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    SiMpLe ScEnE (UPDATED)

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    • B Offline
      BTM
      last edited by

      it's not the wall I have a problem with, the wall is cool, I guess I just don't like the texture ๐Ÿ˜• Once again, that's just one person's opinion. It looks good, I'm just not fond of the look.

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      • S Offline
        stereofidelic
        last edited by

        Really nice ๐Ÿ‘

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        • K Offline
          kwistenbiebel
          last edited by

          Hi Teofas,
          Great looking images. Congrats ๐Ÿ‘ .
          Care to share how you set up the lighting in this scene?
          Is it HDR combined with a rectangular light?

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          • T Offline
            teofas
            last edited by

            thx for the comments and feedbacks guys,,,for the lightning i use the phisical camara but not HDRI...thx for passing by!

            http://www.spazioarquitectura.com

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            • holmes1977H Offline
              holmes1977
              last edited by

              You make me want to be a better renderer

              You also make me want to buy V-ray

              Really like your style

              Exaggeration makes a dull story better.

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              • DanielD Offline
                Daniel
                last edited by

                Fantastic work, Teofas. My only criticism is the composition in the second image; I thnk you should have pulled the camera back so that the top of the building isn't cropped off, and more foreground.

                My avatar is an anachronism.

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                • brodieB Offline
                  brodie
                  last edited by

                  Really great design and rendering. I'd 1/2 agree with whoever it was above that mentioned the context. It's obviously an urban building but it's shown by itself which seems a bit disjointed. However I'm not sure I personally mind that all that much - a bit of artistic license. I think the important thing is that you get a good idea of what the building will really look like. Appropriate context would be great but sometimes in a time crunch you have to prioritize. Hopefully your school critics will understand that.

                  I really love your sky! Any hints as to where you got those? Or did you make them? I love the subtlety of them. Gives me something to strive towards. Still looks realistic but doesn't detract from the building.

                  Is that a garage on the bottom left? It looks like you can see through it, yes?

                  -Brodie

                  steelblue http://www.steelbluellc.com

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                  • S Offline
                    steelers05
                    last edited by

                    These are beautiful teo, Im still amazed that someone has had so much success with the onyx trees in SU...did you wait till the end to plop them in the scene? and how much did they cripple SU? Great work man.

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                    • T Offline
                      teofas
                      last edited by

                      holmes: hey thx for the kind words bro!!

                      Daniel: your are totally right about the 2nd image, thx for notice it bro!

                      Brodie: thx for your observations bro,,the skys are from cgtextures but i modify the on the postpro in ps,,,and yes the garage is in the bottom left..about the proyect it is a 6 meters front so its kind small, and theres a tree in the middle, and the asignment was that we need to keep the tree in that place, so i use it for my interior design, i also made some interior renders, but they suck so i dont post them hehehe, i need to make this in short time, in fact all model, interior design, and renders in 1 day so it was crazy hehehe, ๐Ÿ˜•

                      steeler: onyx trees dont cripple SU at all,,as a matter of fact i have like 7 highpoly onyx trees on the scene plus bushes from onyx and some from 3dwarehose like the bamboo,,,but i dont recomend to use them on skp 7, cause it only can handdle like 4 trees, and in skp 6 i can use more than 20, i dont know why,,also dont use vray 1.5 cause takes for ever to render this kind of scene, so i use old versions, of skp6 and vray...i dont upgrade cause i foun the workflow between skp 6 and vray, its much, much better than skp7 and vray 1.5 witch i found terrible ๐Ÿ˜  ,,,thx for your reply bro!

                      sorry for my english....

                      http://www.spazioarquitectura.com

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                      • G Offline
                        GdBTM
                        last edited by

                        fantastic renders!

                        it's all modeled in SU? what render engine did you use?

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                        • C Offline
                          cadmunkey
                          last edited by

                          @unknownuser said:

                          fantastic renders!

                          it's all modeled in SU? what render engine did you use?

                          u serious, he only mentioned it around 25 times lol. Anyway, superb renders - the architecture kinda reminds me of a PC tower case, very cool.

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