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    BOX SELECTION - ruby request

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      So you want a selection tool that only looks at what is visible?

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • thomthomT Offline
        thomthom
        last edited by

        @chris fullmer said:

        So you want a selection tool that only looks at what is visible?

        I think he's asking for a 3D selection box. One that lies in 3D space, not in 2D over the viewport.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Hmm, that's an interesting idea. Seems like it would work.

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • thomthomT Offline
            thomthom
            last edited by

            How would you check if things are inside the selection box?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • H Offline
              harnstein
              last edited by

              @thomthom said:

              How would you check if things are inside the selection box?

              apply a transparent material and orbit around it πŸ˜‰

              still sketchin'

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I think he meant in the ruby script. That's a good question. I suppose define it as a bounding box and iterate through the model to determine what entities bounds lie within the selection bounding box.

                I suppose that could become time intensive always having to go through all the entities in the model like that. Should work though, right?

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • Dave RD Offline
                  Dave R
                  last edited by

                  As a work around I toggle the camera to Parallel Projection and choose an appropriate standard view. then the 2D selection box gets everything no matter how far from the camera it is.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

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                  • H Offline
                    harnstein
                    last edited by

                    @dave r said:

                    As a work around I toggle the camera to Parallel Projection and choose an appropriate standard view. then the 2D selection box gets everything no matter how far from the camera it is.

                    yep, i do that too, but how do you select different entities on different levels? i just wanted the opposite πŸ˜‰ not to select the far objects, only the near.

                    still sketchin'

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Yeah, but what if you DON'T want everything. You just want the first 15' of 100's of feet deep geometry. That is what I was thinking he meant.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @chris fullmer said:

                        I think he meant in the ruby script. That's a good question. I suppose define it as a bounding box and iterate through the model to determine what entities bounds lie within the selection bounding box.

                        I suppose that could become time intensive always having to go through all the entities in the model like that. Should work though, right?

                        Chris

                        I think so. I'm wondering if we could save some processing time and not check the entities inside groups/components, instead just using the group/component's boundingbox? Only checking the active entities.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Ahh true, and I think that could help immensely.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            @chris fullmer said:

                            Yeah, but what if you DON'T want everything. You just want the first 15' of 100's of feet deep geometry. That is what I was thinking he meant.

                            You have a point there.

                            But if you wear a hat... πŸ˜„

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              The temporary 'box' [group] you draw will have a 3D boundingbox [let's call it bigbox].
                              You then test for all model.active_entities that either have...
                              some part of their boundingbox within the bigbox - mimics right-drag, OR
                              their entire boundingbox within the bigbox - mimics left-drag...............

                              Easy-peasy...

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I was wondering if it was possible to just draw the selection box using a Tool class. Instead of using actual geometry?
                                But you can't draw faces, only lines right? So a dummy group with transparent material is maybe more usable? I just imagine that it's useful to see transparent faces of the selectionbox to visually see how it intersects the model...

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  I think you could define 3dpoints and use those to define the bounding box. And then visually represent it like Thom says in a tool draw method using view.draw GL_QUADS pts.

                                  I think the drawback there though is that I don't know if you can define the drawing color as partially transparent. So it would be a solid box.

                                  Maybe the actual geometry method is better?

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • H Offline
                                    harnstein
                                    last edited by

                                    @thomthom said:

                                    I just imagine that it's useful to see transparent faces of the selectionbox to visually see how it intersects the model...

                                    thats what i imagine, too. maybe could be a sphere too.
                                    so if some of you think about realizing this, could look like this:

                                    1. draw box / sphere
                                    2. group
                                    3. convert group to "bigbox"
                                    4. delete all entities within the box
                                    5. with message: "Do you want to keep the box? Y / N"

                                    so you can simply erase with the "3d-eraser" parts next to the erased area...

                                    still sketchin'

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Ahh, actually deleting the geometry inside is a whole different tool. The discussion here has only been covering the idea of creatin a new selection tool. Fortunately for you, what you want already exists. Its called booltools.rb. Check it out.

                                      Another way to do it manually would be to create your box and group it, move it in place, then right click on it and choose "intersect with model" and then delete what you don't want. But booltools will do that automatically for you.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • H Offline
                                        harnstein
                                        last edited by

                                        Just grouping and intersecting is not working, i wanted to erase all closed objects and / or lines within the box- and leave bigger surrounding faces intersecting the "bigbox" untouched.

                                        A box selection-tool would be really helpful too, thats what i imagined first, too. Having a box, selecting line-clusters- then they get nicely blue and i can erase them all- or move or scale or whatever.

                                        I think, the booltools is just a more direct way to group -> intersect -> erase, right?

                                        still sketchin'

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Yes, booltools is a more direct way to do the intersect with model actions.

                                          So if you are still interested in a 3d selection tool, that should be do-able. a sphere might be too complex for now though,

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            Thinking about this, bounding boxes always work on the x,y,z axis, right? So it won't work because the bounding box of a cube that is drawn off axis, will not actually match its faces.

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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