Scifi Sketchup Modeling
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the lighting test is still rendering but it doesn't look like it has worked , did this in the meantime!
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That's really amazing work, mate. I love the motion blur.
Yeah, it'll show if it did work, at the start of the render. So you might as well terminate the render thread. I might be using the computer today so I'll test it out and see what I can do; if I get it working I'll tell you how to do it. -
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Well these are pretty old but relevant to this thread, found them while looking through my drive on Adobe Bridge. Did them years ago for a competition over on scifi meshes I think, taking sketchup up against the big boys using max and lightwave etc. I didnt win of course but it was fun. here they are anyway, concept was some sort of asteroid harvester, basically chews them up in the big grinders and processes the material in the big factory tubey thing in the back, never finished it and has been banished to the hard drive but maybe one day!
Also since im going back to Uni in september ill be carrying on with my epic animation lol. This has been going on for a while (understatement its been years) but ive continued to improve over the years so things keep getting rebuilt, re drawn and re animated all the time. Anyway here are some of the models ive built all using sketchup (except for 2!). You will have to bear with me this will be a barrage of imagery im only going to post half of the models anyway and the character models are nowhere near done yet im saving them for september when I can use the goliath PC's that uni keep locked away .
A few are already posted in this thread im going back to delete them soon, better to have them all in one place. You can tell how my modeling's progressed the new ones are full of detail where as the old ones I would cheat by achieving detail through textures as I lacked the skills to model them,
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nothing to say but WOW
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your work is incredible WOW
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Hi Liam, I just remembered that I actually do have photoshop. Don't know why I forgot...
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well ive forgotten why I asked you if you did lol?
put some more models up on my blog getting in the practice before its uni time once again...
http://liam887.wordpress.com/
navigate by the page links at the top got some new avatar and halo project screens -
Holy fracking frak, dude! If you were to post tutorials, I'd become your eager acolyte and sing your praises daily! Is all your 3D work in sketchup? Do you render with that kukythera?
That first one, the asteroid miner, looks a lot like the bayern, the first ship I plan to do in sketchup.
I noticed you use XP. When you go to a skp file does it show a preview of the object in it? My XP system does, but when I use my vistugh system it just shows a generic icon for skp files. I wish I g=could get vistugh to show previews of skp files like XP does.
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I do post tutorials, well only two so far! There is a link to my blog in my signature and form there navigate to my tutorials page. Yes it is all done in Sketchup and rendered in kerkythea although I also use podium occasionally.
I do use XP but only for 3dsmax and games all this work is done on a MAC so no I dont get any thumbnail previews something I wish the MAC did have!
I will write any tutorials if it can help anybody so if there is something in particular you want to know then let me know. Got two months of nothing to do right now so happy to help anybody if I can.
What is the 'bayern' the ship I made was original although sometimes when I make things they are from previous imagery jumbled up in my head lol. -
Amazing work as usual mate, your patience to do all of this is excellent. Quick question, is most of your halo animation work from imagination? What I mean is this, obviously not a lot of the objects have been created by bungie themselves, so do you get plans from other people off of the internet, or do you essentially create the object yourself. For example, the mobile repair yard has no actual graphical representation as far as I am aware, so did you design this yourself from the books?
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@hobbnob said:
Amazing work as usual mate, your patience to do all of this is excellent. Quick question, is most of your halo animation work from imagination? What I mean is this, obviously not a lot of the objects have been created by bungie themselves, so do you get plans from other people off of the internet, or do you essentially create the object yourself. For example, the mobile repair yard has no actual graphical representation as far as I am aware, so did you design this yourself from the books?
Yeas out of the 130 or so models only about five or six are actual official works and concepts the rest from my good old brain. It is patience but its mostly practice that I then apply to my actual work. Working on a Xbox360 game at the moment so haven't had much time for messing about would like to do some work for that but not using sketchup unfortunately it would be impossible.
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wow, may i ask what it is you're working on? It's not every day that you hear that someone is working on a game for the 360. Also, what program are you using for it? I've heard of stuff like maya and 3dsmax, but haven't heard of anything able to get stuff across platforms
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Its called elysia, its an indie game for the 'xbox live arcade online marketplace'.
I was using 3dsmax which I have been using for years but recently ive been giving modo401 a trial run to see how that performs.
Well most software can get files across formats nearly all software supports the popular 3ds or obj. Software usually has its own specific filename such as .max .skp etc but then they also come with import/export abilities. It is possible to create meshes for games in SU but generally its much easier to create in other software.
Sketchup is great for what it is but if your serious about 3D modeling you should try and learn another piece of software also. I use SU for concept work and quick models but max and modo for the final products. You can pick up the autodesk suite on a student license for Β£140 for the year!Here is a screen from the game, and here is another avatar universe ship I have been fleshing out:
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little bit more
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That's really nice work. I think, though, that the shadow seems a bit unrealistic. BTW, what is the file size?
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Its not supposed to be realistic was just testing colors really in photoshop, that isnt a render the shadows are intentional.
File size for the model is 8MB so far will probably be over 10 whens its done. My other helicopter was 30-40MB when finished but it had a lot of sub-division this is a lot more blocky.
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Been working on this for a few days now. Its been a real bastard to model as every piece of reference models and imagery I download are slightly different. I got a 3dsmax version and one form the warehouse but the geometry is different and little bits are missing off one that appear on another.
I managed to get some really great blueprints from the web but then they dont add up to the production stills etc Grrrr .
My solution was to create one for the USMC as it was described as in the movie, this way I get to take some artistic liberties with the design!
This is about 40 hours in just trying to tackle the tread on the back wheels now, I was struggling with the wheel treads for ages but found a very quick and efficient method.
Rendered in Podium although the blueprints turned out as giant purple squares so I Post pro'd them in at the end as well as the urban digital camo scheme. Still got a lot to do with details maybe another few days.If I can the the model under 10MB ll put in on the 3D warehouse, and if I cant I can just cut some details off I suppose and upload them in a different file.
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Finished mostly, has no engine or rear section yet so no back shots for now!
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Awesome!
Great detail
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