How to avoid tiling.
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Am looking for any advice, and suggestions regarding how to avoid, or control tiling, especially with SU's materials.
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Maybe?
take an image of the SU material and modify it for have a tilling pattern image
Maybe this can help you (it's free) -
This is an interesting read, http://research.microsoft.com/en-us/um/people/cohen/wangfinal.pdf.
I imagine that modifying the 'tile' texture so that that it has 'even' light over the entire area might also help to eliminate the 'tiling' effect.
Mike
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Mate you need generally to use bigger maps, tile repeats in small maps are near impossible to avoid. An almost consistant non varied material can work with small maps though you will then end up with unrealistic flat boring surfaces!
One tip I can give is for testing! In PS I will work on a new or existing texture and set up an action;
- select all,
- copy merged,
- canvas size, percent, 400 / 400 origin from top left
- paste, move next to original,
- paste, move next to last, etc etc
- paste, move row down
- paste, move to next etc, etc
I don't actually use paste but alt+move but for the explantation it's a bit more clear!
then check for tiling
new action; undo, undo, undo etc!
Then make any changes and hit action 1 check for tiling and hit action 2. After the first these actions happen REALLY fast. You can set one up for differing common size maps - 512x512, 1024x1024, 2000x2000, 2048x2048, 2400x2400
OR simply have an instance of SU open with a large plane and each time you make a change to the material save it and reload into SU - not actually as fast as the action option but does allow for a much larger repeat!
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Thanks people! I will give them all a try.
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thanks for the tips richard!
pilou, have you used that mapzone? it looks amazing for producing custom realistic textures. if i had an extra 3 hours in very day, i might give it a try
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Sorry no, because that ask some training
And you must love Nodes -
I had a look but I can't figure out how it works.
Maybe one day. -
Ugh, nodes. I have yet to be able to make anything at all with nodes, I can't get my head around the logic.
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