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    Making a SketchUp tool - incorporating the mouse & keyboard

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    • B Offline
      BTM
      last edited by

      One problem i'm having is not knowing what to enter in the grayed in area. I thought that Pinchmover, the name of the class, would work, but it doesn't. What does?
      I put in a bunch of variables at the start, just incase I'll need them, so I won't forget what they are.

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Sketchup.active_model.select_tool Pinchmover.new

        And you will also need to move that to the bottom of the script. You can't instantiate the class until after it has been defined. Just put all your menu work at the bottom of the script.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Just the name of the class doesn't work, because with "tools" you are making special classes that Sketchup watches. So you have to tell sketchup to start your class as a tool.

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • B Offline
            BTM
            last edited by

            Okay πŸ‘
            Man, I've got a LOT to learn πŸ˜†

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            • B Offline
              BTM
              last edited by

              ` require "sketchup.rb"

              class Pinchmover
              
              	def activate
              	@model = Sketchup.active_model
              	@ent = @model.entities
              	@view = @model.active_view
              	@slct = @model.selection
              	@slct.clear
              	end
              
              	def onLButtonUp(flags, x, y, view)
              	ip = view.inputpoint x,y
              	pt = ip.position
              	pt2 = Geom::Point3d.new pt
              	@cpoint = @ent.add_cpoint pt2
              	end
              
              end
              

              plugins_menu = UI.menu("Plugins")
              item = plugins_menu.add_item("Pinch Mover") {
              Sketchup.active_model.select_tool Pinchmover.new
              }`

              I like mouse interaction and inferencing better than a dumb little inputbox πŸ’š
              ... Now to get it to make only ONE cont.point ...
              ... And THEN a way to select an endpoint for the tool to use as the centerpoint of the pinch πŸ˜’

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              • B Offline
                BTM
                last edited by

                ; But now I think I know how to tackle both issues at once 😎

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Hey, that's great! Its adding the construction point really well. Once its added, you have its position so you know where the pinch is going to. The second cpoint should indicate the vertex to be used.

                  I agree, you have to figure out those things, so I'm interested to hear how you do it!

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    That works great! You have two separate points defined and stored for later use. Perfect. Now you have to decide how you want your script to move forward. Does it just begin automatically once the 2nd construction point is set? Or does it pop up a radius input box immediately after the 2nd point is added. Or does it just sit there until the user hits enter? Once they hit enter then it beings running. etc.

                    So far so good. You've gotten past much of the mouse implementation. Now its on to transformations! WooHoo!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • B Offline
                      BTM
                      last edited by

                      **` require "sketchup.rb"

                      class Pinchmover
                      
                      	def activate
                      	
                      	@model = Sketchup.active_model
                      	@ent = @model.entities
                      	@view = @model.active_view
                      	@slct = @model.selection
                      	@ip = Sketchup::InputPoint.new
                      	@slct.clear
                      	@first = 0
                      	@second = 0
                      	end
                      
                      	def onLButtonUp(flags, x, y, view)
                      	
                      		if @first == 0
                      		ip1 = view.inputpoint x,y
                      		pt1 = ip1.position
                      		pt2 = Geom::Point3d.new pt1
                      		@cpoint = @ent.add_cpoint pt2
                      		@first = 1
                      		@second = 1
                      		
                      		elsif @second == 1
                      		ip2 = view.inputpoint x,y
                      		pt3 = ip2.position
                      		pt4 = Geom::Point3d.new pt3
                      		@cpoint2 = @ent.add_cpoint pt4
                      		@second = 2
                      		end
                      	end
                      	
                      	def onReturn(view) #Unnecessary, I just want to see if it's working.
                      	UI.messagebox @cpoint
                      	UI.messagebox @cpoint2
                      	end
                      end
                      

                      plugins_menu = UI.menu("Plugins")
                      item = plugins_menu.add_item("Pinch Mover") {
                      Sketchup.active_model.select_tool Pinchmover.new
                      }`**
                      πŸ˜„
                      ... So?

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                      • B Offline
                        BTM
                        last edited by

                        I edited that last post about 30 seconds ago, so that it would have different variables to repeat. I don't know if it'll help, but I thought it would be a good idea.

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          i don t know where to ask so i ll ask here...is there any chance to make a small code or plugin for deselecting a line or something else without zooming out and click away from model..
                          i was thinking to rewrite the esc key sketchup function (..if u are in a group or is selected a group by pressing esc the group is deselected or is closed )...i would like by hitting the esc key to deselect the selected geometry

                          Sorry for bad phrases πŸ˜„
                          Thanks!

                          Elisei

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            You can go ahead and start a new thread generally for questions like that... πŸ˜„

                            The answer is ctrl-t. Deselect is already built into SketchUp, and that is the default shortcut key. If it doesn't work, then you've probably mapped it to something else. Go re-map it to they key that you want.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • B Offline
                              BTM
                              last edited by

                              Well, first of all, the plugin would be easy. Unfortunately though, you'd have to add a shortcut key to cet plugin, because, as far as I know, plugins seem to work only when they are in use. Unless it's somehow possible with initialize. πŸ˜•

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                U re the MAN ..it works..
                                I asked some time ago and the answer was zooming out and click away..
                                Thanks for the tip..
                                Btw you are doing a great job with all these plugins ..Thanks for that too!

                                Elisei

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • B Offline
                                  BTM
                                  last edited by

                                  ... For me, shift alt a.

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                                  • B Offline
                                    BTM
                                    last edited by

                                    Okay. Here's my big issue, I knew I'd end up having.

                                    this is the part I added to the end of the elsif in onLButtonUp:
                                    prompts = ["Radius="] defaults = [ 0.0.to_l] list = [""] results = UI.inputbox prompts, defaults, list, "Please input desired radius." @rad= results

                                    Now, HOW can I go through all the active points in the model**(to see which ones are within the distance of @rad from @cpoint2 in the future)**? I can't use .typename, because endpoints aren't really entities, so I'm stuck.

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      This is what I use to iterate through a model for vertices.

                                      
                                      ents = Sketchup.active_model.active_entities
                                      verts = []
                                      
                                      ents.each do |e|
                                       if e.typename == "Edge"
                                        verts << e.start
                                        verts << e.end
                                       end
                                      end
                                      
                                      verts.uniq!
                                      

                                      That adds every start vert and every end vert to the array, then .uniq! removes all duplicates.

                                      Now you have an array of all vertices in an array. This is the transformation method you will need to use in this script:

                                      http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#transform_by_vectors

                                      There's lots of ways to transform things, but most of them transform one object at a time, which won't work for what your doing (I don't think it will at least). So this transform is cool because it does it all at once. What you need to create is an array of vectors that correspond to your array of vertices. The vector should be the vector that your vertex will move. Hope that helps with the next step,

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • B Offline
                                        BTM
                                        last edited by

                                        Ah, thanks for that! πŸ˜„ I don't see why google doesn't just add a method in entities for vertices (Or whatever they're called, points). Heck, they should have it so you can select them with the selection tool IMHO. Anyways, thanks again; I would have been ages trying to figure that out πŸ˜†

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @chris fullmer said:

                                          That adds every start vert and every end vert to the array, then .uniq! removes all duplicates.

                                          Have you ever used the Set class to keep track of objects? http://code.google.com/apis/sketchup/docs/ourdoc/set.html
                                          I haven't, but I have a feeling it could be useful for this as it's supposed to only allow unique objects in the list.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            Oh really? That's cool. I have used it once in a script, but I didn't realize it would not allow duplicates.

                                            I'm going to go read through that Class again. Sounds like it might be more helpful than I had realized. Thanks Thom,

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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