") && getVar("time")>300;
                            
                            #What you want goes here
                            ;
                            
                            end
                            

                            I reject your reality and substitute my own.

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                            • B Offline
                              BTM
                              last edited by

                              D'oh! ( In a Hommer Simpson voice)

                              I forgot you could use 'frame' πŸ˜† I was trying to do it all using onTick, which wasn't working out too well πŸ˜‰

                              ...Now I have a slightly newer problem. Since 'frame' is a dynamic variable, and changes constantly, the script I've been trying to get working won't work.

                              if key("space")==1 then setVar("timer",frame+10);else setVar("timer",0);end;
                              
                              if frame>=getVar("timer") and key("space")==1 then setVar("go",1);else setVar("go",0);end;
                              

                              ... Basically, I need to find a way to get the frame from when key("space") is first pressed. πŸ˜•

                              UPDATE: I found a work-around, it doesn't work exactly as expected, but I think it's better πŸ˜†
                              ... Just wait 'till I'm done πŸ˜‰

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                              • W Offline
                                Wacov
                                last edited by

                                You guys are finally catching up with the scripting! πŸ˜† BTM, I look forward to seeing your game.

                                Oh, and, off topic, I just thought of a way to make a controllable oscillator. Should be ready soon!

                                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                • W Offline
                                  Wacov
                                  last edited by

                                  Chris, how are you managing to hide and unhide components using script? There are parts of the script you made that I understand, and parts I don't, but it seems the crucial thing is the 'ent.hidden'. The 'ent' is a variable, but I can't find the point where it was created, nor where it was assigned to any specific item. So, how can I assign variables to components? (With the purpose of hiding/unhiding them on command)

                                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                  • B Offline
                                    BTM
                                    last edited by

                                    That must be some of the sketchup ruby API scripting he used. You can find at the sketchup website. Here's another example of using the sketchup API:

                                    if slider("foo")>=0.7 then UI.messagebox ('why do that!?');else slider("foo");end;
                                    -NOTE: be prepared to have to force quit/ quit sketchup if you use that code. πŸ˜†

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @wacov said:

                                      Chris, how are you managing to hide and unhide components using script? There are parts of the script you made that I understand, and parts I don't, but it seems the crucial thing is the 'ent.hidden'. The 'ent' is a variable, but I can't find the point where it was created, nor where it was assigned to any specific item. So, how can I assign variables to components? (With the purpose of hiding/unhiding them on command)

                                      The code looks like this:

                                      
                                              for ent in $curEvalGroup.definition.entities
                                                  if ent.definition.name == name+("%02d"%frame)
                                                      ent.hidden = false
                                                  else
                                                      ent.hidden = true
                                                  end
                                              end
                                      
                                      

                                      First is this:

                                      $curEvalGroup.definition.entities
                                      

                                      Without going into details, this amounts to a list of every group inside the hero characters group.

                                      for ent in $curEvalGroup.definition.entities
                                      
                                      

                                      This means set to be for every entity (groups in this case) inside the character set variable "ent" to be
                                      that group and then...

                                      if ent.definition.name == name+("%02d"%frame)
                                      

                                      If the "ent" has a certain name then hide or unhide.

                                      ent.hidden=true 
                                      
                                      

                                      Remember "ent" is a Sketchup group and this is how you hide a group using Ruby.

                                      A simpler example:

                                      
                                      if(frame==100)
                                         $curEvalGroup.hidden=true
                                      elsif(frame==200)
                                         $curEvalGroup.hidden=false
                                      end
                                      
                                      

                                      This will hide the object at frame 100 and show it again at frame 200

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                                      • W Offline
                                        Wacov
                                        last edited by

                                        Okay... that will be useful, but now I'm wondering how you changed the evaluation group to something outside the group it was written in πŸ˜„

                                        Is that what the first part of the script is for?

                                        Also, is it possible to change the default SU material of an object using script? Like when you paint a group, any surfaces within with the default paint will change.

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                        • B Offline
                                          BTM
                                          last edited by

                                          You can do that through styles, or when using the paint bucket on a default coloured face, hold shift.

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                                          • W Offline
                                            Wacov
                                            last edited by

                                            No, it has to be through script. There must be a way, because plugins are able to change the material...

                                            http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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