Scifi Sketchup Modeling
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Here is some more work on the city model, its tempting to go overboard on the details but I cant if its to run smoothly in the game.
You can see it larger here (5000*3000px) on my blog. http://liam887.files.wordpress.com/2011/01/space-city-large-copy.jpg
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@dyl said:
Manga Studio is brilliant for comics. You can really tell that it's been designed for them from the ground up. It has tools for specifically for panelling up pages, letratone patterns, a whole section for lettering, special filters for speedlines I could go on. One of my favourites is the perspective ruler you can setup anchor points for one, two or three point perspective and get your tools to lock to them. Also, even though I still do most of my inking by hand, I think it's got the best inking tools of any digital program out there.
I have so may models I want to use as guides as painting over, is this compatible with manga studio working with layers as I normally would with photoshop? I know its for character modeling but how does it handle vehicles and environments?
This is my usual workflow http://liam887.wordpress.com/tutorials/ it relies less on drawing and more on utilizing the model for coloring, although the tutorial is very basic, a real finished piece would look something more like this http://liam887.files.wordpress.com/2010/07/image-499-copy.jpg although something like that takes ages and has nothing to do with sketchup, this would be a good example of sketchup workflow for vehicles and environments: http://liam887.files.wordpress.com/2010/07/final-shot1.jpg, most people think the batman car is a render but its just a paint job in photoshop.
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You're better off with Photoshop to be honest. Manga Studio is primarily a black and white platform it can do colour but in a much more limited way than PS. Cool stuff on your site btw.
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Probably stick with photoshop then it suits my needs, hopefully drawing will be more natural when/if my cintiq arrives!
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I know nobody asked me but I'll chime in anyway I like Corel Painter for painting, drawing, and inking... It's used very heavily in concept art for those things and I've used it for comics as well.
Best,
Jason. -
@jason_maranto said:
I know nobody asked me but I'll chime in anyway I like Corel Painter for painting, drawing, and inking... It's used very heavily in concept art for those things and I've used it for comics as well.
Best,
Jason.yeah I have never used it although I think I have a copy lying around somewhere on my hard drive or on a disk im pretty sure I got it bundled with my tablet when I bought it I must look for it!
How do you rate it compared to photoshop for using it for concept art painting over 3D models? -
The most glaring things different with the current version (11) of Painter vs. Photoshop is the lack of 16-bit and 32-bit support.
For drawing and painting I think it is superior in almost every aspect -- for painterly painting styles it is far superior, but for gradient based "coloring" styles it can be too big of an adjustment for somebody comfortable in Photoshop... mostly because you cannot create gradients with transparency (although you do have the standard layer blending modes).
I have a video series geared towards comics creation that uses it extensively for penciling, inking, and coloring: http://www.vtc.com/products/Creating-Modern-Comics-Tutorials.htm
Here's a page I show from start to finish in the videos (Sketchup is used for the background, everything else in Corel Painter)
Best,
Jason. -
Yummy.
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Still alive, just busy!
Ran the model through the computer at work on my dinner yesterday and started on a new paint job. Exterior modeling mostly complete just need to tidy up the interior now. Have been using Artisan a lot to tidy it up and smooth the body.
The tree cutters on the rotor hubs are Artisan all the way using a proxy, they turned out really well but sure is horrible getting them right.
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wow.....seeing those images....i couldnt imagine how it was done in SU
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When I get more time, and a computer I will try to get some how-to pdf's done but incredibly busy in my new job dont have time for anything right now.
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@unknownuser said:
dont have time for anything right now
But you've time to tell us you don't have time.....
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lol true
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Some amazing work Liam. I love that you use SketchUp to build the sets for your comic book. I was hoping to try that myself as my skills develop.
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@bupaje said:
Some amazing work Liam. I love that you use SketchUp to build the sets for your comic book. I was hoping to try that myself as my skills develop.
ooh that's not me who does that
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Wow Liam amazing stuff /me likes
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@liam887 said:
ooh that's not me who does that
Oops, my bad. Your stuff here and on your blog is stil amazing none the less.
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Well new MAC arrived from China yesterday and got delivered to me in work. Havent installed all my software yet and my Thea installation CD's are at home so for now I used kerk.
rendering at 1200*1000 with AA on full, just a clay render but it took 80 seconds using 8 threads where as my old macbook pro would have been chugging along for about 20-30 mins!Anyway here is the space elevator redux for an upcoming PC game mod. Mainly recycling parts for the base and will populate the city by hand but not for a while until work gets a bit less busy.
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Havent had time to do anything with work so busy these past months! Luckily living in hostels and friends floors is over as I just got a house in London at last!!
Anyway taking some hints from Iron Man enthusiasts I have replaced the rotors on my hellicarrier with some more scifi looking tony stark thrusters.
C&C welcome
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I balieve that a good aproach would be to also add in some light beacons along the sides, some on the thrusters and a few on the two runways.
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