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    Nomeradona's Interior (update Mar'12)

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    • N Offline
      nomeradona
      last edited by

      @liam887 said:

      wow nice renderings I didnt know you could render like that in Podium cant wait to render my trek construction ship, well done on the SU/Render styling as well!

      .. now you know. ๐Ÿ˜„ but me myself was surprise actually how podium improved from 1.4.1

      visit my blog: http://www.nomeradona.blogspot.com

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      • N Offline
        nomeradona
        last edited by

        Here is a vray render image.. Pod:Eccletto

        http://farm3.static.flickr.com/2792/4063154757_c5262f39a4_b.jpg

        visit my blog: http://www.nomeradona.blogspot.com

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        • FrederikF Offline
          Frederik
          last edited by

          Although the floor material seem a little too shiny/reflective, it sure is a nice render... ๐Ÿ‘

          Cheers
          Kim Frederik

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          • K Offline
            kwistenbiebel
            last edited by

            Very nice Nomer.
            I love all the images in this thread. Tasteful, colourful and very skillful.
            Great job ๐Ÿ‘

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            • S Offline
              sepo
              last edited by

              Great image Nomer... ๐Ÿ‘ ๐Ÿ‘

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              • C Offline
                Click Draw
                last edited by

                Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!

                Cheers,
                Jeff

                Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                • N Offline
                  nomeradona
                  last edited by

                  @frederik said:

                  Although the floor material seem a little too shiny/reflective, it sure is a nice render... ๐Ÿ‘

                  thanks frederick. i think the specularity was brought more because of the affect specular by the rectangular lights. i think i could see that. thanks for pointing it. โ˜€

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • N Offline
                    nomeradona
                    last edited by

                    @kwistenbiebel said:

                    Very nice Nomer.
                    I love all the images in this thread. Tasteful, colourful and very skillful.
                    Great job ๐Ÿ‘

                    thanks christ.. im happy that the man which one of the icon in this field loved these images.

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      @sepo said:

                      Great image Nomer... ๐Ÿ‘ ๐Ÿ‘

                      thanks sid as always.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • N Offline
                        nomeradona
                        last edited by

                        @click draw said:

                        Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!
                        Cheers,
                        Jeff
                        hi jeff, its actually a bump. i used the normal map by bunkspeed (hypershot) on that particular scene... using normal map on the bump slot is much better than black and white bump based on my experience with both vray and hypershot. yeap indeed once you get the hang of vray, it will be pleasure, the quality and speed factor of this soft is there. remember the initial learning curve is a bit steep but once you conquered the initial slope the remaining is not that steep anymore. so goodluck jeff/

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • N Offline
                          nomeradona
                          last edited by

                          Another view of my Eccletto Pod

                          http://farm4.static.flickr.com/3509/4080415898_2c245b615a_b.jpg

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • R Offline
                            robert111
                            last edited by

                            very nice render nomeradona

                            can you explain how to make ( the style using lines with rendered ) with photoshop plz

                            thanks

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                            • N Offline
                              nomeradona
                              last edited by

                              robert.. here is the tutorial http://nomeradona.blogspot.com/2011/05/nomeradona-mixed-media-approachsketchup.html

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                ๐Ÿ˜ฎ

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • N Offline
                                  nomeradona
                                  last edited by

                                  Additional

                                  Tatami from Light up site.
                                  http://i1180.photobucket.com/albums/x410/adonan1/Japaneseinspired.jpg

                                  http://www.sketchupartists.org/wp-content/uploads/2011/05/render-2.jpg

                                  http://www.sketchupartists.org/wp-content/uploads/2011/05/render-3.jpg

                                  visit my blog: http://www.nomeradona.blogspot.com

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    On this perfectionistic environment, well it's perfect and peaceful. !
                                    Two notes,

                                    • these are probably your own paintings and they look more interesting to me than any render engine.
                                    • This shadow casting, there's some inconsistency on this, no, some unnatural phenomenon. Too blurred effect indicating that sun is near us. Too close...
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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      @michaliszissiou said:

                                      On this perfectionistic environment, well it's perfect and peaceful. !
                                      Two notes,

                                      • these are probably your own paintings and they look more interesting to me than any render engine.
                                      • This shadow casting, there's some inconsistency on this, no, some unnatural phenomenon. Too blurred effect indicating that sun is near us. Too close...

                                      thanks michalis.. no those paintings are not mine they are hai's a friend. I am not sure about how vray sun works. all i did was to increase a bit the size of the sun. But one thing i notice, when the object is far from the area where the shadow is being cast then its blurry. The further it is the more it becomes blurry.

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        Michalis, btw my paintings has evolved again into another direction. I am setlling with this using woman as generalized subject infusing "alibata" our pre-colonial script. I am using lots of architectural related material like sand, cement putty, coats that protect stell from rusting, waterproof materials to create texture.

                                        http://farm6.static.flickr.com/5027/5552105299_027503c0b7_z.jpg

                                        more of my work here. http://nomeradonaart.blogspot.com/p/my-art-gallery.html

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Nice!!!

                                          About renders: These are peaceful environments, I could live there. Though rather a chaos in my home LOL, dogs etc. But not really.
                                          You could try some SSS on this plant. And a smaller sun. Too blurred shadow casting from the sun tends to look a bit unnatural in some cases. An emitter could work, but I don't know much about vray. All my knowledge is about Cycles.

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            @michaliszissiou said:

                                            Nice!!!

                                            About renders: These are peaceful environments, I could live there. Though rather a chaos in my home LOL, dogs etc. But not really.
                                            You could try some SSS on this plant. And a smaller sun. Too blurred shadow casting from the sun tends to look a bit unnatural in some cases. An emitter could work, but I don't know much about vray. All my knowledge is about Cycles.

                                            in vray i think the sun size can make all those shadows sharper. A value of 1 means completely hard shadow. I think I used a value between 3-5 here. I think you are right with those plant. In vray double sided work as fine to give translucency. thanks for that.

                                            visit my blog: http://www.nomeradona.blogspot.com

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