BOX SELECTION - ruby request
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Ahh, actually deleting the geometry inside is a whole different tool. The discussion here has only been covering the idea of creatin a new selection tool. Fortunately for you, what you want already exists. Its called booltools.rb. Check it out.
Another way to do it manually would be to create your box and group it, move it in place, then right click on it and choose "intersect with model" and then delete what you don't want. But booltools will do that automatically for you.
Chris
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Just grouping and intersecting is not working, i wanted to erase all closed objects and / or lines within the box- and leave bigger surrounding faces intersecting the "bigbox" untouched.
A box selection-tool would be really helpful too, thats what i imagined first, too. Having a box, selecting line-clusters- then they get nicely blue and i can erase them all- or move or scale or whatever.
I think, the booltools is just a more direct way to group -> intersect -> erase, right?
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Yes, booltools is a more direct way to do the intersect with model actions.
So if you are still interested in a 3d selection tool, that should be do-able. a sphere might be too complex for now though,
Chris
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Thinking about this, bounding boxes always work on the x,y,z axis, right? So it won't work because the bounding box of a cube that is drawn off axis, will not actually match its faces.
Chris
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Make a virtual one out of the vertices?
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Nah, because if you add your 8 vertices to it, it will still align itself to the global axes, and not to the vertices. This is from the API
@unknownuser said:
Bounding boxes are three-dimensional boxes (eight corners), aligned with the global axes, that surround entities within your model
.Hmm, but thinking about it, components bounding boxes rotate with them. So is there a way to rotate a bounding box, or at least use a rotated component's bounding box for the selection testing? That might be promising.
Chris
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Nope, I just tested it. A rotated compenent appears to have a rotated bounding box, but that is just a visual thing. When you get the component.bounds, it is not rotated, it is still aligned to the world axes.
EDIT: Which just means that using .bounds won't work for this 3d selection box idea, but it should still be possible.
Chris
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Isn't there a
local_bounds
method? -
Not that I'm seeing in the API. That would sure be handy though!
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I remember it being mentioned in the initial SU API Blog of the SU7 announcement. Though not what it was related to.
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sure enough:
Measure your groups regardless of their transform
untransformed_bb = my_group.local_bounds
That should be interesting to play with. I've gotta get some sleep though.
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Only for groups it turns out. From the Docs:
@unknownuser said:
The local_bounds method returns the BoundingBox object that defines the size of the group in an untransformed state. Useful for determining the original width, height, and depth of a group regardless of its current position or scale. For components, you can get a similar result by checking my_instance.definition.bounds.
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... So, make a temporary group of the instance and get the local_bounds if that, then explode it back as it was...
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