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    How to avoid tiling.

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    • honoluludesktopH Offline
      honoluludesktop
      last edited by

      Am looking for any advice, and suggestions regarding how to avoid, or control tiling, especially with SU's materials.

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      • pilouP Offline
        pilou
        last edited by

        Maybe?
        take an image of the SU material and modify it for have a tilling pattern image
        Maybe this can help you πŸ˜’ (it's free) πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • Mike LuceyM Offline
          Mike Lucey
          last edited by

          This is an interesting read, http://research.microsoft.com/en-us/um/people/cohen/wangfinal.pdf.

          I imagine that modifying the 'tile' texture so that that it has 'even' light over the entire area might also help to eliminate the 'tiling' effect.

          Mike

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          • RichardR Offline
            Richard
            last edited by

            Mate you need generally to use bigger maps, tile repeats in small maps are near impossible to avoid. An almost consistant non varied material can work with small maps though you will then end up with unrealistic flat boring surfaces!

            One tip I can give is for testing! In PS I will work on a new or existing texture and set up an action;

            1. select all,
            2. copy merged,
            3. canvas size, percent, 400 / 400 origin from top left
            4. paste, move next to original,
            5. paste, move next to last, etc etc
            6. paste, move row down
            7. paste, move to next etc, etc

            I don't actually use paste but alt+move but for the explantation it's a bit more clear!

            then check for tiling

            new action; undo, undo, undo etc!

            Then make any changes and hit action 1 check for tiling and hit action 2. After the first these actions happen REALLY fast. You can set one up for differing common size maps - 512x512, 1024x1024, 2000x2000, 2048x2048, 2400x2400

            OR simply have an instance of SU open with a large plane and each time you make a change to the material save it and reload into SU - not actually as fast as the action option but does allow for a much larger repeat!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Thanks people! I will give them all a try.

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              • C Offline
                caddict
                last edited by

                thanks for the tips richard!

                pilou, have you used that mapzone? it looks amazing for producing custom realistic textures. if i had an extra 3 hours in very day, i might give it a try πŸ˜„

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                • pilouP Offline
                  pilou
                  last edited by

                  Sorry no, because that ask some training πŸ˜‰
                  And you must love Nodes πŸ˜„

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    I had a look but I can't figure out how it works. 😳
                    Maybe one day.

                    Gai...

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                    • EscapeArtistE Offline
                      EscapeArtist
                      last edited by

                      Ugh, nodes. I have yet to be able to make anything at all with nodes, I can't get my head around the logic.

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