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    Nomeradona's Interior (update Mar'12)

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    • C Offline
      Click Draw
      last edited by

      Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!

      Cheers,
      Jeff

      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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      • N Offline
        nomeradona
        last edited by

        @frederik said:

        Although the floor material seem a little too shiny/reflective, it sure is a nice render... ๐Ÿ‘

        thanks frederick. i think the specularity was brought more because of the affect specular by the rectangular lights. i think i could see that. thanks for pointing it. โ˜€

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          @kwistenbiebel said:

          Very nice Nomer.
          I love all the images in this thread. Tasteful, colourful and very skillful.
          Great job ๐Ÿ‘

          thanks christ.. im happy that the man which one of the icon in this field loved these images.

          visit my blog: http://www.nomeradona.blogspot.com

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          • N Offline
            nomeradona
            last edited by

            @sepo said:

            Great image Nomer... ๐Ÿ‘ ๐Ÿ‘

            thanks sid as always.

            visit my blog: http://www.nomeradona.blogspot.com

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            • N Offline
              nomeradona
              last edited by

              @click draw said:

              Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!
              Cheers,
              Jeff
              hi jeff, its actually a bump. i used the normal map by bunkspeed (hypershot) on that particular scene... using normal map on the bump slot is much better than black and white bump based on my experience with both vray and hypershot. yeap indeed once you get the hang of vray, it will be pleasure, the quality and speed factor of this soft is there. remember the initial learning curve is a bit steep but once you conquered the initial slope the remaining is not that steep anymore. so goodluck jeff/

              visit my blog: http://www.nomeradona.blogspot.com

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              • N Offline
                nomeradona
                last edited by

                Another view of my Eccletto Pod

                http://farm4.static.flickr.com/3509/4080415898_2c245b615a_b.jpg

                visit my blog: http://www.nomeradona.blogspot.com

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                • R Offline
                  robert111
                  last edited by

                  very nice render nomeradona

                  can you explain how to make ( the style using lines with rendered ) with photoshop plz

                  thanks

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                  • N Offline
                    nomeradona
                    last edited by

                    robert.. here is the tutorial http://nomeradona.blogspot.com/2011/05/nomeradona-mixed-media-approachsketchup.html

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      ๐Ÿ˜ฎ

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • N Offline
                        nomeradona
                        last edited by

                        Additional

                        Tatami from Light up site.
                        http://i1180.photobucket.com/albums/x410/adonan1/Japaneseinspired.jpg

                        http://www.sketchupartists.org/wp-content/uploads/2011/05/render-2.jpg

                        http://www.sketchupartists.org/wp-content/uploads/2011/05/render-3.jpg

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          On this perfectionistic environment, well it's perfect and peaceful. !
                          Two notes,

                          • these are probably your own paintings and they look more interesting to me than any render engine.
                          • This shadow casting, there's some inconsistency on this, no, some unnatural phenomenon. Too blurred effect indicating that sun is near us. Too close...
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                          • N Offline
                            nomeradona
                            last edited by

                            @michaliszissiou said:

                            On this perfectionistic environment, well it's perfect and peaceful. !
                            Two notes,

                            • these are probably your own paintings and they look more interesting to me than any render engine.
                            • This shadow casting, there's some inconsistency on this, no, some unnatural phenomenon. Too blurred effect indicating that sun is near us. Too close...

                            thanks michalis.. no those paintings are not mine they are hai's a friend. I am not sure about how vray sun works. all i did was to increase a bit the size of the sun. But one thing i notice, when the object is far from the area where the shadow is being cast then its blurry. The further it is the more it becomes blurry.

                            visit my blog: http://www.nomeradona.blogspot.com

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                            • N Offline
                              nomeradona
                              last edited by

                              Michalis, btw my paintings has evolved again into another direction. I am setlling with this using woman as generalized subject infusing "alibata" our pre-colonial script. I am using lots of architectural related material like sand, cement putty, coats that protect stell from rusting, waterproof materials to create texture.

                              http://farm6.static.flickr.com/5027/5552105299_027503c0b7_z.jpg

                              more of my work here. http://nomeradonaart.blogspot.com/p/my-art-gallery.html

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Nice!!!

                                About renders: These are peaceful environments, I could live there. Though rather a chaos in my home LOL, dogs etc. But not really.
                                You could try some SSS on this plant. And a smaller sun. Too blurred shadow casting from the sun tends to look a bit unnatural in some cases. An emitter could work, but I don't know much about vray. All my knowledge is about Cycles.

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                                • N Offline
                                  nomeradona
                                  last edited by

                                  @michaliszissiou said:

                                  Nice!!!

                                  About renders: These are peaceful environments, I could live there. Though rather a chaos in my home LOL, dogs etc. But not really.
                                  You could try some SSS on this plant. And a smaller sun. Too blurred shadow casting from the sun tends to look a bit unnatural in some cases. An emitter could work, but I don't know much about vray. All my knowledge is about Cycles.

                                  in vray i think the sun size can make all those shadows sharper. A value of 1 means completely hard shadow. I think I used a value between 3-5 here. I think you are right with those plant. In vray double sided work as fine to give translucency. thanks for that.

                                  visit my blog: http://www.nomeradona.blogspot.com

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    http://nomeradona.files.wordpress.com/2011/03/render-interior-done.jpg

                                    http://nomeradona.files.wordpress.com/2011/03/interior-3.jpg

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      more

                                      http://i188.photobucket.com/albums/z306/nomeradona/Rendered.jpg

                                      http://4.bp.blogspot.com/-hQybj_dhJGs/T1Cf98TjyYI/AAAAAAAACTw/KYTDbVPyBPM/s640/with+slats.jpg

                                      http://i188.photobucket.com/albums/z306/nomeradona/custom.jpg

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        a kitchen for ana

                                        http://i188.photobucket.com/albums/z306/nomeradona/nomeradonaforana.jpg

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • F Offline
                                          fymoro
                                          last edited by

                                          Super render, congrats, I come back to Saigon the 11th April, will contact you for a beer there, Cheers, Fred.

                                          http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                                          • stefanqS Offline
                                            stefanq
                                            last edited by

                                            Well done, Nomer! But why not IES lights?

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